Player Matchup

Jormungandr
Jormungandr
Caeyde
Jormungandr
Level 86
God Stats
2W - 2L
1,532 SR
Queue Stats
111W - 95L
1,652 Elo+
Party 1
Mercury
Mercury
Devyboo
Mercury
Level 109
God Stats
1W - 1L
1,739 SR
Queue Stats
71W - 66L
1,601 Elo+
Party 1
Tiamat
Tiamat
N1NEL0TA
Tiamat
Level 18
God Stats
2W - 5L
1,349 SR
Queue Stats
26W - 20L
1,545 Elo+
Party 1
Team Averages
Level 71
1,540 SR
1,599 Elo+

VS

Team Averages
Level 78
1,504 SR
1,511 Elo+
Cthulhu
Cthulhu
Ferock_rex
Cthulhu
Level 102
God Stats
4W - 7L
1,522 SR
Queue Stats
252W - 257L
1,530 Elo+
Party 2
Merlin
Merlin
RyNovax
Merlin
Level 24
God Stats
24W - 23L
1,534 SR
Queue Stats
85W - 103L
1,458 Elo+
Party 2
Hachiman
Hachiman
sumaciza
Hachiman
Level 109
God Stats
2W - 3L
1,455 SR
Queue Stats
306W - 319L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Caeyde
Jormungandr
19
10 / 1 / 7
14,986
714
22,400
27,899
25,297
Breastplate

Breastplate

+20
Physical Protection

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
Devyboo
Mercury
16
6 / 11 / 10
13,461
641
16,174
24,862
10,272
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
N1NEL0TA
Tiamat
16
2 / 5 / 12
12,196
581
18,405
19,479
11,644
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ferock_rex
Cthulhu
15
2 / 5 / 5
12,609
600
16,284
35,426
39,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Merlin
RyNovax
Merlin
16
2 / 6 / 10
13,094
624
10,472
16,909
5,674
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
sumaciza
Hachiman
18
13 / 8 / 3
15,871
756
29,162
17,469
5,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
35
18
Kills
17
17
Deaths
19
29
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Caeyde
Jormungandr
10
1
7
13.5
L
Mercury
Devyboo
Mercury
6
11
10
1
W
Cthulhu
Ferock_rex
Cthulhu
2
5
5
0.9
L
Tiamat
N1NEL0TA
Tiamat
2
5
12
1.6
W
Merlin
RyNovax
Merlin
2
6
10
1.17
W
Hachiman
sumaciza
Hachiman
13
8
3
1.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,979
Damage
55,918
72,240
Taken
69,804
47,213
Mitigated
50,569
10,930
Healing
16,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Caeyde
Jormungandr
22,400
6,078
581
4,738
27,899
25,297
0
8,108
19,234
72,802
0
L
Mercury
Devyboo
Mercury
16,174
7,533
496
2,647
24,862
10,272
878
9,025
15,271
0
38,362
W
Cthulhu
Ferock_rex
Cthulhu
16,284
1,278
383
10,144
35,426
39,121
255
20,881
14,545
49,819
0
L
Tiamat
N1NEL0TA
Tiamat
18,405
754
0
2,468
19,479
11,644
0
8,514
10,310
42,760
0
W
Merlin
RyNovax
Merlin
10,472
444
638
2,957
16,909
5,674
903
9,589
7,320
48,971
0
W
Hachiman
sumaciza
Hachiman
29,162
18,091
0
2,149
17,469
5,774
1,619
11,822
5,647
0
61,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,643
Gold Earned
41,574
209
Minions Killed
206
7
Camps Cleared
9
1,145,809
Distance Traveled
1,020,549
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
14,986
714
102
5
4
402,063
0
L
Mercury
13,461
641
51
2
3
386,000
7
W
Cthulhu
12,609
600
60
3
2
368,121
4
L
Tiamat
12,196
581
56
3
0
357,746
2
W
Merlin
13,094
624
75
4
4
315,627
0
W
Hachiman
15,871
756
71
3
3
336,801
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role