Player Matchup

Ra
Ra
Agenta0815
Ra
Level 121
God Stats
0W - 1L
1,580 SR
Queue Stats
19W - 21L
1,462 Elo+
Party 1
Hera
Hera
Domino410
Hera
Level 118
God Stats
1W - 2L
1,271 SR
Queue Stats
34W - 42L
1,439 Elo+
Party 1
Scylla
Scylla
deandre5547
Scylla
Level 111
God Stats
0W - 2L
1,576 SR
Queue Stats
9W - 15L
1,394 Elo+
Party 1
Bellona
Bellona
j_lemus1
Bellona
Level 127
God Stats
1W - 1L
1,726 SR
Queue Stats
24W - 19L
1,482 Elo+
Party 1
Osiris
Osiris
mj_zombie210
Osiris
Level 157
God Stats
0W - 2L
1,480 SR
Queue Stats
35W - 40L
1,447 Elo+
Party 1
Team Averages
Level 127
1,527 SR
1,445 Elo+

VS

Team Averages
Level 107
1,528 SR
1,464 Elo+
Jing Wei
Jing Wei
AndresLs1
Jing Wei
Level 109
God Stats
4W - 3L
1,546 SR
Queue Stats
403W - 406L
1,450 Elo+
Solo
Sylvanus
Sylvanus
Faxyrr
Sylvanus
Level 46
God Stats
2W - 0L
1,733 SR
Queue Stats
70W - 86L
1,465 Elo+
Solo
Merlin
Merlin
OneTire
Merlin
Level 153
God Stats
4W - 2L
1,479 SR
Queue Stats
259W - 280L
1,468 Elo+
Solo
Chernobog
Chernobog
SSamuel49
Chernobog
Level 127
God Stats
2W - 2L
1,380 SR
Queue Stats
75W - 83L
1,457 Elo+
Solo
Eset
Eset
Tenshiamon
Eset
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 31L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 3 / 13
13,400
838
18,344
12,003
4,985
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hera
18
4 / 6 / 12
11,362
710
19,802
13,046
5,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Scylla
16
3 / 8 / 13
11,142
696
15,816
14,639
4,988
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
j_lemus1
Bellona
20
10 / 6 / 13
13,179
824
23,473
22,269
22,151
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Osiris
17
2 / 5 / 18
11,399
712
12,485
23,908
24,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AndresLs1
Jing Wei
20
9 / 5 / 11
13,267
829
20,232
21,451
11,984
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
Faxyrr
Sylvanus
20
2 / 1 / 16
12,654
791
6,158
16,261
14,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Merlin
OneTire
Merlin
20
6 / 8 / 16
13,707
857
20,119
22,199
11,896
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
SSamuel49
Chernobog
16
0 / 9 / 12
10,278
642
7,886
17,702
9,528
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
9 / 7 / 12
12,347
772
14,523
25,590
39,256
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
93
29
Kills
26
28
Deaths
30
69
Assists
67
Player
Kills
Deaths
Assists
KDA
L
10
3
13
5.5
W
Jing Wei
AndresLs1
Jing Wei
9
5
11
2.9
L
Hera
4
6
12
1.67
W
Sylvanus
Faxyrr
Sylvanus
2
1
16
10
W
Merlin
OneTire
Merlin
6
8
16
1.75
W
Chernobog
SSamuel49
Chernobog
0
9
12
0.67
W
9
7
12
2.14
L
Scylla
3
8
13
1.19
L
Bellona
j_lemus1
Bellona
10
6
13
2.75
L
Osiris
2
5
18
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,920
Damage
68,918
85,865
Taken
103,203
62,439
Mitigated
87,032
31,628
Healing
35,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,344
1,211
8,347
5,069
12,003
4,985
342
7,368
4,635
45,061
0
W
Jing Wei
AndresLs1
Jing Wei
20,232
17,060
1,355
4,664
21,451
11,984
1,708
10,839
10,612
0
52,368
L
Hera
19,802
5,608
1,641
1,595
13,046
5,503
1,197
7,217
5,829
40,458
0
W
Sylvanus
Faxyrr
Sylvanus
6,158
1,673
6,713
5,842
16,261
14,368
1,025
11,372
4,889
14,155
0
W
Merlin
OneTire
Merlin
20,119
1,061
3,408
5,758
22,199
11,896
1,110
11,718
10,481
62,020
0
W
Chernobog
SSamuel49
Chernobog
7,886
3,590
484
2,246
17,702
9,528
807
8,815
8,887
0
18,868
W
14,523
1,064
2,242
3,133
25,590
39,256
490
11,394
14,196
24,440
0
L
Scylla
15,816
123
1,225
2,599
14,639
4,988
0
7,479
7,160
23,756
0
L
Bellona
j_lemus1
Bellona
23,473
9,362
1,564
5,890
22,269
22,151
1,943
8,264
14,005
0
38,535
L
Osiris
12,485
4,474
270
3,428
23,908
24,812
1,433
10,472
13,436
176
17,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,482
Gold Earned
62,253
185
Minions Killed
180
0
Camps Cleared
0
1,375,934
Distance Traveled
1,392,428
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
13,400
838
81
5
0
281,140
0
W
Jing Wei
13,267
829
72
5
0
289,912
2
L
Hera
11,362
710
39
2
0
280,200
0
W
Sylvanus
12,654
791
13
1
0
296,613
1
W
Merlin
13,707
857
67
4
0
267,341
0
W
Chernobog
10,278
642
14
1
0
251,138
0
W
Eset
12,347
772
14
1
0
287,424
0
L
Scylla
11,142
696
18
1
0
268,393
0
L
Bellona
13,179
824
27
2
0
279,396
0
L
Osiris
11,399
712
20
1
0
266,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role