Player Matchup

Sol
Sol
ChinoRIP222
Sol
Level 35
God Stats
1W - 4L
1,128 SR
Queue Stats
45W - 54L
1,288 Elo+
Party 2
Odin
Odin
EnzoDarkPlayer
Odin
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 37L
1,344 Elo+
Party 2
Charybdis
Charybdis
SPAWN OF REAPER
Charybdis
Level 137
God Stats
8W - 11L
1,463 SR
Queue Stats
1,222W - 1,618L
1,291 Elo+
Solo
Vamana
Vamana
TiburonsinDark69
Vamana
Level 29
God Stats
1W - 6L
1,500 SR
Queue Stats
61W - 122L
1,088 Elo+
Party 2
Ne Zha
Ne Zha
pepe_GAMER_PRO
Ne Zha
Level 40
God Stats
2W - 10L
1,227 SR
Queue Stats
63W - 108L
1,172 Elo+
Party 2
Team Averages
Level 52
1,364 SR
1,237 Elo+

VS

Team Averages
Level 70
1,450 SR
1,351 Elo+
Cernunnos
Cernunnos
Chunk_Borris
Cernunnos
Level 17
God Stats
5W - 5L
1,475 SR
Queue Stats
13W - 13L
1,260 Elo+
Party 1
Sol
Sol
OfficialAlaan
Sol
Level 68
God Stats
17W - 16L
1,397 SR
Queue Stats
185W - 213L
1,374 Elo+
Solo
Jing Wei
Jing Wei
RainyDevil11
Jing Wei
Level 113
God Stats
15W - 15L
1,435 SR
Queue Stats
31W - 31L
1,332 Elo+
Solo
Nemesis
Nemesis
ScrubADubb151
Nemesis
Level 64
God Stats
25W - 30L
1,457 SR
Queue Stats
142W - 142L
1,405 Elo+
Party 1
Atlas
Atlas
twitchel
Atlas
Level 88
God Stats
7W - 4L
1,488 SR
Queue Stats
178W - 188L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 3
7,909
494
5,133
12,243
3,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

1
0 / 0 / 0
4,654
291
0
10
3
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Charybdis
SPAWN OF REAPER
Charybdis
12
1 / 2 / 0
7,433
465
4,485
8,019
2,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 6 / 1
6,509
407
4,025
14,322
7,039
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
3 / 4 / 2
7,734
483
4,745
10,980
3,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Chunk_Borris
Cernunnos
14
5 / 1 / 0
8,618
539
4,976
6,214
1,955
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
3 / 2 / 4
10,077
630
11,045
7,457
3,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
RainyDevil11
Jing Wei
16
4 / 1 / 2
9,657
604
5,158
8,330
2,797
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
14
1 / 1 / 8
8,686
543
6,923
8,906
2,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Atlas
twitchel
Atlas
13
1 / 0 / 6
7,831
489
4,073
8,159
8,082
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
5
Kills
14
15
Deaths
5
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
W
Cernunnos
Chunk_Borris
Cernunnos
5
1
0
5
L
0
0
0
0
W
3
2
4
2.5
W
Jing Wei
RainyDevil11
Jing Wei
4
1
2
5
L
Charybdis
SPAWN OF REAPER
Charybdis
1
2
0
0.5
W
Nemesis
1
1
8
5
L
0
6
1
0.08
L
3
4
2
1
W
Atlas
twitchel
Atlas
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,388
Damage
32,175
45,574
Taken
39,066
16,319
Mitigated
18,917
15,440
Healing
10,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,133
843
0
4,908
12,243
3,785
1,178
5,868
6,375
39,677
4,165
W
Cernunnos
Chunk_Borris
Cernunnos
4,976
2,092
0
1,354
6,214
1,955
1,910
0
6,214
0
42,387
L
0
0
0
0
10
3
0
0
10
0
264
W
11,045
3,595
161
4,601
7,457
3,155
3,023
2,757
4,700
67,469
7,458
W
Jing Wei
RainyDevil11
Jing Wei
5,158
3,171
0
2,606
8,330
2,797
3,204
1,293
7,037
0
54,581
L
Charybdis
SPAWN OF REAPER
Charybdis
4,485
2,014
243
3,100
8,019
2,010
417
2,097
5,922
0
43,673
W
Nemesis
6,923
1,538
0
307
8,906
2,928
702
885
8,021
0
47,799
L
4,025
2,337
1,158
3,455
14,322
7,039
0
4,057
10,265
0
25,877
L
4,745
1,478
0
2,576
10,980
3,482
0
2,390
8,590
0
37,247
W
Atlas
twitchel
Atlas
4,073
1,366
192
1,135
8,159
8,082
1,163
0
8,159
26,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,239
Gold Earned
44,869
316
Minions Killed
456
0
Camps Cleared
0
1,144,887
Distance Traveled
1,602,634
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,909
494
99
6
0
259,168
2
W
Cernunnos
8,618
539
85
5
0
307,586
0
L
Odin
4,654
291
2
0
0
18,628
0
W
Sol
10,077
630
144
9
0
297,341
8
W
Jing Wei
9,657
604
120
8
0
299,022
1
L
Charybdis
7,433
465
105
7
0
255,465
4
W
Nemesis
8,686
543
76
5
0
383,398
5
L
Vamana
6,509
407
41
3
0
289,634
3
L
Ne Zha
7,734
483
69
4
0
321,992
2
W
Atlas
7,831
489
31
2
0
315,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role