Player Matchup

Da Ji
Da Ji
Jaacckk
Da Ji
Level 147
God Stats
4W - 1L
1,727 SR
Queue Stats
120W - 86L
1,750 Elo+
Party 1
Fenrir
Fenrir
KenpachiTaichou
Fenrir
Level 124
God Stats
10W - 7L
1,687 SR
Queue Stats
346W - 264L
1,726 Elo+
Party 1
Hun Batz
Hun Batz
MisterWafflez
Hun Batz
Level 142
God Stats
2W - 1L
1,585 SR
Queue Stats
202W - 146L
1,795 Elo+
Party 1
Mercury
Mercury
RichBlackout
Mercury
Level 28
God Stats
4W - 0L
1,886 SR
Queue Stats
137W - 32L
1,925 Elo+
Party 1
Cliodhna
Cliodhna
thelonelywolfe
Cliodhna
Level 149
God Stats
4W - 0L
1,990 SR
Queue Stats
305W - 176L
1,833 Elo+
Party 1
Team Averages
Level 118
1,775 SR
1,806 Elo+

VS

Team Averages
Level 76
1,545 SR
1,529 Elo+
Achilles
Achilles
BigBruhthaZeus
Achilles
Level 107
God Stats
0W - 1L
1,806 SR
Queue Stats
301W - 277L
1,514 Elo+
Solo
Danzaburou
Danzaburou
DirtyD0603
Danzaburou
Level 33
God Stats
3W - 4L
1,560 SR
Queue Stats
109W - 98L
1,570 Elo+
Solo
Set
Set
Greenie212
Set
Level 31
God Stats
2W - 6L
1,500 SR
Queue Stats
73W - 78L
1,521 Elo+
Solo
Discordia
Discordia
RaVeCody
Discordia
Level 82
God Stats
1W - 2L
1,376 SR
Queue Stats
101W - 103L
1,519 Elo+
Solo
Hercules
Hercules
panzzer99
Hercules
Level 129
God Stats
23W - 37L
1,481 SR
Queue Stats
337W - 356L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Jaacckk
Da Ji
12
11 / 5 / 2
7,663
697
9,937
7,668
3,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
4 / 1 / 5
6,082
553
5,502
6,163
2,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
MisterWafflez
Hun Batz
13
4 / 0 / 4
7,533
685
4,923
5,201
1,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mercury
RichBlackout
Mercury
12
5 / 1 / 6
6,889
626
7,283
5,712
1,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cliodhna
12
3 / 3 / 3
7,067
642
9,531
7,988
3,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
7
1 / 4 / 1
5,071
461
2,672
8,853
4,441
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
DirtyD0603
Danzaburou
9
1 / 6 / 1
5,349
486
2,021
8,173
1,482
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
6 / 6 / 2
7,099
645
7,563
9,706
4,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
RaVeCody
Discordia
9
1 / 7 / 4
5,667
515
2,119
7,275
997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
panzzer99
Hercules
9
1 / 4 / 1
5,182
471
2,223
10,662
4,046
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
27
Kills
10
10
Deaths
27
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Achilles
1
4
1
0.38
L
Danzaburou
DirtyD0603
Danzaburou
1
6
1
0.25
L
6
6
2
1.17
W
Da Ji
Jaacckk
Da Ji
11
5
2
2.4
W
4
1
5
6.5
W
Hun Batz
MisterWafflez
Hun Batz
4
0
4
6
L
Discordia
RaVeCody
Discordia
1
7
4
0.43
W
Mercury
RichBlackout
Mercury
5
1
6
8
L
Hercules
panzzer99
Hercules
1
4
1
0.38
W
Cliodhna
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,176
Damage
16,598
32,732
Taken
44,669
12,023
Mitigated
15,106
11,776
Healing
7,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
2,672
579
257
745
8,853
4,441
0
0
8,622
0
9,420
L
Danzaburou
DirtyD0603
Danzaburou
2,021
1,486
0
1,989
8,173
1,482
0
0
8,044
0
24,765
L
7,563
4,470
0
1,896
9,706
4,140
0
0
9,549
0
33,792
W
Da Ji
Jaacckk
Da Ji
9,937
3,599
0
707
7,668
3,029
0
1,224
6,260
0
30,788
W
5,502
1,394
387
3,536
6,163
2,426
276
0
6,163
0
22,559
W
Hun Batz
MisterWafflez
Hun Batz
4,923
2,002
0
3,238
5,201
1,649
0
19
5,142
0
51,166
L
Discordia
RaVeCody
Discordia
2,119
260
0
510
7,275
997
0
0
7,238
18,260
0
W
Mercury
RichBlackout
Mercury
7,283
2,746
0
434
5,712
1,767
0
0
5,712
0
42,124
L
Hercules
panzzer99
Hercules
2,223
1,422
0
2,334
10,662
4,046
0
0
10,130
0
16,672
W
Cliodhna
9,531
2,075
0
3,474
7,988
3,152
0
588
7,336
0
43,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,234
Gold Earned
28,368
368
Minions Killed
207
0
Camps Cleared
0
1,168,744
Distance Traveled
1,007,117
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,071
461
18
2
0
201,653
4
L
Danzaburou
5,349
486
47
4
0
191,547
3
L
Set
7,099
645
70
6
0
214,791
0
W
Da Ji
7,663
697
58
5
0
202,378
1
W
Fenrir
6,082
553
34
3
0
227,879
3
W
Hun Batz
7,533
685
103
9
0
263,301
3
L
Discordia
5,667
515
42
4
0
198,357
4
W
Mercury
6,889
626
78
7
0
244,602
4
L
Hercules
5,182
471
30
3
0
200,769
1
W
Cliodhna
7,067
642
95
9
0
230,584
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role