Player Matchup

Izanami
Izanami
 
Izanami
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
Vortex HawkEyes
Odin
Level 149
God Stats
3W - 4L
1,588 SR
Queue Stats
275W - 269L
1,407 Elo+
Party 1
Hera
Hera
Za Warudo owo
Hera
Level 127
God Stats
3W - 3L
1,618 SR
Queue Stats
313W - 313L
1,338 Elo+
Party 1
Atlas
Atlas
andefc21
Atlas
Level 16
God Stats
0W - 1L
1,708 SR
Queue Stats
2W - 5L
1,338 Elo+
Party 1
Susano
Susano
bored2death99
Susano
Level 129
God Stats
1W - 3L
1,340 SR
Queue Stats
195W - 195L
1,425 Elo+
Party 1
Team Averages
Level 93
1,551 SR
1,402 Elo+

VS

Team Averages
Level 46
1,367 SR
1,355 Elo+
Medusa
Medusa
Gol Senz
Medusa
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 57L
1,301 Elo+
Party 2
Bakasura
Bakasura
Jan_youMyson69
Bakasura
Level 87
God Stats
1W - 2L
1,241 SR
Queue Stats
52W - 53L
1,430 Elo+
Solo
Atlas
Atlas
MVPatMahomie
Atlas
Level 23
God Stats
4W - 6L
1,367 SR
Queue Stats
14W - 39L
1,269 Elo+
Party 2
Bellona
Bellona
Rozni
Bellona
Level 68
God Stats
15W - 16L
1,369 SR
Queue Stats
193W - 234L
1,343 Elo+
Party 2
Olorun
Olorun
Sitheris117
Olorun
Level 14
God Stats
2W - 1L
1,360 SR
Queue Stats
2W - 1L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
7
0 / 6 / 1
4,838
484
2,634
6,750
1,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

7
1 / 2 / 2
4,956
496
3,971
5,710
4,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 3 / 1
4,783
478
2,468
5,381
1,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Atlas
andefc21
Atlas
6
1 / 3 / 0
4,377
438
2,179
7,099
2,272
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
4 / 2 / 0
5,961
596
4,676
6,405
1,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Gol Senz
Medusa
10
5 / 0 / 3
6,360
636
7,275
4,140
1,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bakasura
11
3 / 2 / 3
6,360
636
4,619
7,810
2,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

9
4 / 1 / 3
6,424
642
3,395
7,039
3,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bellona
Rozni
Bellona
11
1 / 1 / 1
6,311
631
2,670
5,710
3,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
10
2 / 3 / 0
5,756
576
2,680
5,998
1,804
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
6
Kills
15
16
Deaths
7
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
6
1
0.08
W
Medusa
Gol Senz
Medusa
5
0
3
6.5
W
Bakasura
3
2
3
2.25
W
4
1
3
5.5
W
Bellona
Rozni
Bellona
1
1
1
1.5
W
Olorun
2
3
0
0.67
L
1
2
2
1
L
0
3
1
0.17
L
Atlas
andefc21
Atlas
1
3
0
0.33
L
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,928
Damage
20,639
31,345
Taken
30,697
11,501
Mitigated
11,993
4,666
Healing
12,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,634
2,286
0
937
6,750
1,646
0
659
6,036
0
21,173
W
Medusa
Gol Senz
Medusa
7,275
2,632
562
1,558
4,140
1,094
0
1,187
2,953
0
29,712
W
Bakasura
4,619
3,519
0
3,647
7,810
2,571
0
906
6,831
0
27,430
W
3,395
1,768
173
3,092
7,039
3,124
193
772
6,267
12,834
0
W
Bellona
Rozni
Bellona
2,670
962
0
2,014
5,710
3,400
374
203
5,137
0
30,719
W
Olorun
2,680
1,280
0
1,587
5,998
1,804
2,466
1,407
4,423
28,978
0
L
3,971
1,693
0
1,361
5,710
4,025
0
269
5,441
0
19,026
L
2,468
1,033
0
979
5,381
1,629
0
2,191
3,110
21,843
0
L
Atlas
andefc21
Atlas
2,179
1,249
0
0
7,099
2,272
0
2,083
4,856
7,590
0
L
4,676
1,601
0
1,389
6,405
1,929
0
873
5,522
0
24,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,915
Gold Earned
31,211
194
Minions Killed
274
0
Camps Cleared
0
931,265
Distance Traveled
1,024,256
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,838
484
53
5
0
173,756
0
W
Medusa
6,360
636
52
5
0
204,062
6
W
Bakasura
6,360
636
74
7
0
248,397
0
W
Atlas
6,424
642
21
2
0
188,160
2
W
Bellona
6,311
631
74
7
0
212,865
1
W
Olorun
5,756
576
53
5
0
170,772
0
L
Odin
4,956
496
34
3
0
150,480
3
L
Hera
4,783
478
44
4
0
176,513
0
L
Atlas
4,377
438
10
1
0
204,037
0
L
Susano
5,961
596
53
5
0
226,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role