Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
CaptaiinMooseyy
Sol
Level 46
God Stats
7W - 6L
1,587 SR
Queue Stats
40W - 38L
1,424 Elo+
Party 2
Neith
Neith
Caspykat
Neith
Level 29
God Stats
8W - 11L
1,551 SR
Queue Stats
70W - 81L
1,417 Elo+
Party 2
Guan Yu
Guan Yu
DragoonInferno
Guan Yu
Level 60
God Stats
2W - 3L
1,663 SR
Queue Stats
6W - 14L
1,313 Elo+
Party 2
Mercury
Mercury
Its_Just_2_Bros
Mercury
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 173L
1,469 Elo+
Party 2
Team Averages
Level 69
1,560 SR
1,425 Elo+

VS

Team Averages
Level 88
1,572 SR
1,445 Elo+
Janus
Janus
C12ASHD
Janus
Level 138
God Stats
8W - 4L
1,505 SR
Queue Stats
54W - 62L
1,448 Elo+
Party 1
Izanami
Izanami
PBJok3r
Izanami
Level 107
God Stats
11W - 1L
1,560 SR
Queue Stats
47W - 46L
1,461 Elo+
Party 1
Bacchus
Bacchus
RedneckJinx
Bacchus
Level 69
God Stats
4W - 2L
1,750 SR
Queue Stats
53W - 54L
1,460 Elo+
Party 1
Gilgamesh
Gilgamesh
Tordorryt
Gilgamesh
Level 61
God Stats
2W - 2L
1,610 SR
Queue Stats
27W - 33L
1,397 Elo+
Party 3
Susano
Susano
TrashiestTrash
Susano
Level 66
God Stats
3W - 5L
1,433 SR
Queue Stats
28W - 31L
1,461 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
4 / 0 / 0
7,586
584
5,544
7,321
7,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 4 / 1
6,483
499
4,352
8,530
3,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
Caspykat
Neith
9
0 / 4 / 0
5,634
433
4,054
8,030
2,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 4 / 0
5,374
413
1,933
9,480
4,606
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 3 / 2
6,363
489
2,044
7,326
1,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
C12ASHD
Janus
13
5 / 2 / 1
7,515
578
5,061
5,727
1,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
PBJok3r
Izanami
13
6 / 0 / 5
7,976
614
8,346
7,749
2,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bacchus
RedneckJinx
Bacchus
10
2 / 0 / 9
6,284
483
6,390
5,914
5,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
Tordorryt
Gilgamesh
10
0 / 4 / 0
6,028
464
2,958
7,716
2,910
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 0 / 4
6,505
500
5,047
7,727
2,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
6
Kills
15
15
Deaths
6
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
4
0
0
4
W
Janus
C12ASHD
Janus
5
2
1
2.75
L
0
4
1
0.13
L
Neith
Caspykat
Neith
0
4
0
0
L
0
4
0
0
L
2
3
2
1
W
Izanami
PBJok3r
Izanami
6
0
5
8.5
W
Bacchus
RedneckJinx
Bacchus
2
0
9
6.5
W
Gilgamesh
Tordorryt
Gilgamesh
0
4
0
0
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,927
Damage
27,802
40,687
Taken
34,833
19,526
Mitigated
15,299
14,679
Healing
10,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
5,544
1,962
80
3,775
7,321
7,765
721
0
7,321
37,572
0
W
Janus
C12ASHD
Janus
5,061
394
0
577
5,727
1,927
1,252
1,328
4,399
39,719
0
L
4,352
766
137
3,446
8,530
3,055
385
3,829
4,479
33,730
2,739
L
Neith
Caspykat
Neith
4,054
1,216
436
2,103
8,030
2,101
0
2,861
5,107
0
29,914
L
1,933
221
482
1,274
9,480
4,606
0
2,539
6,861
0
21,292
L
2,044
899
0
2,946
7,326
1,999
0
1,832
5,468
0
22,982
W
Izanami
PBJok3r
Izanami
8,346
5,402
0
3,500
7,749
2,613
3,240
593
7,156
0
63,977
W
Bacchus
RedneckJinx
Bacchus
6,390
604
99
882
5,914
5,423
0
1,064
4,850
12,441
0
W
Gilgamesh
Tordorryt
Gilgamesh
2,958
1,123
67
2,432
7,716
2,910
0
3,434
4,106
0
29,078
W
5,047
1,581
0
2,906
7,727
2,426
0
2,865
4,656
0
29,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,440
Gold Earned
34,308
315
Minions Killed
349
0
Camps Cleared
0
1,165,777
Distance Traveled
1,210,711
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,586
584
84
6
0
227,411
0
W
Janus
7,515
578
92
7
0
231,539
2
L
Sol
6,483
499
77
6
0
239,555
0
L
Neith
5,634
433
56
4
0
208,013
1
L
Guan Yu
5,374
413
44
3
0
219,404
3
L
Mercury
6,363
489
54
4
0
271,394
3
W
Izanami
7,976
614
127
10
0
215,488
0
W
Bacchus
6,284
483
9
1
0
270,712
1
W
Gilgamesh
6,028
464
61
5
0
231,545
2
W
Susano
6,505
500
60
5
0
261,427
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role