Player Matchup

Ah Muzen Cab
Ah Muzen Cab
TenaciousZodd
Ah Muzen Cab
Level 145
God Stats
0W - 1L
1,696 SR
Queue Stats
6W - 8L
1,714 Elo+
Party 1
Mulan
Mulan
TheMagicMan512
Mulan
Level 125
God Stats
1W - 2L
1,895 SR
Queue Stats
12W - 20L
1,464 Elo+
Party 1
Nu Wa
Nu Wa
sakamoto-han
Nu Wa
Level 103
God Stats
0W - 2L
1,312 SR
Queue Stats
9W - 17L
1,427 Elo+
Party 1
Olorun
Olorun
thebiggrock99
Olorun
Level 117
God Stats
1W - 4L
1,651 SR
Queue Stats
12W - 17L
1,489 Elo+
Party 1
Team Averages
Level 123
1,639 SR
1,523 Elo+

VS

Team Averages
Level 136
1,464 SR
1,666 Elo+
Yemoja
Yemoja
EmperorNick12
Yemoja
Level 128
God Stats
4W - 6L
1,448 SR
Queue Stats
46W - 22L
1,721 Elo+
Party 2
Anhur
Anhur
KinkyKoala12
Anhur
Level 128
God Stats
1W - 0L
1,367 SR
Queue Stats
30W - 23L
1,601 Elo+
Party 2
Achilles
Achilles
SlapDaDonK
Achilles
Level 142
God Stats
4W - 0L
1,549 SR
Queue Stats
73W - 35L
1,712 Elo+
Party 2
Sol
Sol
humblehamster27
Sol
Level 144
God Stats
1W - 0L
1,490 SR
Queue Stats
23W - 15L
1,631 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
TenaciousZodd
Ah Muzen Cab
16
3 / 3 / 2
10,608
758
9,590
10,164
3,289
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 5 / 3
9,261
662
6,490
14,270
7,080
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
0 / 5 / 1
8,726
623
6,894
8,482
2,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
4 / 4 / 0
10,941
782
11,807
15,770
6,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 10
10,706
765
2,233
10,762
11,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

17
9 / 3 / 3
11,765
840
10,686
12,439
4,433
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
SlapDaDonK
Achilles
16
4 / 1 / 8
10,954
782
8,236
16,285
21,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
4 / 4 / 11
11,546
825
20,222
16,196
6,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
49
8
Kills
17
17
Deaths
8
6
Assists
32
Player
Kills
Deaths
Assists
KDA
W
0
0
10
5
W
9
3
3
3.5
W
Achilles
SlapDaDonK
Achilles
4
1
8
8
L
Ah Muzen Cab
TenaciousZodd
Ah Muzen Cab
3
3
2
1.33
L
1
5
3
0.5
W
4
4
11
2.38
L
0
5
1
0.1
L
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,781
Damage
41,377
48,686
Taken
55,682
19,358
Mitigated
43,695
7,860
Healing
26,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,233
617
7,650
4,966
10,762
11,456
524
2,890
7,680
14,657
0
W
10,686
3,849
0
786
12,439
4,433
1,833
4,868
7,423
0
42,687
W
Achilles
SlapDaDonK
Achilles
8,236
999
1,102
6,440
16,285
21,449
745
3,912
11,684
0
27,484
L
Ah Muzen Cab
TenaciousZodd
Ah Muzen Cab
9,590
2,332
0
1,309
10,164
3,289
342
2,770
7,078
0
45,818
L
6,490
1,193
0
1,011
14,270
7,080
0
6,592
7,491
0
25,188
W
20,222
8,543
0
5,443
16,196
6,357
5,984
5,825
10,129
67,260
5,579
L
6,894
1,078
0
500
8,482
2,798
132
4,789
3,438
20,311
0
L
11,807
4,412
387
4,653
15,770
6,191
776
7,097
8,625
54,492
4,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,536
Gold Earned
44,971
225
Minions Killed
228
11
Camps Cleared
11
872,697
Distance Traveled
1,083,294
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,706
765
22
2
2
283,872
3
W
Anhur
11,765
840
72
5
1
247,558
2
W
Achilles
10,954
782
32
2
4
278,169
3
L
Ah Muzen Cab
10,608
758
51
4
2
186,317
1
L
Mulan
9,261
662
37
3
2
234,477
0
W
Sol
11,546
825
102
7
4
273,695
3
L
Nu Wa
8,726
623
48
3
2
222,502
0
L
Olorun
10,941
782
89
6
5
229,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role