Player Matchup

Freya
Freya
LaGyDrEaMs
Freya
Level 21
God Stats
7W - 8L
1,607 SR
Queue Stats
71W - 69L
1,397 Elo+
Party 3
Ratatoskr
Ratatoskr
MrNvrDieAlone410
Ratatoskr
Level 68
God Stats
8W - 7L
1,503 SR
Queue Stats
142W - 159L
1,436 Elo+
Party 1
Danzaburou
Danzaburou
jc_tweedy3
Danzaburou
Level 28
God Stats
8W - 9L
1,433 SR
Queue Stats
116W - 134L
1,424 Elo+
Party 1
Chaac
Chaac
oXDangeRussXo
Chaac
Level 42
God Stats
1W - 2L
1,304 SR
Queue Stats
6W - 5L
1,225 Elo+
Solo
Sylvanus
Sylvanus
tangy_horizon
Sylvanus
Level 80
God Stats
3W - 3L
1,188 SR
Queue Stats
123W - 131L
1,402 Elo+
Party 3
Team Averages
Level 48
1,407 SR
1,377 Elo+

VS

Team Averages
Level 51
1,384 SR
1,381 Elo+
Zhong Kui
Zhong Kui
MailBox3648
Zhong Kui
Level 59
God Stats
7W - 11L
1,411 SR
Queue Stats
38W - 58L
1,330 Elo+
Party 4
Charybdis
Charybdis
battles_25
Charybdis
Level 118
God Stats
10W - 13L
1,419 SR
Queue Stats
192W - 206L
1,374 Elo+
Party 2
Izanami
Izanami
brax44
Izanami
Level 32
God Stats
6W - 13L
1,332 SR
Queue Stats
177W - 199L
1,355 Elo+
Party 2
Merlin
Merlin
leahcim0201
Merlin
Level 46
God Stats
5W - 15L
1,261 SR
Queue Stats
16W - 23L
1,346 Elo+
Solo
Tyr
Tyr
xXSir_DabsalotXx
Tyr
Level 2
God Stats
0W - 4L
1,500 SR
Queue Stats
16W - 26L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
18
0 / 2 / 17
10,983
915
15,801
15,817
8,420
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ratatoskr
18
4 / 5 / 11
11,802
984
18,231
17,031
7,860
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
jc_tweedy3
Danzaburou
19
14 / 0 / 10
14,283
1,190
28,716
10,351
4,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
3 / 0 / 15
12,236
1,020
15,125
8,589
8,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
tangy_horizon
Sylvanus
19
4 / 2 / 17
12,589
1,049
12,475
21,385
29,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

201

VS

Team 2 Tickets

102

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
MailBox3648
Zhong Kui
18
4 / 7 / 4
11,459
955
17,357
27,329
18,290
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
battles_25
Charybdis
18
1 / 2 / 7
11,016
918
12,977
12,220
5,001
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
brax44
Izanami
18
2 / 5 / 4
12,329
1,027
21,285
18,700
8,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
18
1 / 5 / 5
10,635
886
9,263
8,667
3,720
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
1 / 6 / 7
10,861
905
5,798
26,533
28,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
36
25
Kills
9
9
Deaths
25
70
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Freya
0
2
17
4.25
L
Zhong Kui
MailBox3648
Zhong Kui
4
7
4
0.86
W
Ratatoskr
4
5
11
1.9
L
Charybdis
battles_25
Charybdis
1
2
7
2.25
L
Izanami
brax44
Izanami
2
5
4
0.8
W
Danzaburou
jc_tweedy3
Danzaburou
14
0
10
19
L
Merlin
1
5
5
0.7
W
3
0
15
10.5
W
Sylvanus
tangy_horizon
Sylvanus
4
2
17
6.25
L
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,348
Damage
66,680
73,173
Taken
93,449
59,190
Mitigated
63,693
29,225
Healing
13,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
15,801
5,362
0
3,686
15,817
8,420
0
6,577
9,192
22,257
0
L
Zhong Kui
MailBox3648
Zhong Kui
17,357
1,679
0
5,842
27,329
18,290
0
8,803
18,184
36,143
0
W
Ratatoskr
18,231
10,472
577
2,012
17,031
7,860
0
6,393
10,378
0
31,825
L
Charybdis
battles_25
Charybdis
12,977
8,679
0
2,192
12,220
5,001
0
2,910
9,172
0
41,541
L
Izanami
brax44
Izanami
21,285
16,126
0
4,276
18,700
8,420
0
7,221
11,239
0
51,761
W
Danzaburou
jc_tweedy3
Danzaburou
28,716
22,602
0
2,507
10,351
4,678
0
4,059
6,190
0
51,268
L
Merlin
9,263
921
0
0
8,667
3,720
0
1,740
6,789
27,393
0
W
15,125
1,098
821
4,640
8,589
8,855
0
2,624
5,855
109
49,072
W
Sylvanus
tangy_horizon
Sylvanus
12,475
3,661
7,536
7,446
21,385
29,377
0
8,363
12,562
23,505
3,939
L
5,798
1,760
0
1,362
26,533
28,262
0
6,721
19,437
4,345
7,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,893
Gold Earned
56,300
231
Minions Killed
254
4
Camps Cleared
4
1,109,662
Distance Traveled
1,062,722
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
10,983
915
15
1
0
221,618
1
L
Zhong Kui
11,459
955
77
6
1
223,322
1
W
Ratatoskr
11,802
984
44
4
1
224,932
0
L
Charybdis
11,016
918
60
5
1
186,566
0
L
Izanami
12,329
1,027
66
6
1
185,922
1
W
Danzaburou
14,283
1,190
65
5
1
209,783
0
L
Merlin
10,635
886
37
3
0
220,405
0
W
Chaac
12,236
1,020
71
6
1
249,837
0
W
Sylvanus
12,589
1,049
36
3
1
203,492
0
L
Tyr
10,861
905
14
1
1
246,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role