Player Matchup

Izanami
Izanami
Benja78
Izanami
Level 84
God Stats
88W - 83L
1,457 SR
Queue Stats
244W - 252L
1,431 Elo+
Solo
Sylvanus
Sylvanus
GaidenDwalker
Sylvanus
Level 145
God Stats
21W - 15L
1,566 SR
Queue Stats
919W - 1,021L
1,409 Elo+
Party 2
Nike
Nike
Iskariot-01
Nike
Level 87
God Stats
13W - 13L
1,434 SR
Queue Stats
518W - 582L
1,393 Elo+
Solo
Apollo
Apollo
geckotamer
Apollo
Level 148
God Stats
18W - 13L
1,464 SR
Queue Stats
117W - 127L
1,423 Elo+
Solo
Sol
Sol
pepirilijill0
Sol
Level 116
God Stats
221W - 189L
1,549 SR
Queue Stats
516W - 550L
1,372 Elo+
Party 2
Team Averages
Level 116
1,494 SR
1,406 Elo+

VS

Team Averages
Level 92
1,337 SR
1,439 Elo+
Amaterasu
Amaterasu
JC9552
Amaterasu
Level 108
God Stats
0W - 1L
1,598 SR
Queue Stats
25W - 24L
1,474 Elo+
Solo
King Arthur
King Arthur
King_Shifty1
King Arthur
Level 122
God Stats
6W - 8L
1,489 SR
Queue Stats
161W - 156L
1,451 Elo+
Party 1
Ullr
Ullr
XxWishm4sterxX
Ullr
Level 76
God Stats
0W - 3L
1,071 SR
Queue Stats
244W - 315L
1,442 Elo+
Solo
Hercules
Hercules
ghunkill
Hercules
Level 56
God Stats
0W - 2L
1,222 SR
Queue Stats
32W - 35L
1,385 Elo+
Party 1
Chaac
Chaac
xSavage_Kidx33
Chaac
Level 100
God Stats
1W - 4L
1,304 SR
Queue Stats
89W - 93L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Benja78
Izanami
12
2 / 2 / 4
6,985
582
3,768
7,841
2,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
GaidenDwalker
Sylvanus
12
6 / 0 / 7
7,258
605
6,374
7,602
4,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
1 / 0 / 0
7,370
614
2,769
5,412
3,238
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
geckotamer
Apollo
12
6 / 2 / 6
7,105
592
9,826
8,468
2,582
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 3 / 3
6,852
571
7,336
8,504
3,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
JC9552
Amaterasu
11
1 / 1 / 0
5,966
497
3,478
8,120
4,890
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

King Arthur
King_Shifty1
King Arthur
10
2 / 2 / 1
6,460
538
4,632
8,599
2,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

10
1 / 6 / 0
5,641
470
3,416
8,656
1,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
ghunkill
Hercules
8
1 / 5 / 2
5,300
442
3,089
13,561
5,118
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 4 / 4
6,627
552
7,220
10,671
4,856
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
18
Kills
7
7
Deaths
18
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
Benja78
Izanami
2
2
4
2
W
Sylvanus
GaidenDwalker
Sylvanus
6
0
7
9.5
W
1
0
0
1
L
Amaterasu
JC9552
Amaterasu
1
1
0
1
L
King Arthur
King_Shifty1
King Arthur
2
2
1
1.25
L
1
6
0
0.17
W
Apollo
geckotamer
Apollo
6
2
6
4.5
L
Hercules
ghunkill
Hercules
1
5
2
0.4
W
3
3
3
1.5
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,073
Damage
21,835
37,827
Taken
49,607
15,512
Mitigated
19,657
15,618
Healing
16,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Benja78
Izanami
3,768
2,364
0
3,886
7,841
2,176
0
0
7,841
0
47,195
W
Sylvanus
GaidenDwalker
Sylvanus
6,374
2,223
609
2,824
7,602
4,399
240
0
7,602
22,227
6,136
W
2,769
892
0
1,613
5,412
3,238
351
0
5,412
397
42,390
L
Amaterasu
JC9552
Amaterasu
3,478
1,559
0
3,066
8,120
4,890
0
0
8,120
0
28,308
L
King Arthur
King_Shifty1
King Arthur
4,632
1,215
0
2,956
8,599
2,816
0
1,599
7,000
0
36,488
L
3,416
1,253
0
1,288
8,656
1,977
0
2,187
6,469
0
30,321
W
Apollo
geckotamer
Apollo
9,826
5,635
228
2,200
8,468
2,582
0
0
8,468
0
36,619
L
Hercules
ghunkill
Hercules
3,089
871
589
3,686
13,561
5,118
0
2,814
10,747
0
13,129
W
7,336
2,885
0
4,258
8,504
3,117
1,558
0
8,504
31,556
3,779
L
7,220
1,168
0
4,479
10,671
4,856
0
5,227
5,444
0
28,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,570
Gold Earned
29,994
373
Minions Killed
258
0
Camps Cleared
0
1,065,377
Distance Traveled
1,174,180
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,985
582
88
7
0
209,326
4
W
Sylvanus
7,258
605
56
5
0
188,584
0
W
Nike
7,370
614
102
9
0
232,230
4
L
Amaterasu
5,966
497
67
6
0
228,163
3
L
King Arthur
6,460
538
67
6
0
258,266
5
L
Ullr
5,641
470
54
5
0
203,241
2
W
Apollo
7,105
592
53
4
0
221,744
6
L
Hercules
5,300
442
16
1
0
239,748
1
W
Sol
6,852
571
74
6
0
213,493
0
L
Chaac
6,627
552
54
5
0
244,762
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role