Player Matchup

Anubis
Anubis
GeoBeans
Anubis
Level 121
God Stats
6W - 6L
1,640 SR
Queue Stats
307W - 245L
1,684 Elo+
Party 2
Freya
Freya
Lizardfule
Freya
Level 152
God Stats
5W - 3L
1,762 SR
Queue Stats
383W - 297L
1,670 Elo+
Party 2
Pele
Pele
MercMedia
Pele
Level 123
God Stats
3W - 1L
1,877 SR
Queue Stats
101W - 116L
1,551 Elo+
Party 4
Kali
Kali
Mohc
Kali
Level 146
God Stats
1W - 0L
1,277 SR
Queue Stats
63W - 75L
1,523 Elo+
Party 4
Atlas
Atlas
pugz1lla
Atlas
Level 52
God Stats
6W - 0L
1,876 SR
Queue Stats
33W - 25L
1,654 Elo+
Party 2
Team Averages
Level 119
1,686 SR
1,616 Elo+

VS

Team Averages
Level 112
1,560 SR
1,574 Elo+
Thoth
Thoth
 
Thoth
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Frenchtoastfan
Odin
Level 148
God Stats
3W - 6L
1,438 SR
Queue Stats
708W - 619L
1,564 Elo+
Party 1
Rama
Rama
JoeyTwoHands69
Rama
Level 78
God Stats
2W - 3L
1,472 SR
Queue Stats
143W - 106L
1,592 Elo+
Party 3
Fenrir
Fenrir
LazyCloud365
Fenrir
Level 121
God Stats
18W - 12L
1,611 SR
Queue Stats
252W - 226L
1,541 Elo+
Party 1
Artio
Artio
Spaceinvader2212
Artio
Level 65
God Stats
5W - 3L
1,778 SR
Queue Stats
320W - 251L
1,671 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
GeoBeans
Anubis
13
2 / 4 / 2
7,408
570
6,709
9,220
4,346
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Freya
13
8 / 1 / 3
7,967
613
10,342
8,858
2,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Pele
11
4 / 3 / 5
6,918
532
5,571
9,822
3,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kali
Mohc
Kali
13
1 / 1 / 0
7,498
577
6,102
8,337
3,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
pugz1lla
Atlas
11
2 / 0 / 12
7,055
543
4,716
6,777
5,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
12
3 / 2 / 2
7,282
560
7,035
6,872
1,809
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 1 / 1
6,702
516
3,875
8,802
3,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
2 / 5 / 0
6,440
495
5,819
8,137
2,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
12
4 / 3 / 0
6,791
522
4,427
9,888
3,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
0 / 6 / 5
5,949
458
4,357
16,422
11,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
17
Kills
9
9
Deaths
17
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
3
2
2
2
L
0
1
1
0.5
W
Anubis
GeoBeans
Anubis
2
4
2
0.75
L
2
5
0
0.4
L
Fenrir
4
3
0
1.33
W
Freya
8
1
3
9.5
W
Pele
4
3
5
2.17
W
Kali
Mohc
Kali
1
1
0
1
L
0
6
5
0.42
W
Atlas
pugz1lla
Atlas
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,440
Damage
25,513
43,014
Taken
50,121
19,618
Mitigated
22,296
19,618
Healing
13,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
7,035
209
0
1,502
6,872
1,809
0
4,320
2,552
48,970
0
L
3,875
525
0
4,392
8,802
3,853
0
0
8,802
0
43,100
W
Anubis
GeoBeans
Anubis
6,709
1,238
0
4,054
9,220
4,346
820
5,564
3,656
54,175
0
L
5,819
4,655
0
1,971
8,137
2,429
944
4,075
4,062
0
36,098
L
Fenrir
4,427
914
0
1,017
9,888
3,079
0
3,440
6,448
0
40,054
W
Freya
10,342
4,223
0
5,969
8,858
2,602
399
1,781
7,077
45,335
0
W
Pele
5,571
1,337
0
4,361
9,822
3,656
633
1,542
8,216
0
35,136
W
Kali
Mohc
Kali
6,102
2,143
0
3,240
8,337
3,736
468
0
7,746
0
48,364
L
4,357
658
461
4,019
16,422
11,126
0
9,932
6,490
23,346
0
W
Atlas
pugz1lla
Atlas
4,716
1,663
229
1,765
6,777
5,278
0
2,611
4,166
18,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,846
Gold Earned
33,164
356
Minions Killed
370
0
Camps Cleared
0
1,242,084
Distance Traveled
1,148,912
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,282
560
101
8
0
229,998
5
L
Odin
6,702
516
103
8
0
235,390
3
W
Anubis
7,408
570
108
8
0
206,212
4
L
Rama
6,440
495
70
5
0
211,887
2
L
Fenrir
6,791
522
66
5
0
241,898
2
W
Freya
7,967
613
77
6
0
254,370
0
W
Pele
6,918
532
55
4
0
268,834
1
W
Kali
7,498
577
91
7
0
260,604
2
L
Artio
5,949
458
30
2
0
229,739
3
W
Atlas
7,055
543
25
2
0
252,064
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role