Player Matchup

Kukulkan
Kukulkan
Silver III
 
Kukulkan
Silver III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Silver II
Dm0neyDmiZE11
Scylla
Silver II
Level 121
God Stats
29W - 20L
1,520 SR
Queue Stats
618W - 706L
909 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
ill Anomaly
Sun Wukong
Silver II
Level 158
God Stats
2W - 4L
1,389 SR
Queue Stats
49W - 61L
801 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 145
1,470 SR
1,070 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 99
1,381 SR
820 MMR
Merlin
Merlin
Bronze I
JpMChale
Merlin
Bronze I
Level 89
God Stats
2W - 6L
1,402 SR
Queue Stats
9W - 19L
920 MMR
Solo
Cerberus
Cerberus
Silver III
ravant-14
Cerberus
Silver III
Level 102
God Stats
7W - 13L
1,377 SR
Queue Stats
115W - 144L
1,050 MMR
Party 2
Izanami
Izanami
Silver V
xKomodoDragon
Izanami
Silver V
Level 106
God Stats
2W - 8L
1,365 SR
Queue Stats
53W - 83L
489 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
2 / 0 / 4
6,960
633
3,563
3,573
973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 0 / 6
7,541
686
4,899
3,290
1,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
ill Anomaly
Sun Wukong
12
4 / 0 / 4
7,428
675
6,047
5,292
2,041
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
GilgameshZeusGebAh Muzen CabChaac

VS

Bans
TiamatMedusaCu ChulainnLokiDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
JpMChale
Merlin
10
0 / 1 / 0
6,450
586
2,969
3,207
940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
ravant-14
Cerberus
9
0 / 4 / 0
6,217
565
3,452
10,088
6,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
9
0 / 3 / 0
6,192
563
1,609
4,967
1,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
0
8
Kills
0
0
Deaths
8
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
2
0
4
4
W
2
0
6
5
L
Merlin
JpMChale
Merlin
0
1
0
0
W
Sun Wukong
ill Anomaly
Sun Wukong
4
0
4
6
L
Cerberus
ravant-14
Cerberus
0
4
0
0
L
Izanami
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,509
Damage
8,030
12,155
Taken
18,262
4,092
Mitigated
9,099
1,837
Healing
1,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
3,563
280
0
742
3,573
973
345
1,753
1,586
17,773
0
W
4,899
0
0
248
3,290
1,078
235
2,300
796
23,939
0
L
Merlin
JpMChale
Merlin
2,969
156
0
167
3,207
940
0
1,055
2,096
25,115
0
W
Sun Wukong
ill Anomaly
Sun Wukong
6,047
1,255
0
847
5,292
2,041
0
2,541
2,406
0
19,849
L
Cerberus
ravant-14
Cerberus
3,452
42
0
1,614
10,088
6,401
0
4,737
4,921
17,639
0
L
Izanami
1,609
426
0
160
4,967
1,758
0
2,304
2,425
0
14,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,929
Gold Earned
18,859
122
Minions Killed
148
8
Camps Cleared
3
589,337
Distance Traveled
547,932
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,960
633
36
3
3
196,983
1
W
Scylla
7,541
686
51
5
2
204,121
1
L
Merlin
6,450
586
69
6
1
201,810
2
W
Sun Wukong
7,428
675
35
3
3
188,233
1
L
Cerberus
6,217
565
57
5
1
176,980
4
L
Izanami
6,192
563
22
2
1
169,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role