Player Matchup

Morgan Le Fay
Morgan Le Fay
RoyalDroll
Morgan Le Fay
Level 152
God Stats
0W - 2L
1,320 SR
Queue Stats
72W - 49L
1,603 Elo+
Party 1
Ganesha
Ganesha
beeeanz
Ganesha
Level 20
God Stats
7W - 9L
1,470 SR
Queue Stats
9W - 13L
1,407 Elo+
Party 1
Thor
Thor
drako2541
Thor
Level 127
God Stats
0W - 3L
1,383 SR
Queue Stats
75W - 53L
1,574 Elo+
Party 1
Team Averages
Level 100
1,391 SR
1,528 Elo+

VS

Team Averages
Level 94
1,485 SR
1,465 Elo+
Bakasura
Bakasura
Kall_me_Sensei
Bakasura
Level 26
God Stats
5W - 4L
1,388 SR
Queue Stats
89W - 82L
1,475 Elo+
Party 2
Gilgamesh
Gilgamesh
Karkopeta666
Gilgamesh
Level 143
God Stats
58W - 48L
1,597 SR
Queue Stats
350W - 389L
1,441 Elo+
Solo
Zeus
Zeus
LittleRev666
Zeus
Level 112
God Stats
2W - 2L
1,471 SR
Queue Stats
132W - 113L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
RoyalDroll
Morgan Le Fay
13
1 / 8 / 2
9,755
610
10,541
13,616
4,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
beeeanz
Ganesha
14
0 / 7 / 3
9,970
623
5,732
26,123
26,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thor
14
3 / 6 / 1
10,420
651
6,459
13,993
5,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
13
2 / 3 / 11
10,140
634
2,995
10,276
3,638
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
Karkopeta666
Gilgamesh
15
5 / 0 / 13
11,375
711
13,237
14,785
14,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

18
14 / 1 / 6
12,836
802
32,653
8,843
3,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
51
4
Kills
21
21
Deaths
4
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Bakasura
2
3
11
2.5
W
Gilgamesh
Karkopeta666
Gilgamesh
5
0
13
11.5
W
14
1
6
17
L
Morgan Le Fay
RoyalDroll
Morgan Le Fay
1
8
2
0.25
L
Ganesha
beeeanz
Ganesha
0
7
3
0.21
L
Thor
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,732
Damage
48,885
53,732
Taken
33,904
36,517
Mitigated
21,227
6,130
Healing
10,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
2,995
2,024
0
1,729
10,276
3,638
776
5,287
4,699
0
11,877
W
Gilgamesh
Karkopeta666
Gilgamesh
13,237
3,345
272
3,341
14,785
14,394
683
5,856
8,612
0
34,510
W
32,653
3,930
416
4,709
8,843
3,195
1,565
4,841
3,725
68,936
0
L
Morgan Le Fay
RoyalDroll
Morgan Le Fay
10,541
1,015
0
1,629
13,616
4,757
0
6,975
5,997
42,682
0
L
Ganesha
beeeanz
Ganesha
5,732
324
250
3,162
26,123
26,475
0
16,651
8,054
26,637
0
L
Thor
6,459
2,047
126
963
13,993
5,285
0
8,503
4,846
0
24,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,145
Gold Earned
34,351
176
Minions Killed
189
6
Camps Cleared
7
843,399
Distance Traveled
927,393
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,140
634
38
2
4
330,356
0
W
Gilgamesh
11,375
711
41
3
0
308,074
0
W
Zeus
12,836
802
110
7
3
288,963
1
L
Morgan Le Fay
9,755
610
95
6
1
255,309
1
L
Ganesha
9,970
623
11
1
0
299,913
4
L
Thor
10,420
651
70
4
5
288,177
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role