Player Matchup

Bellona
Bellona
Buckaid
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,429 Elo+
Party 3
Athena
Athena
S1lentAssassin44
Athena
Level 100
God Stats
2W - 3L
1,740 SR
Queue Stats
172W - 156L
1,497 Elo+
Party 3
Anhur
Anhur
Sieve9
Anhur
Level 49
God Stats
3W - 7L
1,293 SR
Queue Stats
42W - 52L
1,429 Elo+
Solo
Mercury
Mercury
THANOTHEBEAST
Mercury
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 157L
1,486 Elo+
Party 3
Sol
Sol
colakoi
Sol
Level 48
God Stats
8W - 6L
1,587 SR
Queue Stats
31W - 47L
1,379 Elo+
Party 3
Team Averages
Level 64
1,524 SR
1,444 Elo+

VS

Team Averages
Level 49
1,617 SR
1,473 Elo+
Danzaburou
Danzaburou
Chungus9669
Danzaburou
Level 40
God Stats
62W - 47L
1,623 SR
Queue Stats
118W - 93L
1,507 Elo+
Party 2
Zeus
Zeus
DJEsco3
Zeus
Level 18
God Stats
25W - 20L
1,561 SR
Queue Stats
41W - 50L
1,428 Elo+
Party 1
Bacchus
Bacchus
Jarvan4Flag
Bacchus
Level 100
God Stats
7W - 4L
1,817 SR
Queue Stats
29W - 29L
1,465 Elo+
Party 2
Chronos
Chronos
ShyLamp
Chronos
Level 43
God Stats
3W - 2L
1,500 SR
Queue Stats
87W - 72L
1,522 Elo+
Party 2
Nemesis
Nemesis
gigiii_1
Nemesis
Level 44
God Stats
12W - 12L
1,582 SR
Queue Stats
61W - 63L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Buckaid
Bellona
11
0 / 6 / 0
6,131
438
1,067
11,421
6,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 4 / 3
6,020
430
5,130
11,947
8,086
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Sieve9
Anhur
4
0 / 3 / 0
4,558
326
1,163
2,568
504
Mace

Mace

+10
Physical Power

Mercury
12
4 / 4 / 2
7,366
526
5,967
12,390
4,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
10
1 / 4 / 2
6,592
471
5,884
8,782
3,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chungus9669
Danzaburou
13
3 / 3 / 3
8,485
606
5,551
7,892
2,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zeus
DJEsco3
Zeus
14
5 / 1 / 2
8,787
628
10,949
3,967
1,534
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bacchus
Jarvan4Flag
Bacchus
11
5 / 1 / 6
8,114
580
5,193
9,760
11,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Chronos
ShyLamp
Chronos
14
7 / 2 / 1
8,665
619
9,896
7,347
2,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nemesis
gigiii_1
Nemesis
11
1 / 0 / 5
7,280
520
2,666
8,676
3,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
5
Kills
21
21
Deaths
7
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bellona
Buckaid
Bellona
0
6
0
0
W
Danzaburou
Chungus9669
Danzaburou
3
3
3
1.5
W
Zeus
DJEsco3
Zeus
5
1
2
6
W
Bacchus
Jarvan4Flag
Bacchus
5
1
6
8
L
0
4
3
0.38
W
Chronos
ShyLamp
Chronos
7
2
1
3.75
L
Anhur
Sieve9
Anhur
0
3
0
0
L
Mercury
4
4
2
1.25
L
Sol
1
4
2
0.5
W
Nemesis
gigiii_1
Nemesis
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,211
Damage
34,255
47,108
Taken
37,642
22,638
Mitigated
21,394
8,957
Healing
10,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Buckaid
Bellona
1,067
177
0
680
11,421
6,191
621
8,323
3,098
5,948
19,018
W
Danzaburou
Chungus9669
Danzaburou
5,551
2,832
0
2,583
7,892
2,599
2,725
2,129
5,763
0
57,624
W
Zeus
DJEsco3
Zeus
10,949
2,263
309
1,606
3,967
1,534
670
1,223
2,744
46,564
0
W
Bacchus
Jarvan4Flag
Bacchus
5,193
1,109
0
894
9,760
11,252
168
3,304
6,456
19,095
0
L
5,130
803
208
1,645
11,947
8,086
0
4,616
7,331
20,776
0
W
Chronos
ShyLamp
Chronos
9,896
1,822
0
1,375
7,347
2,977
776
2,777
4,570
46,810
0
L
Anhur
Sieve9
Anhur
1,163
450
0
363
2,568
504
0
872
1,696
0
6,437
L
Mercury
5,967
2,833
0
3,932
12,390
4,734
0
6,452
5,938
0
34,210
L
Sol
5,884
1,882
0
2,129
8,782
3,123
0
5,775
3,007
30,055
3,357
W
Nemesis
gigiii_1
Nemesis
2,666
793
6
3,430
8,676
3,032
286
1,244
7,432
0
30,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,667
Gold Earned
41,331
222
Minions Killed
343
0
Camps Cleared
0
1,176,153
Distance Traveled
1,395,012
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,131
438
42
3
0
265,758
0
W
Danzaburou
8,485
606
83
6
0
263,072
2
W
Zeus
8,787
628
82
6
0
229,757
3
W
Bacchus
8,114
580
24
2
0
300,066
3
L
Athena
6,020
430
41
3
0
272,123
6
W
Chronos
8,665
619
97
7
0
282,749
4
L
Anhur
4,558
326
12
1
0
86,254
0
L
Mercury
7,366
526
68
5
0
300,070
1
L
Sol
6,592
471
59
4
0
251,948
0
W
Nemesis
7,280
520
57
4
0
319,368
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role