Player Matchup

Chang'e
Chang'e
Cowmoose25
Chang'e
Level 29
God Stats
3W - 0L
1,521 SR
Queue Stats
170W - 56L
1,880 Elo+
Party 1
Bastet
Bastet
Rheuma519
Bastet
Level 159
God Stats
99W - 23L
1,895 SR
Queue Stats
444W - 260L
1,801 Elo+
Party 1
Izanami
Izanami
Sappyjoe
Izanami
Level 82
God Stats
10W - 2L
1,863 SR
Queue Stats
108W - 55L
1,760 Elo+
Party 1
Ravana
Ravana
Sindora
Ravana
Level 129
God Stats
22W - 6L
1,765 SR
Queue Stats
452W - 280L
1,821 Elo+
Party 1
Cthulhu
Cthulhu
Unit_257
Cthulhu
Level 145
God Stats
1W - 0L
1,645 SR
Queue Stats
67W - 37L
1,734 Elo+
Party 1
Team Averages
Level 109
1,738 SR
1,799 Elo+

VS

Team Averages
Level 116
1,481 SR
1,540 Elo+
Ganesha
Ganesha
 
Ganesha
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
AllíedStrong
Raijin
Level 110
God Stats
0W - 1L
1,744 SR
Queue Stats
299W - 283L
1,512 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Binjan
Tsukuyomi
Level 32
God Stats
0W - 2L
1,308 SR
Queue Stats
112W - 93L
1,628 Elo+
Solo
Chiron
Chiron
HollyBeSmithin
Chiron
Level 137
God Stats
22W - 30L
1,517 SR
Queue Stats
267W - 297L
1,505 Elo+
Party 2
Odin
Odin
pewptrain
Odin
Level 145
God Stats
1W - 3L
1,339 SR
Queue Stats
171W - 172L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Cowmoose25
Chang'e
15
10 / 1 / 4
9,654
644
14,338
8,085
2,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
Rheuma519
Bastet
15
7 / 1 / 7
9,327
622
10,274
10,499
3,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
Sappyjoe
Izanami
16
2 / 0 / 3
9,230
615
6,663
7,021
2,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
Sindora
Ravana
16
4 / 0 / 2
10,155
677
6,161
2,478
1,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Unit_257
Cthulhu
13
2 / 1 / 6
7,703
514
5,189
9,355
8,032
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 4 / 3
6,634
442
2,384
15,958
12,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
2 / 9 / 0
7,675
512
4,997
10,324
3,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Binjan
Tsukuyomi
9
0 / 2 / 1
6,053
404
2,421
5,912
1,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 5 / 0
6,277
418
3,940
10,630
2,945
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
12
0 / 5 / 0
6,750
450
915
9,621
5,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
7
25
Kills
3
3
Deaths
25
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
4
3
0.38
L
2
9
0
0.22
L
Tsukuyomi
Binjan
Tsukuyomi
0
2
1
0.25
W
Chang'e
Cowmoose25
Chang'e
10
1
4
12
L
1
5
0
0.2
W
Bastet
Rheuma519
Bastet
7
1
7
10.5
W
Izanami
Sappyjoe
Izanami
2
0
3
3.5
W
Ravana
Sindora
Ravana
4
0
2
5
W
Cthulhu
Unit_257
Cthulhu
2
1
6
5
L
Odin
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,625
Damage
14,657
37,438
Taken
52,445
18,237
Mitigated
26,496
17,742
Healing
11,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
2,384
215
793
3,569
15,958
12,604
0
9,001
6,613
12,600
0
L
4,997
676
0
390
10,324
3,489
0
4,274
5,886
36,449
0
L
Tsukuyomi
Binjan
Tsukuyomi
2,421
460
0
2,765
5,912
1,897
0
1,773
3,981
0
28,267
W
Chang'e
Cowmoose25
Chang'e
14,338
1,477
1,789
5,317
8,085
2,690
470
1,734
6,193
62,521
0
L
3,940
1,273
453
1,904
10,630
2,945
0
3,652
6,910
0
32,223
W
Bastet
Rheuma519
Bastet
10,274
2,949
0
4,431
10,499
3,337
0
2,958
7,274
0
63,921
W
Izanami
Sappyjoe
Izanami
6,663
4,305
0
3,438
7,021
2,504
5,197
157
6,864
0
82,591
W
Ravana
Sindora
Ravana
6,161
827
0
1,223
2,478
1,674
66
0
2,409
0
63,842
W
Cthulhu
Unit_257
Cthulhu
5,189
554
329
1,215
9,355
8,032
13
2,243
6,964
19,387
0
L
Odin
915
77
0
1,734
9,621
5,561
0
159
9,002
0
36,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,069
Gold Earned
33,389
539
Minions Killed
338
0
Camps Cleared
0
1,481,457
Distance Traveled
1,308,169
24
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,634
442
3
0
0
297,981
8
L
Raijin
7,675
512
90
6
0
267,281
5
L
Tsukuyomi
6,053
404
72
5
0
184,240
4
W
Chang'e
9,654
644
116
8
0
301,154
2
L
Chiron
6,277
418
84
6
0
264,088
5
W
Bastet
9,327
622
94
6
0
315,416
5
W
Izanami
9,230
615
152
10
0
261,962
5
W
Ravana
10,155
677
141
9
0
293,861
6
W
Cthulhu
7,703
514
36
2
0
309,064
6
L
Odin
6,750
450
89
6
0
294,579
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role