Player Matchup

Anhur
Anhur
 
Anhur
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
Darthanon19
Awilix
Level 48
God Stats
1W - 2L
1,457 SR
Queue Stats
18W - 21L
1,450 Elo+
Party 2
Merlin
Merlin
Scalptura
Merlin
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,261 Elo+
Party 2
Team Averages
Level 33
1,486 SR
1,404 Elo+

VS

Team Averages
Level 103
1,363 SR
1,321 Elo+
Gilgamesh
Gilgamesh
SS53MECH
Gilgamesh
Level 157
God Stats
5W - 5L
1,418 SR
Queue Stats
12W - 24L
1,305 Elo+
Party 1
Aphrodite
Aphrodite
petrifyingbunny
Aphrodite
Level 112
God Stats
4W - 2L
1,498 SR
Queue Stats
30W - 43L
1,341 Elo+
Party 1
He Bo
He Bo
temp-921734
He Bo
Level 41
God Stats
1W - 0L
1,172 SR
Queue Stats
19W - 29L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
4 / 3 / 3
9,858
616
15,318
14,674
5,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Awilix
12
5 / 5 / 2
9,956
622
9,784
16,319
8,534
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
Scalptura
Merlin
14
1 / 5 / 7
9,873
617
10,461
9,849
4,010
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
SS53MECH
Gilgamesh
15
4 / 4 / 9
10,861
679
15,918
23,326
19,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Aphrodite
petrifyingbunny
Aphrodite
16
7 / 1 / 6
11,579
724
11,679
12,669
8,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 5 / 8
9,899
619
7,471
12,456
2,950
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
35
10
Kills
12
13
Deaths
10
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
4
3
3
1.83
L
Awilix
5
5
2
1.2
W
Gilgamesh
SS53MECH
Gilgamesh
4
4
9
2.13
L
Merlin
Scalptura
Merlin
1
5
7
0.9
W
Aphrodite
petrifyingbunny
Aphrodite
7
1
6
10
W
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,563
Damage
35,068
40,842
Taken
48,451
18,024
Mitigated
31,004
2,827
Healing
26,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
15,318
8,079
0
410
14,674
5,480
0
7,053
7,419
0
41,636
L
Awilix
9,784
4,006
0
2,154
16,319
8,534
0
8,895
6,966
0
16,612
W
Gilgamesh
SS53MECH
Gilgamesh
15,918
4,173
0
2,605
23,326
19,134
1,153
4,716
18,428
4,168
39,798
L
Merlin
Scalptura
Merlin
10,461
683
0
263
9,849
4,010
0
4,135
5,616
32,581
0
W
Aphrodite
petrifyingbunny
Aphrodite
11,679
552
10,357
10,648
12,669
8,920
361
2,775
9,894
49,694
0
W
7,471
1,295
0
3,269
12,456
2,950
445
3,528
8,928
25,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,687
Gold Earned
32,339
137
Minions Killed
162
5
Camps Cleared
9
812,102
Distance Traveled
943,071
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,858
616
71
4
4
270,425
2
L
Awilix
9,956
622
13
1
1
300,411
8
W
Gilgamesh
10,861
679
47
3
5
333,706
1
L
Merlin
9,873
617
53
3
0
241,266
0
W
Aphrodite
11,579
724
87
5
3
331,312
6
W
He Bo
9,899
619
28
2
1
278,053
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role