Player Matchup

Anhur
Anhur
JarJartheSithL
Anhur
Level 32
God Stats
4W - 0L
1,500 SR
Queue Stats
105W - 100L
1,506 Elo+
Party 3
Skadi
Skadi
Leontios26
Skadi
Level 87
God Stats
23W - 19L
1,494 SR
Queue Stats
111W - 126L
1,450 Elo+
Party 1
Sol
Sol
PsychoxDuck
Sol
Level 86
God Stats
25W - 14L
1,666 SR
Queue Stats
106W - 92L
1,522 Elo+
Party 3
Xing Tian
Xing Tian
XenoDeity
Xing Tian
Level 47
God Stats
1W - 2L
1,590 SR
Queue Stats
52W - 35L
1,586 Elo+
Party 1
Bellona
Bellona
pbj2betn
Bellona
Level 102
God Stats
39W - 30L
1,539 SR
Queue Stats
110W - 131L
1,482 Elo+
Party 1
Team Averages
Level 71
1,558 SR
1,509 Elo+

VS

Team Averages
Level 58
1,572 SR
1,529 Elo+
Arachne
Arachne
CursoryCasual
Arachne
Level 66
God Stats
19W - 8L
1,776 SR
Queue Stats
76W - 69L
1,480 Elo+
Party 2
Osiris
Osiris
DwontonSoup
Osiris
Level 125
God Stats
22W - 17L
1,650 SR
Queue Stats
314W - 211L
1,592 Elo+
Party 2
Merlin
Merlin
JustCyber
Merlin
Level 37
God Stats
2W - 3L
1,456 SR
Queue Stats
152W - 98L
1,644 Elo+
Party 2
Rama
Rama
gropeiscariot9
Rama
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 69L
1,435 Elo+
Solo
Aphrodite
Aphrodite
makingsomefries
Aphrodite
Level 12
God Stats
11W - 8L
1,477 SR
Queue Stats
18W - 13L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 8
11,058
582
7,684
9,108
3,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
16
8 / 2 / 4
10,847
571
12,311
10,758
3,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
6 / 1 / 7
12,083
636
12,686
12,107
5,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Xing Tian
XenoDeity
Xing Tian
15
0 / 2 / 16
10,130
533
10,491
19,579
20,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bellona
pbj2betn
Bellona
19
13 / 7 / 3
12,113
638
17,867
16,900
13,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
15
4 / 8 / 3
9,653
508
8,984
19,392
5,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Osiris
16
5 / 6 / 3
10,484
552
12,017
19,469
16,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
JustCyber
Merlin
18
2 / 3 / 4
10,457
550
11,345
12,041
4,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 5 / 4
7,240
381
6,645
11,942
3,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Aphrodite
makingsomefries
Aphrodite
11
1 / 7 / 4
7,680
404
2,168
11,409
7,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
31
29
Kills
13
13
Deaths
29
38
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Arachne
4
8
3
0.69
L
Osiris
5
6
3
1.08
W
2
1
8
6
L
Merlin
JustCyber
Merlin
2
3
4
1.33
W
Skadi
8
2
4
5
W
6
1
7
9.5
W
Xing Tian
XenoDeity
Xing Tian
0
2
16
4
L
1
5
4
0.6
L
Aphrodite
makingsomefries
Aphrodite
1
7
4
0.43
W
Bellona
pbj2betn
Bellona
13
7
3
2.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,039
Damage
41,159
68,452
Taken
74,253
45,256
Mitigated
37,991
23,528
Healing
17,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
8,984
6,792
0
5,564
19,392
5,281
0
3,110
16,282
0
42,146
L
Osiris
12,017
2,218
0
2,442
19,469
16,403
0
6,662
12,807
7,957
34,619
W
7,684
4,687
0
2,673
9,108
3,039
1,878
1,396
7,692
0
57,694
L
Merlin
JustCyber
Merlin
11,345
1,425
0
1,958
12,041
4,988
0
6,817
5,224
83,223
0
W
Skadi
12,311
5,289
0
3,734
10,758
3,878
4,618
2,686
7,943
0
85,553
W
12,686
4,480
0
6,913
12,107
5,211
3,159
4,748
7,105
76,945
9,843
W
Xing Tian
XenoDeity
Xing Tian
10,491
389
949
6,196
19,579
20,042
474
4,159
15,165
35,666
0
L
6,645
3,679
0
2,727
11,942
3,567
551
3,682
8,260
0
38,226
L
Aphrodite
makingsomefries
Aphrodite
2,168
427
2,472
2,029
11,409
7,752
0
2,123
9,286
8,108
0
W
Bellona
pbj2betn
Bellona
17,867
6,987
0
3,063
16,900
13,086
0
2,302
14,514
0
93,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,231
Gold Earned
45,514
593
Minions Killed
408
0
Camps Cleared
0
1,812,786
Distance Traveled
1,635,281
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,653
508
73
4
0
376,389
1
L
Osiris
10,484
552
80
4
0
320,432
4
W
Anhur
11,058
582
126
7
0
357,102
3
L
Merlin
10,457
550
168
9
0
351,147
3
W
Skadi
10,847
571
132
7
0
321,402
2
W
Sol
12,083
636
160
8
0
364,044
5
W
Xing Tian
10,130
533
40
2
0
378,880
2
L
Rama
7,240
381
73
4
0
299,373
0
L
Aphrodite
7,680
404
14
1
0
287,940
0
W
Bellona
12,113
638
135
7
0
391,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role