Player Matchup

Geb
Geb
Gold II
InsaneSim
Geb
Gold II
Level 147
God Stats
99W - 73L
1,669 SR
Queue Stats
345W - 334L
1,480 MMR
Solo
Tyr
Tyr
Silver II
JDawg744
Tyr
Silver II
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,484 MMR
Solo
Awilix
Awilix
Gold II
Squad_BMG
Awilix
Gold II
Level 158
God Stats
3W - 2L
1,800 SR
Queue Stats
302W - 311L
1,470 MMR
Solo
Izanami
Izanami
Gold IV
Warmapplpie
Izanami
Gold IV
Level 69
God Stats
25W - 22L
1,578 SR
Queue Stats
190W - 192L
1,359 MMR
Solo
Sol
Sol
Bronze III
sCyanite
Sol
Bronze III
Level 142
God Stats
8W - 5L
1,720 SR
Queue Stats
35W - 22L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 134
1,653 SR
1,459 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 123
1,478 SR
1,478 MMR
Athena
Athena
Platinum V
 
Athena
Platinum V
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zeus
Zeus
Bronze III
Schultzie98
Zeus
Bronze III
Level 107
God Stats
0W - 1L
1,306 SR
Queue Stats
0W - 2L
1,459 MMR
Solo
Fenrir
Fenrir
Gold I
Sweaty_Clam420
Fenrir
Gold I
Level 109
God Stats
0W - 2L
1,599 SR
Queue Stats
46W - 46L
1,478 MMR
Party 1
Bacchus
Bacchus
Bronze III
julinarroyo93
Bacchus
Bronze III
Level 89
God Stats
0W - 1L
1,696 SR
Queue Stats
1W - 9L
1,500 MMR
Solo
Cupid
Cupid
Gold IV
mick2213_ttv
Cupid
Gold IV
Level 160
God Stats
1W - 4L
1,288 SR
Queue Stats
294W - 285L
1,451 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 12
11,187
533
6,742
21,237
25,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
0 / 4 / 7
11,025
525
11,932
19,388
17,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Awilix
Squad_BMG
Awilix
20
6 / 2 / 5
12,922
615
7,516
11,991
5,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
Warmapplpie
Izanami
20
7 / 3 / 4
13,731
654
13,769
13,468
5,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
7 / 2 / 9
13,014
620
16,870
12,274
4,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
KaliAchillesMulanArachne

VS

Bans
BastetJormungandrCliodhnaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
16
3 / 2 / 7
10,084
480
6,424
20,485
17,168
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
3 / 5 / 3
9,572
456
13,313
10,416
3,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
4 / 6 / 5
9,889
471
8,481
14,444
5,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
13
1 / 4 / 1
7,802
372
4,836
15,558
17,217
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 8 / 4
9,128
435
7,733
11,746
3,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
32
25
Kills
12
13
Deaths
25
37
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
3
2
7
3.25
W
5
2
12
5.5
W
0
4
7
0.88
L
3
5
3
0.9
W
Awilix
Squad_BMG
Awilix
6
2
5
4.25
L
4
6
5
1.08
W
Izanami
Warmapplpie
Izanami
7
3
4
3
L
Bacchus
1
4
1
0.38
L
1
8
4
0.38
W
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,829
Damage
40,787
78,358
Taken
72,649
59,364
Mitigated
45,847
29,321
Healing
16,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
6,424
1,549
835
4,835
20,485
17,168
0
7,589
12,808
34,187
0
W
6,742
883
950
5,036
21,237
25,640
0
7,073
14,164
19,000
0
W
11,932
1,282
0
7,078
19,388
17,857
0
6,432
11,408
0
55,433
L
13,313
2,080
0
694
10,416
3,145
730
3,257
6,983
66,331
0
W
Awilix
Squad_BMG
Awilix
7,516
2,992
0
5,195
11,991
5,975
1,927
2,719
9,272
0
92,400
L
8,481
2,728
0
3,758
14,444
5,189
0
4,807
9,381
0
60,997
W
Izanami
Warmapplpie
Izanami
13,769
9,570
0
6,572
13,468
5,170
4,935
3,676
9,792
0
128,321
L
Bacchus
4,836
1,005
47
4,368
15,558
17,217
0
2,567
12,499
25,093
0
L
7,733
4,032
748
1,511
11,746
3,128
0
5,392
6,262
0
54,912
W
16,870
7,207
0
4,490
12,274
4,722
7,142
4,927
7,347
105,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,879
Gold Earned
46,475
634
Minions Killed
439
0
Camps Cleared
0
2,060,889
Distance Traveled
1,874,538
28
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
10,084
480
59
3
0
400,881
4
W
Geb
11,187
533
17
1
0
440,187
8
W
Tyr
11,025
525
95
5
0
410,694
3
L
Zeus
9,572
456
126
6
0
347,568
3
W
Awilix
12,922
615
151
7
0
447,601
1
L
Fenrir
9,889
471
99
5
0
426,369
6
W
Izanami
13,731
654
202
10
0
364,091
6
L
Bacchus
7,802
372
38
2
0
369,955
0
L
Cupid
9,128
435
117
6
0
329,765
4
W
Sol
13,014
620
169
8
0
398,316
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role