Player Matchup

Ah Puch
Ah Puch
Masters
Norse Veins
Ah Puch
Masters
Level 160
God Stats
0W - 2L
1,329 SR
Queue Stats
866W - 644L
2,000 MMR
Party 1
Achilles
Achilles
Masters
Watertakeallair
Achilles
Masters
Level 160
God Stats
58W - 81L
1,537 SR
Queue Stats
653W - 593L
2,154 MMR
Party 1
Kuzenbo
Kuzenbo
Diamond IV
istSit
Kuzenbo
Diamond IV
Level 140
God Stats
9W - 15L
1,767 SR
Queue Stats
230W - 216L
2,165 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 153
1,545 SR
2,106 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 131
1,644 SR
2,179 MMR
Chaac
Chaac
Diamond IV
 
Chaac
Diamond IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Masters
GregBeeBallin
Scylla
Masters
Level 129
God Stats
24W - 25L
1,704 SR
Queue Stats
139W - 111L
3,094 MMR
Solo
Jormungandr
Jormungandr
Platinum II
Krodin987
Jormungandr
Platinum II
Level 105
God Stats
11W - 19L
1,730 SR
Queue Stats
465W - 574L
1,944 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Norse Veins
Ah Puch
13
1 / 3 / 1
9,292
547
13,598
8,288
3,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
13
0 / 4 / 2
8,950
526
5,496
18,543
18,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kuzenbo
istSit
Kuzenbo
13
1 / 5 / 1
10,118
595
13,914
20,652
25,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
GebSolOdinArtioGilgamesh

VS

Bans
BastetAresPersephoneAthenaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
6 / 0 / 6
10,917
642
12,738
17,786
15,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
4 / 0 / 7
10,850
638
15,579
8,815
3,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
Krodin987
Jormungandr
14
2 / 2 / 8
11,036
649
13,680
16,666
17,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
2
Kills
12
12
Deaths
2
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
0
6
9
W
4
0
7
7.5
W
Jormungandr
Krodin987
Jormungandr
2
2
8
3
L
Ah Puch
Norse Veins
Ah Puch
1
3
1
0.5
L
Achilles
0
4
2
0.25
L
Kuzenbo
istSit
Kuzenbo
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,008
Damage
41,997
47,483
Taken
43,267
46,949
Mitigated
36,264
11,206
Healing
18,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
12,738
1,986
1,583
11,373
17,786
15,572
608
10,535
6,949
0
32,675
W
15,579
1,238
0
2,683
8,815
3,346
441
6,259
2,478
54,352
0
W
Jormungandr
Krodin987
Jormungandr
13,680
2,526
915
2,315
16,666
17,346
234
10,840
5,394
42,900
0
L
Ah Puch
Norse Veins
Ah Puch
13,598
480
0
1,375
8,288
3,097
0
4,267
3,692
51,687
0
L
Achilles
5,496
978
0
6,097
18,543
18,297
0
12,385
5,643
0
32,294
L
Kuzenbo
istSit
Kuzenbo
13,914
5,459
0
3,734
20,652
25,555
0
13,241
6,803
26,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,360
Gold Earned
32,803
176
Minions Killed
272
6
Camps Cleared
9
861,220
Distance Traveled
883,309
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,917
642
56
3
0
278,037
3
W
Scylla
10,850
638
116
7
9
328,018
3
W
Jormungandr
11,036
649
100
6
0
277,254
2
L
Ah Puch
9,292
547
89
5
0
299,528
6
L
Achilles
8,950
526
63
4
5
272,982
5
L
Kuzenbo
10,118
595
24
1
1
288,710
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role