Player Matchup

Nike
Nike
Bulong
Nike
Level 28
God Stats
3W - 1L
1,306 SR
Queue Stats
27W - 11L
1,751 Elo+
Party 1
Nu Wa
Nu Wa
DejaSenti
Nu Wa
Level 39
God Stats
1W - 1L
1,745 SR
Queue Stats
3W - 11L
1,500 Elo+
Solo
Izanami
Izanami
GATORKAN
Izanami
Level 125
God Stats
1W - 0L
1,364 SR
Queue Stats
29W - 24L
1,575 Elo+
Party 1
Merlin
Merlin
Psycholiptic
Merlin
Level 62
God Stats
1W - 0L
1,702 SR
Queue Stats
27W - 20L
1,584 Elo+
Party 1
Mercury
Mercury
Tydianis
Mercury
Level 59
God Stats
3W - 0L
1,748 SR
Queue Stats
29W - 16L
1,655 Elo+
Party 1
Team Averages
Level 63
1,573 SR
1,613 Elo+

VS

Team Averages
Level 56
1,383 SR
1,453 Elo+
Chiron
Chiron
Boomh3adShot1
Chiron
Level 48
God Stats
0W - 1L
1,322 SR
Queue Stats
68W - 74L
1,460 Elo+
Solo
Persephone
Persephone
EldianDevil
Persephone
Level 95
God Stats
59W - 67L
1,509 SR
Queue Stats
626W - 693L
1,442 Elo+
Party 2
Kali
Kali
Herbzzilla
Kali
Level 45
God Stats
2W - 5L
1,357 SR
Queue Stats
159W - 168L
1,498 Elo+
Party 2
Guan Yu
Guan Yu
KBreezy
Guan Yu
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Artio
Artio
SwoleyPoley
Artio
Level 88
God Stats
1W - 6L
1,226 SR
Queue Stats
117W - 159L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Bulong
Nike
16
5 / 0 / 11
9,574
532
14,073
11,979
6,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
DejaSenti
Nu Wa
16
6 / 1 / 11
10,212
567
13,847
6,817
1,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
GATORKAN
Izanami
17
2 / 2 / 4
10,286
571
10,078
13,687
4,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
16
3 / 2 / 5
9,614
534
6,312
7,927
2,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
Tydianis
Mercury
18
9 / 0 / 8
10,829
602
9,873
10,126
3,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 3
8,375
465
8,706
14,778
4,961
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Persephone
EldianDevil
Persephone
14
2 / 6 / 1
9,118
507
11,644
11,105
3,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 4 / 1
8,684
482
4,526
15,482
5,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
KBreezy
Guan Yu
13
0 / 7 / 0
7,808
434
2,788
13,706
9,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 6 / 2
7,486
416
1,750
18,293
12,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
12
25
Kills
5
5
Deaths
25
39
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
W
Nike
Bulong
Nike
5
0
11
10.5
W
Nu Wa
DejaSenti
Nu Wa
6
1
11
11.5
L
Persephone
EldianDevil
Persephone
2
6
1
0.42
W
Izanami
GATORKAN
Izanami
2
2
4
2
L
3
4
1
0.88
L
Guan Yu
KBreezy
Guan Yu
0
7
0
0
W
Merlin
3
2
5
2.75
L
0
6
2
0.17
W
Mercury
Tydianis
Mercury
9
0
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,183
Damage
29,414
50,536
Taken
73,364
19,361
Mitigated
35,433
17,777
Healing
16,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,706
4,134
509
6,890
14,778
4,961
26
2,266
12,077
0
66,509
W
Nike
Bulong
Nike
14,073
2,971
0
3,318
11,979
6,949
0
2,305
9,338
0
45,294
W
Nu Wa
DejaSenti
Nu Wa
13,847
3,025
0
1,275
6,817
1,797
2,326
161
6,552
59,027
0
L
Persephone
EldianDevil
Persephone
11,644
565
0
1,064
11,105
3,183
495
2,645
7,975
61,510
0
W
Izanami
GATORKAN
Izanami
10,078
5,619
0
6,769
13,687
4,392
3,207
2,211
11,414
0
83,282
L
4,526
1,770
0
1,694
15,482
5,340
0
4,906
10,013
0
56,061
L
Guan Yu
KBreezy
Guan Yu
2,788
1,111
0
760
13,706
9,419
630
6,275
6,715
0
36,761
W
Merlin
6,312
248
0
2,415
7,927
2,784
342
3,586
4,151
58,401
0
L
1,750
221
745
4,506
18,293
12,530
0
2,688
14,988
21,332
0
W
Mercury
Tydianis
Mercury
9,873
4,715
0
4,000
10,126
3,439
913
4,575
5,364
0
64,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,515
Gold Earned
41,471
562
Minions Killed
430
0
Camps Cleared
0
1,764,186
Distance Traveled
1,600,262
17
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
8,375
465
113
6
0
348,833
6
W
Nike
9,574
532
74
4
0
376,263
6
W
Nu Wa
10,212
567
110
6
0
275,675
0
L
Persephone
9,118
507
116
6
0
325,717
7
W
Izanami
10,286
571
148
8
0
328,032
10
L
Kali
8,684
482
86
5
0
349,773
1
L
Guan Yu
7,808
434
75
4
0
256,923
0
W
Merlin
9,614
534
114
6
0
351,086
0
L
Artio
7,486
416
40
2
0
319,016
14
W
Mercury
10,829
602
116
6
0
433,130
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role