Player Matchup

Neith
Neith
Andrus10
Neith
Level 105
God Stats
7W - 8L
1,520 SR
Queue Stats
185W - 239L
1,376 Elo+
Party 2
Sol
Sol
Invictodejinetes
Sol
Level 106
God Stats
22W - 24L
1,416 SR
Queue Stats
687W - 862L
1,434 Elo+
Party 2
Ravana
Ravana
Quintometry
Ravana
Level 103
God Stats
1W - 2L
1,579 SR
Queue Stats
16W - 9L
1,687 Elo+
Solo
Horus
Horus
chronnos26
Horus
Level 102
God Stats
18W - 21L
1,397 SR
Queue Stats
356W - 486L
1,407 Elo+
Party 2
Atlas
Atlas
feroz_coronel050
Atlas
Level 80
God Stats
6W - 4L
1,730 SR
Queue Stats
68W - 82L
1,411 Elo+
Party 2
Team Averages
Level 99
1,528 SR
1,463 Elo+

VS

Team Averages
Level 91
1,429 SR
1,431 Elo+
Bellona
Bellona
BubbaGunush
Bellona
Level 109
God Stats
2W - 7L
1,530 SR
Queue Stats
116W - 138L
1,439 Elo+
Party 3
Nemesis
Nemesis
FonyFish
Nemesis
Level 62
God Stats
1W - 2L
1,518 SR
Queue Stats
25W - 21L
1,450 Elo+
Party 1
Jing Wei
Jing Wei
Frisky
Jing Wei
Level 73
God Stats
3W - 4L
1,271 SR
Queue Stats
38W - 38L
1,389 Elo+
Party 1
He Bo
He Bo
Just Gamms
He Bo
Level 97
God Stats
3W - 6L
1,272 SR
Queue Stats
108W - 125L
1,445 Elo+
Party 3
Ymir
Ymir
tedalas
Ymir
Level 115
God Stats
16W - 17L
1,555 SR
Queue Stats
355W - 418L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Andrus10
Neith
13
7 / 0 / 8
8,024
617
7,995
4,774
2,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
4 / 2 / 3
7,624
586
6,592
6,781
2,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ravana
12
4 / 2 / 1
7,570
582
5,270
7,351
3,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Horus
13
4 / 1 / 3
7,562
582
9,600
17,087
10,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
4 / 3 / 11
6,843
526
5,398
12,987
10,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BubbaGunush
Bellona
12
0 / 3 / 1
7,214
555
10,145
12,019
9,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
FonyFish
Nemesis
11
2 / 6 / 1
6,652
512
3,881
9,359
3,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jing Wei
Frisky
Jing Wei
9
2 / 4 / 2
6,060
466
6,115
7,220
1,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
8
0 / 7 / 1
5,252
404
4,422
7,698
1,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
tedalas
Ymir
9
4 / 3 / 3
6,451
496
7,427
11,711
6,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
16
23
Kills
8
8
Deaths
23
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Neith
Andrus10
Neith
7
0
8
11
L
Bellona
BubbaGunush
Bellona
0
3
1
0.17
L
Nemesis
FonyFish
Nemesis
2
6
1
0.42
L
Jing Wei
Frisky
Jing Wei
2
4
2
0.75
W
4
2
3
2.75
L
He Bo
0
7
1
0.07
W
Ravana
4
2
1
2.25
W
Horus
4
1
3
5.5
W
4
3
11
3.17
L
Ymir
tedalas
Ymir
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,855
Damage
31,990
48,980
Taken
48,007
28,990
Mitigated
22,735
17,996
Healing
10,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Andrus10
Neith
7,995
1,943
0
1,566
4,774
2,131
1,093
2,344
2,188
0
37,823
L
Bellona
BubbaGunush
Bellona
10,145
4,320
0
5,065
12,019
9,311
0
493
10,451
381
52,014
L
Nemesis
FonyFish
Nemesis
3,881
1,368
0
1,535
9,359
3,212
0
1,570
7,602
0
36,168
L
Jing Wei
Frisky
Jing Wei
6,115
5,077
0
2,058
7,220
1,860
273
3,721
3,420
0
29,877
W
6,592
2,731
0
3,239
6,781
2,165
927
1,378
5,363
51,968
7,965
L
He Bo
4,422
217
0
375
7,698
1,422
224
1,318
6,007
20,980
0
W
Ravana
5,270
1,834
0
2,480
7,351
3,285
0
1,966
5,257
0
43,672
W
Horus
9,600
3,902
362
7,814
17,087
10,719
0
2,012
14,991
2,693
41,566
W
5,398
1,833
818
1,717
12,987
10,690
96
3,415
9,526
13,155
0
L
Ymir
tedalas
Ymir
7,427
2,831
0
1,259
11,711
6,930
0
4,922
6,593
19,298
2,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,623
Gold Earned
31,629
371
Minions Killed
292
0
Camps Cleared
0
1,326,250
Distance Traveled
1,145,007
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,024
617
87
7
0
252,375
5
L
Bellona
7,214
555
108
8
0
223,465
2
L
Nemesis
6,652
512
69
5
0
239,608
4
L
Jing Wei
6,060
466
53
4
0
229,955
0
W
Sol
7,624
586
102
8
0
254,366
2
L
He Bo
5,252
404
30
2
0
229,760
0
W
Ravana
7,570
582
81
6
0
312,150
3
W
Horus
7,562
582
82
6
0
239,272
0
W
Atlas
6,843
526
19
1
0
268,087
3
L
Ymir
6,451
496
32
2
0
222,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role