Player Matchup

Anubis
Anubis
 
Anubis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
Aiglecool
Yemoja
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,266 Elo+
Party 3
Bacchus
Bacchus
Dan Yullz1502
Bacchus
Level 17
God Stats
2W - 2L
1,520 SR
Queue Stats
36W - 59L
1,302 Elo+
Party 1
Jormungandr
Jormungandr
RAINMAKER5000
Jormungandr
Level 106
God Stats
3W - 3L
1,578 SR
Queue Stats
353W - 358L
1,506 Elo+
Party 1
Fenrir
Fenrir
vinivaka
Fenrir
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,266 Elo+
Party 3
Team Averages
Level 74
1,520 SR
1,368 Elo+

VS

Team Averages
Level 87
1,623 SR
1,572 Elo+
Odin
Odin
Akyurashi
Odin
Level 89
God Stats
4W - 0L
1,843 SR
Queue Stats
98W - 64L
1,600 Elo+
Party 2
Camazotz
Camazotz
Jhallreadyy
Camazotz
Level 105
God Stats
15W - 18L
1,433 SR
Queue Stats
813W - 879L
1,434 Elo+
Solo
Gilgamesh
Gilgamesh
OneandOakley
Gilgamesh
Level 87
God Stats
2W - 0L
1,731 SR
Queue Stats
346W - 269L
1,615 Elo+
Party 2
Yemoja
Yemoja
PerfectOreo
Yemoja
Level 28
God Stats
2W - 0L
1,674 SR
Queue Stats
41W - 25L
1,613 Elo+
Party 2
Nox
Nox
Sidewinder3121
Nox
Level 128
God Stats
2W - 2L
1,432 SR
Queue Stats
260W - 207L
1,599 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
20
11 / 7 / 5
14,032
668
39,278
19,961
12,889
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yemoja
Aiglecool
Yemoja
18
1 / 4 / 11
12,453
593
10,799
17,962
28,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
20
2 / 3 / 5
13,645
650
13,752
23,483
40,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
RAINMAKER5000
Jormungandr
20
3 / 5 / 8
12,233
583
20,378
23,159
30,405
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
vinivaka
Fenrir
16
2 / 7 / 12
11,339
540
18,505
37,959
25,570
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
20
6 / 4 / 14
13,477
642
25,049
24,461
17,802
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Camazotz
Jhallreadyy
Camazotz
20
8 / 4 / 13
14,194
676
24,477
29,824
16,602
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilgamesh
OneandOakley
Gilgamesh
20
5 / 4 / 14
13,816
658
22,862
44,446
43,660
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Yemoja
20
1 / 1 / 21
12,360
589
8,098
13,759
12,423
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
6 / 6 / 19
13,560
646
32,403
20,877
8,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
107
19
Kills
26
26
Deaths
19
41
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
11
7
5
1.93
L
Yemoja
Aiglecool
Yemoja
1
4
11
1.63
W
Odin
6
4
14
3.25
L
Bacchus
2
3
5
1.5
W
Camazotz
Jhallreadyy
Camazotz
8
4
13
3.63
W
Gilgamesh
OneandOakley
Gilgamesh
5
4
14
3
W
Yemoja
1
1
21
11.5
L
Jormungandr
RAINMAKER5000
Jormungandr
3
5
8
1.4
W
6
6
19
2.58
L
Fenrir
vinivaka
Fenrir
2
7
12
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,712
Damage
112,889
122,524
Taken
133,367
137,603
Mitigated
99,467
39,093
Healing
80,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
39,278
889
1,964
5,696
19,961
12,889
121
6,359
12,887
73,866
0
L
Yemoja
Aiglecool
Yemoja
10,799
1,949
7,309
2,215
17,962
28,085
342
5,222
12,286
20,998
0
W
Odin
25,049
4,665
2,372
3,277
24,461
17,802
96
16,530
7,931
912
41,051
L
Bacchus
13,752
1,095
89
5,158
23,483
40,654
0
7,901
14,803
30,069
0
W
Camazotz
Jhallreadyy
Camazotz
24,477
5,590
1,928
14,217
29,824
16,602
2,350
19,039
10,785
0
46,663
W
Gilgamesh
OneandOakley
Gilgamesh
22,862
4,554
5,370
15,327
44,446
43,660
589
23,041
21,405
1,267
45,975
W
Yemoja
8,098
3,948
26,908
6,761
13,759
12,423
530
11,135
2,624
15,662
0
L
Jormungandr
RAINMAKER5000
Jormungandr
20,378
6,076
1,032
954
23,159
30,405
342
7,762
14,723
46,739
0
W
32,403
3,675
2,735
1,696
20,877
8,980
1,145
14,462
6,415
53,805
0
L
Fenrir
vinivaka
Fenrir
18,505
6,414
2,184
12,492
37,959
25,570
315
12,998
23,867
0
22,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,702
Gold Earned
67,407
186
Minions Killed
182
0
Camps Cleared
0
1,705,901
Distance Traveled
1,739,533
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
14,032
668
79
4
0
273,159
1
L
Yemoja
12,453
593
16
1
0
327,132
1
W
Odin
13,477
642
32
2
0
382,582
0
L
Bacchus
13,645
650
34
2
0
404,851
0
W
Camazotz
14,194
676
38
2
0
370,158
0
W
Gilgamesh
13,816
658
44
2
0
349,469
3
W
Yemoja
12,360
589
10
0
0
304,747
0
L
Jormungandr
12,233
583
46
2
0
322,531
1
W
Nox
13,560
646
58
3
0
332,577
1
L
Fenrir
11,339
540
11
1
0
378,228
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role