Player Matchup

Vamana
Vamana
KingOgeid
Vamana
Level 103
God Stats
3W - 4L
1,530 SR
Queue Stats
121W - 110L
1,605 Elo+
Party 1
Athena
Athena
SJT-KICKS
Athena
Level 88
God Stats
1W - 1L
1,598 SR
Queue Stats
61W - 61L
1,580 Elo+
Party 1
Zeus
Zeus
cdpero
Zeus
Level 100
God Stats
0W - 1L
1,702 SR
Queue Stats
42W - 51L
1,542 Elo+
Party 1
Cernunnos
Cernunnos
lSun_BearI
Cernunnos
Level 123
God Stats
0W - 1L
1,494 SR
Queue Stats
156W - 146L
1,634 Elo+
Party 1
Hun Batz
Hun Batz
vGGuidry
Hun Batz
Level 125
God Stats
12W - 10L
1,574 SR
Queue Stats
736W - 675L
1,587 Elo+
Solo
Team Averages
Level 108
1,580 SR
1,590 Elo+

VS

Team Averages
Level 136
1,558 SR
1,559 Elo+
Sylvanus
Sylvanus
Busty Moose 11
Sylvanus
Level 128
God Stats
19W - 7L
1,736 SR
Queue Stats
94W - 93L
1,558 Elo+
Party 2
Medusa
Medusa
Costante
Medusa
Level 118
God Stats
14W - 2L
2,025 SR
Queue Stats
109W - 94L
1,602 Elo+
Party 2
Achilles
Achilles
Dog_Biscuit_94
Achilles
Level 141
God Stats
2W - 4L
1,339 SR
Queue Stats
203W - 202L
1,549 Elo+
Solo
Raijin
Raijin
ItsDeathBall
Raijin
Level 145
God Stats
1W - 1L
1,183 SR
Queue Stats
168W - 175L
1,530 Elo+
Party 3
Zeus
Zeus
Rev Spooky
Zeus
Level 147
God Stats
22W - 22L
1,506 SR
Queue Stats
722W - 700L
1,554 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
KingOgeid
Vamana
13
4 / 3 / 2
7,634
477
6,680
14,124
11,254
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Athena
SJT-KICKS
Athena
11
0 / 4 / 2
6,951
434
7,529
15,297
10,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zeus
cdpero
Zeus
14
1 / 4 / 4
8,287
518
7,075
10,981
2,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
lSun_BearI
Cernunnos
13
1 / 4 / 4
7,855
491
11,890
12,466
4,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hun Batz
vGGuidry
Hun Batz
14
4 / 4 / 3
8,535
533
4,880
12,433
4,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
1 / 0 / 9
7,900
494
7,284
12,921
12,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Costante
Medusa
15
6 / 3 / 4
9,719
607
10,193
9,308
2,953
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
15
3 / 0 / 2
9,181
574
11,366
14,162
9,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Raijin
15
5 / 3 / 3
8,681
543
7,471
10,794
3,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 4 / 4
8,816
551
13,964
13,208
3,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
41
10
Kills
19
19
Deaths
10
15
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
1
0
9
5.5
W
Medusa
Costante
Medusa
6
3
4
2.67
W
Achilles
3
0
2
4
W
Raijin
5
3
3
2.17
L
Vamana
KingOgeid
Vamana
4
3
2
1.67
W
4
4
4
1.5
L
Athena
SJT-KICKS
Athena
0
4
2
0.25
L
Zeus
cdpero
Zeus
1
4
4
0.75
L
Cernunnos
lSun_BearI
Cernunnos
1
4
4
0.75
L
Hun Batz
vGGuidry
Hun Batz
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,054
Damage
50,278
65,301
Taken
60,393
34,179
Mitigated
32,192
17,160
Healing
17,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
7,284
1,660
2,768
5,486
12,921
12,631
533
3,811
9,026
30,848
8,752
W
Medusa
Costante
Medusa
10,193
4,482
0
1,908
9,308
2,953
564
3,071
6,201
0
67,824
W
Achilles
11,366
2,351
0
5,092
14,162
9,657
424
3,682
9,707
1,906
57,726
W
Raijin
7,471
636
0
1,136
10,794
3,359
94
899
9,814
43,406
0
L
Vamana
KingOgeid
Vamana
6,680
2,030
726
3,707
14,124
11,254
70
6,898
6,961
0
21,694
W
13,964
3,992
0
823
13,208
3,592
16
2,218
10,909
71,696
0
L
Athena
SJT-KICKS
Athena
7,529
1,354
0
1,900
15,297
10,820
0
4,215
10,294
33,056
0
L
Zeus
cdpero
Zeus
7,075
1,290
0
4,385
10,981
2,957
0
3,053
7,902
58,954
0
L
Cernunnos
lSun_BearI
Cernunnos
11,890
4,810
64
3,601
12,466
4,975
820
7,645
4,594
0
56,158
L
Hun Batz
vGGuidry
Hun Batz
4,880
730
0
2,777
12,433
4,173
0
6,046
6,057
0
54,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,262
Gold Earned
44,297
427
Minions Killed
512
0
Camps Cleared
0
1,631,370
Distance Traveled
1,557,399
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,900
494
73
5
0
301,003
5
W
Medusa
9,719
607
121
8
0
281,361
6
W
Achilles
9,181
574
119
7
0
379,461
6
W
Raijin
8,681
543
84
5
0
278,895
0
L
Vamana
7,634
477
20
1
0
353,159
4
W
Zeus
8,816
551
115
7
0
316,679
0
L
Athena
6,951
434
70
4
0
335,362
1
L
Zeus
8,287
518
121
8
0
291,431
4
L
Cernunnos
7,855
491
111
7
0
300,447
3
L
Hun Batz
8,535
533
105
7
0
350,971
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role