Player Matchup

Fenrir
Fenrir
Platinum I
Fineesse God
Fenrir
Platinum I
Level 156
God Stats
10W - 4L
1,739 SR
Queue Stats
187W - 215L
1,859 MMR
Solo
Athena
Athena
Platinum I
SnortinAddy
Athena
Platinum I
Level 63
God Stats
23W - 22L
1,745 SR
Queue Stats
108W - 106L
1,820 MMR
Party 1
Thoth
Thoth
Platinum II
smurf4what
Thoth
Platinum II
Level 34
God Stats
3W - 0L
1,584 SR
Queue Stats
24W - 14L
2,052 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 84
1,689 SR
1,910 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 129
1,648 SR
1,859 MMR
Sol
Sol
Platinum III
Dark_Yusai
Sol
Platinum III
Level 160
God Stats
37W - 32L
1,598 SR
Queue Stats
307W - 329L
1,917 MMR
Solo
Medusa
Medusa
Gold V
DurkaXDurka12
Medusa
Gold V
Level 102
God Stats
2W - 3L
1,678 SR
Queue Stats
27W - 31L
1,632 MMR
Party 2
Gilgamesh
Gilgamesh
Platinum I
PaPa__Stiffy
Gilgamesh
Platinum I
Level 125
God Stats
5W - 2L
1,667 SR
Queue Stats
84W - 80L
2,028 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
5 / 2 / 7
10,412
694
8,168
15,397
12,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Athena
14
1 / 1 / 14
10,969
731
8,146
17,392
20,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thoth
15
10 / 2 / 4
11,390
759
14,021
8,260
3,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Ah Muzen CabChaacOdinBastetAchilles

VS

Bans
ArtioGuan YuCerberusMulanAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 3
9,391
626
8,117
10,060
3,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
0 / 5 / 4
8,344
556
6,275
11,613
3,030
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
PaPa__Stiffy
Gilgamesh
13
3 / 4 / 2
9,614
641
10,239
18,087
14,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
16
Kills
5
5
Deaths
16
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
7
3
0.5
L
0
5
4
0.4
W
Fenrir
5
2
7
4.25
L
Gilgamesh
PaPa__Stiffy
Gilgamesh
3
4
2
1
W
Athena
1
1
14
8
W
Thoth
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,335
Damage
24,631
41,049
Taken
39,760
36,186
Mitigated
21,174
13,068
Healing
5,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,117
1,867
0
2,376
10,060
3,277
970
5,927
3,947
31,796
2,812
L
6,275
2,462
0
1,915
11,613
3,030
0
8,064
3,427
0
27,967
W
Fenrir
8,168
718
0
3,051
15,397
12,155
362
3,471
11,739
607
24,925
L
Gilgamesh
PaPa__Stiffy
Gilgamesh
10,239
2,045
0
835
18,087
14,867
296
8,846
8,968
3,634
16,594
W
Athena
8,146
2,402
869
5,698
17,392
20,597
163
4,109
12,746
18,155
0
W
Thoth
14,021
638
0
3,450
8,260
3,434
2,123
1,813
6,216
60,995
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,771
Gold Earned
27,349
155
Minions Killed
120
8
Camps Cleared
4
879,160
Distance Traveled
753,094
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,391
626
50
3
3
202,364
6
L
Medusa
8,344
556
48
3
0
285,730
4
W
Fenrir
10,412
694
29
2
6
293,295
2
L
Gilgamesh
9,614
641
22
1
1
265,000
1
W
Athena
10,969
731
30
2
1
305,868
2
W
Thoth
11,390
759
96
6
1
279,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role