Player Matchup

Erlang Shen
Erlang Shen
Gold V
Alexivan0228
Erlang Shen
Gold V
Level 128
God Stats
1W - 1L
1,631 SR
Queue Stats
44W - 47L
1,256 MMR
Solo
Izanami
Izanami
Silver II
Carson4President
Izanami
Silver II
Level 86
God Stats
7W - 9L
1,466 SR
Queue Stats
21W - 22L
1,254 MMR
Solo
Zeus
Zeus
Gold V
OnlyHands
Zeus
Gold V
Level 160
God Stats
15W - 10L
1,552 SR
Queue Stats
380W - 383L
1,305 MMR
Solo
Sylvanus
Sylvanus
Bronze III
XShadowTwinsX
Sylvanus
Bronze III
Level 107
God Stats
0W - 1L
1,512 SR
Queue Stats
4W - 10L
1,336 MMR
Party 1
Bellona
Bellona
Bronze III
ara-ara_noteYT
Bellona
Bronze III
Level 88
God Stats
0W - 1L
1,616 SR
Queue Stats
1W - 8L
1,309 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,555 SR
1,292 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 117
1,599 SR
1,288 MMR
Horus
Horus
Silver I
Caveman-4545
Horus
Silver I
Level 87
God Stats
6W - 6L
1,518 SR
Queue Stats
51W - 57L
1,325 MMR
Solo
Sol
Sol
Gold III
ManHit6298
Sol
Gold III
Level 124
God Stats
9W - 4L
1,677 SR
Queue Stats
61W - 64L
1,378 MMR
Party 2
Chiron
Chiron
Silver II
Noor-Ul
Chiron
Silver II
Level 129
God Stats
1W - 1L
1,692 SR
Queue Stats
64W - 68L
1,083 MMR
Party 2
Nemesis
Nemesis
Silver I
Pepethegreatest9
Nemesis
Silver I
Level 98
God Stats
2W - 2L
1,544 SR
Queue Stats
16W - 20L
1,325 MMR
Solo
Artio
Artio
Gold IV
WhoisDavin
Artio
Gold IV
Level 146
God Stats
21W - 19L
1,564 SR
Queue Stats
213W - 218L
1,327 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Alexivan0228
Erlang Shen
9
1 / 5 / 0
5,348
535
5,200
7,721
2,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 4 / 2
5,543
554
3,606
7,171
1,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zeus
11
2 / 2 / 0
6,558
656
6,540
4,739
1,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
XShadowTwinsX
Sylvanus
8
1 / 3 / 0
5,006
501
4,597
6,055
3,720
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
1 / 2 / 0
5,602
560
4,718
7,392
4,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
BacchusCharybdisMulan

VS

Bans
BastetCliodhnaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 6
5,916
592
3,451
10,586
7,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
4 / 1 / 3
5,971
597
5,345
6,556
2,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
Noor-Ul
Chiron
11
3 / 2 / 2
6,363
636
1,957
6,727
1,747
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
6 / 1 / 3
6,645
665
6,412
7,522
2,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artio
11
1 / 0 / 2
6,107
611
5,478
8,397
7,070
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
5
Kills
16
16
Deaths
5
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Alexivan0228
Erlang Shen
1
5
0
0.2
L
0
4
2
0.25
W
2
1
6
5
W
4
1
3
5.5
W
Chiron
Noor-Ul
Chiron
3
2
2
2
L
Zeus
2
2
0
1
W
6
1
3
7.5
W
Artio
1
0
2
2
L
Sylvanus
XShadowTwinsX
Sylvanus
1
3
0
0.33
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,661
Damage
22,643
33,078
Taken
39,788
13,103
Mitigated
20,334
8,151
Healing
20,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Alexivan0228
Erlang Shen
5,200
2,658
0
1,583
7,721
2,954
0
891
6,830
0
29,222
L
3,606
3,159
101
840
7,171
1,217
0
2,249
4,922
0
34,153
W
3,451
1,122
921
5,452
10,586
7,190
0
2,791
7,751
0
12,189
W
5,345
2,146
0
2,568
6,556
2,083
634
1,544
4,968
35,099
5,733
W
Chiron
Noor-Ul
Chiron
1,957
1,458
405
2,320
6,727
1,747
398
3,834
2,583
0
32,513
L
Zeus
6,540
352
0
728
4,739
1,137
76
163
4,576
41,462
0
W
6,412
2,991
0
3,192
7,522
2,244
0
948
6,500
0
33,373
W
Artio
5,478
517
85
5,089
8,397
7,070
0
989
7,376
30,849
0
L
Sylvanus
XShadowTwinsX
Sylvanus
4,597
1,704
1,027
2,009
6,055
3,720
96
2,124
3,931
14,020
3,739
L
4,718
1,455
0
1,863
7,392
4,075
0
4,889
2,503
0
23,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,057
Gold Earned
31,002
305
Minions Killed
323
0
Camps Cleared
0
1,000,085
Distance Traveled
1,055,683
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
5,348
535
59
6
0
198,403
2
L
Izanami
5,543
554
68
7
0
188,134
0
W
Horus
5,916
592
13
1
0
215,034
3
W
Sol
5,971
597
81
8
0
184,983
0
W
Chiron
6,363
636
76
8
0
193,549
1
L
Zeus
6,558
656
98
10
0
200,740
4
W
Nemesis
6,645
665
75
8
0
250,944
3
W
Artio
6,107
611
78
8
0
211,173
0
L
Sylvanus
5,006
501
35
4
0
193,482
1
L
Bellona
5,602
560
45
5
0
219,326
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role