Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
 
Bakasura
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Horioo
Gilgamesh
Level 59
God Stats
6W - 4L
1,682 SR
Queue Stats
48W - 38L
1,621 Elo+
Party 2
Athena
Athena
casp245
Athena
Level 105
God Stats
6W - 1L
1,675 SR
Queue Stats
156W - 125L
1,626 Elo+
Party 2
Tiamat
Tiamat
Σnumα
Tiamat
Level 147
God Stats
18W - 14L
1,633 SR
Queue Stats
205W - 168L
1,638 Elo+
Party 2
Team Averages
Level 118
1,598 SR
1,577 Elo+

VS

Team Averages
Level 114
1,629 SR
1,531 Elo+
Charybdis
Charybdis
Arnaghad
Charybdis
Level 141
God Stats
1W - 3L
1,689 SR
Queue Stats
685W - 703L
1,514 Elo+
Solo
Sol
Sol
Joke39
Sol
Level 68
God Stats
0W - 3L
1,457 SR
Queue Stats
352W - 332L
1,515 Elo+
Solo
Cabrakan
Cabrakan
Madengue
Cabrakan
Level 72
God Stats
6W - 3L
1,760 SR
Queue Stats
147W - 136L
1,521 Elo+
Solo
Bellona
Bellona
Nucleo
Bellona
Level 128
God Stats
8W - 8L
1,533 SR
Queue Stats
261W - 262L
1,538 Elo+
Solo
Achilles
Achilles
VernonRoche35
Achilles
Level 160
God Stats
2W - 1L
1,705 SR
Queue Stats
214W - 231L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
12
4 / 1 / 4
7,128
648
6,303
6,235
1,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
 
Bakasura
11
7 / 4 / 3
6,854
623
7,288
9,354
3,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
Horioo
Gilgamesh
12
3 / 2 / 3
7,096
645
5,712
9,052
4,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Breastplate

Breastplate

+20
Physical Protection

Athena
casp245
Athena
10
1 / 1 / 8
6,233
567
5,102
9,063
5,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
Σnumα
Tiamat
10
1 / 2 / 4
6,217
565
5,346
6,197
3,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Arnaghad
Charybdis
11
1 / 3 / 2
6,309
574
3,611
7,589
2,030
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sol
Joke39
Sol
10
0 / 3 / 2
5,913
538
4,871
7,386
2,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cabrakan
Madengue
Cabrakan
11
3 / 2 / 3
6,632
603
5,507
7,018
3,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bellona
Nucleo
Bellona
10
4 / 4 / 0
6,600
600
7,251
8,121
5,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
VernonRoche35
Achilles
8
2 / 4 / 2
5,477
498
3,988
11,696
6,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
16
Kills
10
10
Deaths
16
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
4
1
4
6
W
Bakasura
 
Bakasura
7
4
3
2.13
L
Charybdis
Arnaghad
Charybdis
1
3
2
0.67
W
Gilgamesh
Horioo
Gilgamesh
3
2
3
2.25
L
Sol
Joke39
Sol
0
3
2
0.33
L
Cabrakan
Madengue
Cabrakan
3
2
3
2.25
L
Bellona
Nucleo
Bellona
4
4
0
1
L
Achilles
VernonRoche35
Achilles
2
4
2
0.75
W
Athena
casp245
Athena
1
1
8
5
W
Tiamat
Σnumα
Tiamat
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,751
Damage
25,228
39,901
Taken
41,810
19,168
Mitigated
20,121
13,542
Healing
12,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
6,303
3,038
0
2,163
6,235
1,802
0
218
6,017
0
47,291
W
Bakasura
 
Bakasura
7,288
5,029
0
3,073
9,354
3,351
0
3,030
6,324
0
19,504
L
Charybdis
Arnaghad
Charybdis
3,611
2,857
0
2,363
7,589
2,030
0
680
6,733
0
40,080
W
Gilgamesh
Horioo
Gilgamesh
5,712
1,930
339
2,502
9,052
4,837
301
1,437
7,615
0
35,690
L
Sol
Joke39
Sol
4,871
2,037
0
3,050
7,386
2,522
0
3,787
3,051
37,672
4,375
L
Cabrakan
Madengue
Cabrakan
5,507
982
0
2,346
7,018
3,850
0
1,952
4,526
31,826
0
L
Bellona
Nucleo
Bellona
7,251
2,004
0
1,871
8,121
5,256
0
770
6,637
0
32,320
L
Achilles
VernonRoche35
Achilles
3,988
588
0
3,174
11,696
6,463
0
2,664
8,071
0
14,164
W
Athena
casp245
Athena
5,102
1,620
0
3,087
9,063
5,670
0
2,620
6,443
16,204
0
W
Tiamat
Σnumα
Tiamat
5,346
576
0
2,378
6,197
3,508
554
2,659
3,538
30,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,528
Gold Earned
30,931
321
Minions Killed
337
0
Camps Cleared
0
1,091,763
Distance Traveled
1,084,188
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,128
648
90
8
0
205,365
1
W
Bakasura
6,854
623
54
5
0
236,002
1
L
Charybdis
6,309
574
75
7
0
201,377
7
W
Gilgamesh
7,096
645
92
8
0
204,512
2
L
Sol
5,913
538
101
9
0
208,013
4
L
Cabrakan
6,632
603
61
6
0
224,023
1
L
Bellona
6,600
600
67
6
0
221,218
1
L
Achilles
5,477
498
33
3
0
229,557
3
W
Athena
6,233
567
19
2
0
234,445
3
W
Tiamat
6,217
565
66
6
0
211,439
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role