Player Matchup

Izanami
Izanami
KaijuVI
Izanami
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 39L
1,515 Elo+
Party 1
Bacchus
Bacchus
Kann3n
Bacchus
Level 99
God Stats
8W - 4L
1,686 SR
Queue Stats
58W - 52L
1,504 Elo+
Party 1
Baron Samedi
Baron Samedi
MrTurtleNeck
Baron Samedi
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
347W - 317L
1,541 Elo+
Party 2
Poseidon
Poseidon
TheGhostBulll
Poseidon
Level 155
God Stats
7W - 7L
1,507 SR
Queue Stats
335W - 337L
1,523 Elo+
Solo
Mulan
Mulan
grimebringer
Mulan
Level 102
God Stats
4W - 1L
1,563 SR
Queue Stats
346W - 358L
1,517 Elo+
Party 2
Team Averages
Level 109
1,551 SR
1,520 Elo+

VS

Team Averages
Level 93
1,507 SR
1,527 Elo+
Sylvanus
Sylvanus
AtlanJTB
Sylvanus
Level 60
God Stats
15W - 14L
1,567 SR
Queue Stats
184W - 165L
1,503 Elo+
Party 3
Artemis
Artemis
OlmecaMaster
Artemis
Level 108
God Stats
1W - 6L
1,311 SR
Queue Stats
507W - 474L
1,518 Elo+
Party 3
Hun Batz
Hun Batz
Pinky01
Hun Batz
Level 117
God Stats
7W - 10L
1,525 SR
Queue Stats
271W - 235L
1,570 Elo+
Party 4
Mulan
Mulan
Pippy16
Mulan
Level 69
God Stats
15W - 11L
1,555 SR
Queue Stats
113W - 107L
1,522 Elo+
Party 4
Chronos
Chronos
TetitoElPro
Chronos
Level 109
God Stats
18W - 14L
1,578 SR
Queue Stats
401W - 413L
1,525 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KaijuVI
Izanami
11
4 / 0 / 4
6,269
570
4,892
6,780
1,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
Kann3n
Bacchus
9
1 / 2 / 7
6,038
549
5,086
7,689
5,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
MrTurtleNeck
Baron Samedi
13
6 / 0 / 3
7,365
670
9,718
7,824
2,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
TheGhostBulll
Poseidon
10
3 / 1 / 2
6,307
573
4,216
5,614
1,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
4 / 2 / 2
6,796
618
6,527
10,133
5,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AtlanJTB
Sylvanus
11
3 / 3 / 0
6,512
592
6,347
7,809
8,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
OlmecaMaster
Artemis
9
1 / 3 / 1
5,599
509
5,207
6,683
1,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Pinky01
Hun Batz
8
0 / 5 / 2
5,161
469
3,958
8,616
2,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
Pippy16
Mulan
8
1 / 5 / 1
4,954
450
6,439
10,413
5,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chronos
TetitoElPro
Chronos
10
0 / 2 / 0
5,502
500
3,696
6,052
2,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
18
Kills
5
5
Deaths
18
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
AtlanJTB
Sylvanus
3
3
0
1
W
Izanami
KaijuVI
Izanami
4
0
4
6
W
Bacchus
Kann3n
Bacchus
1
2
7
2.25
W
Baron Samedi
MrTurtleNeck
Baron Samedi
6
0
3
7.5
L
Artemis
OlmecaMaster
Artemis
1
3
1
0.5
L
Hun Batz
Pinky01
Hun Batz
0
5
2
0.2
L
Mulan
Pippy16
Mulan
1
5
1
0.3
L
Chronos
TetitoElPro
Chronos
0
2
0
0
W
Poseidon
TheGhostBulll
Poseidon
3
1
2
4
W
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,439
Damage
25,647
38,040
Taken
39,573
16,749
Mitigated
20,832
16,498
Healing
11,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
AtlanJTB
Sylvanus
6,347
1,678
0
2,642
7,809
8,978
345
1,110
6,145
29,935
7,503
W
Izanami
KaijuVI
Izanami
4,892
3,638
0
3,152
6,780
1,330
1,110
91
6,598
0
33,365
W
Bacchus
Kann3n
Bacchus
5,086
330
1,014
2,158
7,689
5,383
0
1,106
6,262
13,824
0
W
Baron Samedi
MrTurtleNeck
Baron Samedi
9,718
1,493
609
3,978
7,824
2,893
0
2,115
5,439
44,726
0
L
Artemis
OlmecaMaster
Artemis
5,207
1,981
0
1,523
6,683
1,812
0
3,497
3,148
0
31,666
L
Hun Batz
Pinky01
Hun Batz
3,958
1,465
0
2,526
8,616
2,300
0
3,099
5,333
0
25,060
L
Mulan
Pippy16
Mulan
6,439
1,019
92
2,736
10,413
5,598
0
6,192
4,040
1,258
14,091
L
Chronos
TetitoElPro
Chronos
3,696
421
0
1,875
6,052
2,144
0
4,386
1,483
33,593
0
W
Poseidon
TheGhostBulll
Poseidon
4,216
835
0
1,154
5,614
1,685
0
1,952
3,590
30,554
3,763
W
6,527
1,457
0
4,433
10,133
5,458
708
4,936
5,124
0
35,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,775
Gold Earned
27,728
341
Minions Killed
298
0
Camps Cleared
0
1,077,195
Distance Traveled
986,460
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,512
592
75
7
0
187,074
1
W
Izanami
6,269
570
68
6
0
201,675
3
W
Bacchus
6,038
549
15
1
0
226,780
1
W
Baron Samedi
7,365
670
96
9
0
203,023
3
L
Artemis
5,599
509
72
7
0
181,398
3
L
Hun Batz
5,161
469
52
5
0
216,239
4
L
Mulan
4,954
450
29
3
0
212,851
5
L
Chronos
5,502
500
70
6
0
188,898
2
W
Poseidon
6,307
573
75
7
0
242,015
4
W
Mulan
6,796
618
87
8
0
203,702
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role