Player Matchup

Bellona
Bellona
Ajotaele
Bellona
Level 3
God Stats
0W - 5L
1,242 SR
Queue Stats
0W - 5L
1,167 Elo+
Party 1
Apollo
Apollo
Bhurduur
Apollo
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,167 Elo+
Party 1
Cabrakan
Cabrakan
MolinaBlaze
Cabrakan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,167 Elo+
Party 1
Thanatos
Thanatos
Teclarra
Thanatos
Level 41
God Stats
0W - 2L
1,308 SR
Queue Stats
0W - 5L
1,167 Elo+
Party 1
Ra
Ra
juanjimor
Ra
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,167 Elo+
Party 1
Team Averages
Level 11
1,410 SR
1,167 Elo+

VS

Team Averages
Level 38
1,548 SR
1,462 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
 
Anhur
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
DaleksSec
Geb
Level 65
God Stats
3W - 1L
1,727 SR
Queue Stats
140W - 184L
1,388 Elo+
Party 2
Loki
Loki
ZaiDHakkii
Loki
Level 32
God Stats
5W - 2L
1,726 SR
Queue Stats
90W - 107L
1,453 Elo+
Party 3
Heimdallr
Heimdallr
ahmed24j
Heimdallr
Level 18
God Stats
6W - 9L
1,287 SR
Queue Stats
23W - 32L
1,472 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ajotaele
Bellona
8
0 / 6 / 1
4,941
412
1,223
7,121
4,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
Bhurduur
Apollo
8
1 / 7 / 1
5,131
428
1,420
7,581
1,402
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cabrakan
MolinaBlaze
Cabrakan
7
0 / 2 / 1
4,925
410
1,680
5,416
4,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
Teclarra
Thanatos
8
1 / 5 / 2
5,515
460
3,139
8,143
2,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
1 / 7 / 0
4,957
413
2,024
5,928
1,476
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
5 / 1 / 3
7,566
631
6,250
8,168
4,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anhur
 
Anhur
11
4 / 1 / 3
6,601
550
6,575
3,830
1,113
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
2 / 0 / 9
5,961
497
2,302
3,237
2,740
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
9 / 1 / 3
7,848
654
5,637
7,917
2,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
ahmed24j
Heimdallr
13
7 / 2 / 5
8,056
671
6,139
5,821
2,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
50
3
Kills
27
27
Deaths
5
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
5
1
3
6.5
W
Anhur
 
Anhur
4
1
3
5.5
L
Bellona
Ajotaele
Bellona
0
6
1
0.08
L
Apollo
Bhurduur
Apollo
1
7
1
0.21
W
2
0
9
6.5
L
Cabrakan
MolinaBlaze
Cabrakan
0
2
1
0.25
L
Thanatos
Teclarra
Thanatos
1
5
2
0.4
W
9
1
3
10.5
W
Heimdallr
ahmed24j
Heimdallr
7
2
5
4.75
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,486
Damage
26,903
34,189
Taken
28,973
13,580
Mitigated
13,472
6,555
Healing
11,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
6,250
1,525
217
2,498
8,168
4,481
852
689
7,479
0
38,960
W
Anhur
 
Anhur
6,575
3,498
0
954
3,830
1,113
2,192
1,144
2,686
0
36,210
L
Bellona
Ajotaele
Bellona
1,223
164
0
430
7,121
4,535
82
0
7,121
0
8,439
L
Apollo
Bhurduur
Apollo
1,420
474
0
418
7,581
1,402
0
816
6,765
0
17,050
W
2,302
108
217
487
3,237
2,740
650
199
3,038
10,747
0
L
Cabrakan
MolinaBlaze
Cabrakan
1,680
127
0
939
5,416
4,166
0
824
4,592
4,348
0
L
Thanatos
Teclarra
Thanatos
3,139
666
0
4,236
8,143
2,001
0
662
7,481
0
19,983
W
5,637
2,009
0
3,811
7,917
2,935
0
543
7,374
0
46,803
W
Heimdallr
ahmed24j
Heimdallr
6,139
3,021
0
2,994
5,821
2,203
263
1,356
4,465
0
44,800
L
2,024
769
264
268
5,928
1,476
0
0
5,914
10,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,469
Gold Earned
36,032
135
Minions Killed
343
0
Camps Cleared
0
1,062,335
Distance Traveled
1,110,659
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,566
631
82
7
0
242,361
0
W
Anhur
6,601
550
81
7
0
179,135
11
L
Bellona
4,941
412
25
2
0
211,521
4
L
Apollo
5,131
428
39
3
0
187,662
1
W
Geb
5,961
497
8
1
0
215,716
2
L
Cabrakan
4,925
410
5
0
0
214,614
3
L
Thanatos
5,515
460
46
4
0
218,296
1
W
Loki
7,848
654
86
7
0
273,335
2
W
Heimdallr
8,056
671
86
7
0
200,112
0
L
Ra
4,957
413
20
2
0
230,242
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role