Player Matchup

Bakasura
Bakasura
BigBam4
Bakasura
Level 48
God Stats
1W - 2L
1,179 SR
Queue Stats
91W - 93L
1,428 Elo+
Party 2
Cerberus
Cerberus
Böhrt
Cerberus
Level 67
God Stats
12W - 10L
1,580 SR
Queue Stats
88W - 101L
1,318 Elo+
Solo
Zeus
Zeus
CheeezyPoofs
Zeus
Level 23
God Stats
4W - 0L
1,874 SR
Queue Stats
45W - 53L
1,421 Elo+
Party 2
Bellona
Bellona
Tj_ElMonares664
Bellona
Level 103
God Stats
21W - 27L
1,463 SR
Queue Stats
344W - 380L
1,303 Elo+
Party 3
Danzaburou
Danzaburou
allano90
Danzaburou
Level 31
God Stats
59W - 55L
1,456 SR
Queue Stats
106W - 140L
1,318 Elo+
Party 3
Team Averages
Level 54
1,510 SR
1,358 Elo+

VS

Team Averages
Level 38
1,490 SR
1,426 Elo+
Aphrodite
Aphrodite
AppleJacc
Aphrodite
Level 87
God Stats
0W - 1L
1,570 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Artio
Artio
CommieThumper
Artio
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
Katasaurus
Neith
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
LordKanashibari
Sun Wukong
Level 48
God Stats
93W - 95L
1,378 SR
Queue Stats
145W - 148L
1,304 Elo+
Solo
Bastet
Bastet
Praghom
Bastet
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,325 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BigBam4
Bakasura
13
3 / 1 / 3
7,326
564
6,179
9,316
4,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
Böhrt
Cerberus
11
3 / 2 / 6
7,152
550
3,434
8,277
6,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 2 / 4
6,749
519
5,532
4,570
1,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
8 / 2 / 2
9,026
694
12,992
9,830
8,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
allano90
Danzaburou
13
11 / 0 / 2
8,308
639
10,785
7,141
2,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AppleJacc
Aphrodite
12
4 / 4 / 1
7,378
568
7,117
10,088
3,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

8
0 / 6 / 0
5,057
389
2,059
11,246
5,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Focus

Magic Focus

+20
Magical Power

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
8
1 / 6 / 0
5,369
413
3,631
7,015
2,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
LordKanashibari
Sun Wukong
10
1 / 7 / 0
6,038
464
4,244
12,852
4,942
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bastet
Praghom
Bastet
11
1 / 4 / 1
6,251
481
3,585
9,863
2,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
27
Kills
7
7
Deaths
27
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
AppleJacc
Aphrodite
4
4
1
1.13
W
Bakasura
BigBam4
Bakasura
3
1
3
4.5
W
Cerberus
Böhrt
Cerberus
3
2
6
3
W
2
2
4
2
L
0
6
0
0
L
Neith
1
6
0
0.17
L
Sun Wukong
LordKanashibari
Sun Wukong
1
7
0
0.14
L
Bastet
Praghom
Bastet
1
4
1
0.38
W
8
2
2
4.5
W
Danzaburou
allano90
Danzaburou
11
0
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,922
Damage
20,636
39,134
Taken
51,064
23,055
Mitigated
17,772
14,162
Healing
14,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
AppleJacc
Aphrodite
7,117
609
928
5,628
10,088
3,005
768
3,879
5,914
31,016
0
W
Bakasura
BigBam4
Bakasura
6,179
3,959
0
2,794
9,316
4,055
0
2,051
7,265
0
46,899
W
Cerberus
Böhrt
Cerberus
3,434
97
557
2,667
8,277
6,212
207
2,096
6,181
19,767
0
W
5,532
1,120
0
758
4,570
1,461
773
1,349
3,221
34,695
0
L
2,059
576
36
1,419
11,246
5,056
0
426
10,814
8,346
0
L
Neith
3,631
1,362
0
422
7,015
2,218
0
1,465
5,506
0
26,673
L
Sun Wukong
LordKanashibari
Sun Wukong
4,244
696
0
2,051
12,852
4,942
223
1,739
11,003
0
25,504
L
Bastet
Praghom
Bastet
3,585
1,263
0
3,546
9,863
2,551
0
1,033
8,779
0
33,083
W
12,992
5,991
0
3,078
9,830
8,846
396
2,482
7,348
0
57,559
W
Danzaburou
allano90
Danzaburou
10,785
5,900
0
4,308
7,141
2,481
2,393
1,198
5,943
0
45,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,561
Gold Earned
30,093
390
Minions Killed
236
0
Camps Cleared
0
1,312,410
Distance Traveled
1,172,090
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,378
568
50
4
0
227,810
6
W
Bakasura
7,326
564
89
7
0
305,626
0
W
Cerberus
7,152
550
40
3
0
260,542
2
W
Zeus
6,749
519
66
5
0
241,737
0
L
Artio
5,057
389
19
1
0
227,025
0
L
Neith
5,369
413
47
4
0
210,833
0
L
Sun Wukong
6,038
464
46
4
0
249,370
0
L
Bastet
6,251
481
74
6
0
257,052
1
W
Bellona
9,026
694
121
9
0
253,945
0
W
Danzaburou
8,308
639
74
6
0
250,560
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role