Player Matchup

Da Ji
Da Ji
BarbaricJ
Da Ji
Level 43
God Stats
4W - 9L
1,298 SR
Queue Stats
119W - 146L
1,326 Elo+
Party 1
Hera
Hera
CindyLou13
Hera
Level 47
God Stats
4W - 3L
1,495 SR
Queue Stats
129W - 172L
1,408 Elo+
Solo
Athena
Athena
Fatclam
Athena
Level 63
God Stats
7W - 3L
1,465 SR
Queue Stats
39W - 40L
1,364 Elo+
Solo
Rama
Rama
Hyperactive44
Rama
Level 34
God Stats
0W - 4L
1,410 SR
Queue Stats
6W - 7L
1,266 Elo+
Solo
Jormungandr
Jormungandr
WolfPeeSipper
Jormungandr
Level 56
God Stats
0W - 2L
1,265 SR
Queue Stats
202W - 220L
1,380 Elo+
Party 1
Team Averages
Level 49
1,387 SR
1,349 Elo+

VS

Team Averages
Level 120
1,384 SR
1,421 Elo+
Agni
Agni
 
Agni
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Poseidon
Poseidon
 
Poseidon
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
LordKanashibari
Sun Wukong
Level 48
God Stats
93W - 95L
1,373 SR
Queue Stats
145W - 148L
1,298 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
UmbrellaXCorps0
Ah Muzen Cab
Level 127
God Stats
1W - 1L
1,229 SR
Queue Stats
49W - 62L
1,437 Elo+
Party 2
Atlas
Atlas
XDirtyXLegendX
Atlas
Level 122
God Stats
3W - 3L
1,317 SR
Queue Stats
50W - 65L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BarbaricJ
Da Ji
14
6 / 3 / 1
8,757
547
5,714
11,659
4,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
0 / 3 / 1
7,393
462
3,705
8,470
2,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Athena
Fatclam
Athena
10
1 / 8 / 1
6,587
412
3,159
18,433
10,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
0 / 7 / 0
6,494
406
2,515
12,605
2,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
WolfPeeSipper
Jormungandr
13
1 / 3 / 3
7,960
498
6,931
8,031
6,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
5 / 1 / 4
9,282
580
11,021
8,396
2,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
 
Poseidon
14
4 / 2 / 2
8,294
518
5,583
7,010
2,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
LordKanashibari
Sun Wukong
13
1 / 3 / 1
7,703
481
4,449
12,495
7,269
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
UmbrellaXCorps0
Ah Muzen Cab
17
14 / 1 / 4
10,038
627
16,743
10,849
4,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
0 / 2 / 12
6,947
434
3,129
6,125
3,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
8
Kills
24
24
Deaths
9
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
5
1
4
7
W
Poseidon
 
Poseidon
4
2
2
2.5
L
Da Ji
BarbaricJ
Da Ji
6
3
1
2.17
L
0
3
1
0.17
L
Athena
Fatclam
Athena
1
8
1
0.19
L
0
7
0
0
W
Sun Wukong
LordKanashibari
Sun Wukong
1
3
1
0.5
W
Ah Muzen Cab
UmbrellaXCorps0
Ah Muzen Cab
14
1
4
16
L
Jormungandr
WolfPeeSipper
Jormungandr
1
3
3
0.83
W
0
2
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,024
Damage
40,925
59,198
Taken
44,875
25,916
Mitigated
20,608
16,967
Healing
17,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
11,021
630
0
4,101
8,396
2,900
848
2,508
5,710
57,153
0
W
Poseidon
 
Poseidon
5,583
810
0
2,237
7,010
2,140
269
2,144
4,866
53,874
0
L
Da Ji
BarbaricJ
Da Ji
5,714
2,166
0
4,390
11,659
4,100
0
3,183
8,304
0
46,807
L
3,705
1,132
0
2,313
8,470
2,654
168
5,412
2,648
45,112
0
L
Athena
Fatclam
Athena
3,159
689
0
3,663
18,433
10,149
128
5,106
13,285
10,687
0
L
2,515
2,271
487
3,625
12,605
2,652
920
3,581
8,982
0
42,407
W
Sun Wukong
LordKanashibari
Sun Wukong
4,449
907
0
3,860
12,495
7,269
366
6,465
5,986
0
46,506
W
Ah Muzen Cab
UmbrellaXCorps0
Ah Muzen Cab
16,743
8,307
0
5,777
10,849
4,935
1,399
1,837
8,972
0
79,012
L
Jormungandr
WolfPeeSipper
Jormungandr
6,931
3,154
132
2,357
8,031
6,361
0
1,641
6,354
48,641
0
W
3,129
1,038
0
1,204
6,125
3,364
196
579
5,546
15,005
2,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,191
Gold Earned
42,264
414
Minions Killed
473
0
Camps Cleared
0
1,381,741
Distance Traveled
1,512,904
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,282
580
132
8
0
314,530
8
W
Poseidon
8,294
518
107
7
0
300,792
1
L
Da Ji
8,757
547
102
6
0
298,150
4
L
Hera
7,393
462
101
6
0
272,780
0
L
Athena
6,587
412
22
1
0
290,060
6
L
Rama
6,494
406
89
6
0
246,386
6
W
Sun Wukong
7,703
481
88
6
0
315,220
3
W
Ah Muzen Cab
10,038
627
120
8
0
289,022
4
L
Jormungandr
7,960
498
100
6
0
274,365
3
W
Atlas
6,947
434
26
2
0
293,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role