Player Matchup

Skadi
Skadi
 
Skadi
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
KiLL WiLL
Fenrir
Level 132
God Stats
6W - 6L
1,491 SR
Queue Stats
71W - 102L
1,388 Elo+
Party 1
Hercules
Hercules
SupreemeBeing
Hercules
Level 89
God Stats
7W - 8L
1,392 SR
Queue Stats
17W - 28L
1,353 Elo+
Party 1
Anubis
Anubis
UnruIy reid
Anubis
Level 82
God Stats
0W - 5L
1,258 SR
Queue Stats
25W - 45L
1,373 Elo+
Party 1
Achilles
Achilles
You vs Key
Achilles
Level 108
God Stats
1W - 9L
1,321 SR
Queue Stats
48W - 89L
1,308 Elo+
Party 1
Team Averages
Level 112
1,392 SR
1,384 Elo+

VS

Team Averages
Level 73
1,476 SR
1,400 Elo+
Sol
Sol
DanielaNicole10
Sol
Level 94
God Stats
16W - 11L
1,618 SR
Queue Stats
180W - 210L
1,434 Elo+
Solo
Danzaburou
Danzaburou
Dr_PepsiColaDew
Danzaburou
Level 29
God Stats
2W - 0L
1,713 SR
Queue Stats
54W - 57L
1,401 Elo+
Party 2
Cabrakan
Cabrakan
couch_potato223
Cabrakan
Level 50
God Stats
1W - 1L
1,076 SR
Queue Stats
70W - 94L
1,348 Elo+
Party 2
Artemis
Artemis
ehh squidwarddd
Artemis
Level 135
God Stats
14W - 8L
1,561 SR
Queue Stats
460W - 459L
1,448 Elo+
Solo
Fenrir
Fenrir
getyapull333
Fenrir
Level 55
God Stats
15W - 21L
1,409 SR
Queue Stats
102W - 118L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
1 / 7 / 10
8,844
421
8,141
14,888
3,132
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
KiLL WiLL
Fenrir
15
10 / 7 / 3
10,490
500
12,587
20,168
7,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
SupreemeBeing
Hercules
14
3 / 10 / 8
8,966
427
5,185
18,079
10,407
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
14
4 / 8 / 5
9,718
463
15,595
17,607
6,671
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
You vs Key
Achilles
16
2 / 8 / 4
9,369
446
7,441
20,545
13,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 3 / 2
13,348
636
22,453
23,498
9,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
Dr_PepsiColaDew
Danzaburou
19
11 / 5 / 8
12,351
588
17,593
13,940
5,509
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
15
2 / 5 / 9
9,709
462
9,088
12,954
8,091
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

18
5 / 3 / 6
11,697
557
13,138
13,093
6,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fenrir
17
6 / 5 / 10
11,265
536
13,476
16,146
5,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
75
20
Kills
40
40
Deaths
21
30
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
7
10
0.86
W
16
3
2
5.67
W
Danzaburou
Dr_PepsiColaDew
Danzaburou
11
5
8
3
L
Fenrir
KiLL WiLL
Fenrir
10
7
3
1.64
L
Hercules
SupreemeBeing
Hercules
3
10
8
0.7
L
Anubis
4
8
5
0.81
L
Achilles
You vs Key
Achilles
2
8
4
0.5
W
Cabrakan
2
5
9
1.3
W
5
3
6
2.67
W
Fenrir
6
5
10
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,949
Damage
75,748
91,287
Taken
79,631
41,213
Mitigated
35,848
18,530
Healing
32,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
8,141
4,000
233
2,728
14,888
3,132
719
4,152
10,736
0
47,697
W
22,453
9,653
0
15,826
23,498
9,752
3,081
2,947
20,551
98,603
10,664
W
Danzaburou
Dr_PepsiColaDew
Danzaburou
17,593
7,906
0
3,373
13,940
5,509
2,767
1,460
12,480
0
86,578
L
Fenrir
KiLL WiLL
Fenrir
12,587
4,008
0
4,217
20,168
7,560
0
7,255
12,913
0
37,334
L
Hercules
SupreemeBeing
Hercules
5,185
1,642
220
2,485
18,079
10,407
665
4,917
13,162
0
21,216
L
Anubis
15,595
449
107
4,875
17,607
6,671
0
2,784
14,823
44,612
0
L
Achilles
You vs Key
Achilles
7,441
2,629
0
3,665
20,545
13,443
0
9,896
10,649
0
42,163
W
Cabrakan
9,088
556
335
1,948
12,954
8,091
43
1,977
10,977
33,105
0
W
13,138
5,920
0
6,732
13,093
6,669
1,889
2,278
10,815
0
86,463
W
Fenrir
13,476
3,255
0
4,500
16,146
5,827
0
6,933
9,213
0
61,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,387
Gold Earned
58,370
293
Minions Killed
534
0
Camps Cleared
0
1,806,069
Distance Traveled
1,828,380
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,844
421
65
3
0
334,824
5
W
Sol
13,348
636
132
6
0
343,259
3
W
Danzaburou
12,351
588
126
6
0
347,464
1
L
Fenrir
10,490
500
67
3
0
413,424
0
L
Hercules
8,966
427
25
1
0
365,258
0
L
Anubis
9,718
463
67
3
0
310,715
0
L
Achilles
9,369
446
69
3
0
381,848
2
W
Cabrakan
9,709
462
56
3
0
382,765
1
W
Artemis
11,697
557
130
6
0
326,398
4
W
Fenrir
11,265
536
90
4
0
428,494
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role