Player Matchup

Anubis
Anubis
E4hunnid__
Anubis
Level 69
God Stats
5W - 10L
1,487 SR
Queue Stats
37W - 62L
1,338 Elo+
Party 2
Thor
Thor
ImAntUwU
Thor
Level 108
God Stats
0W - 2L
1,170 SR
Queue Stats
31W - 53L
1,340 Elo+
Party 2
Atlas
Atlas
LuhhJosii813
Atlas
Level 87
God Stats
0W - 1L
1,351 SR
Queue Stats
8W - 14L
1,372 Elo+
Party 2
Artemis
Artemis
big-mac249
Artemis
Level 129
God Stats
6W - 3L
1,591 SR
Queue Stats
149W - 161L
1,382 Elo+
Party 2
Ymir
Ymir
wasup_jay
Ymir
Level 81
God Stats
6W - 15L
1,374 SR
Queue Stats
96W - 105L
1,387 Elo+
Party 2
Team Averages
Level 95
1,395 SR
1,364 Elo+

VS

Team Averages
Level 76
1,647 SR
1,539 Elo+
Chaac
Chaac
BALLER M 20
Chaac
Level 30
God Stats
27W - 14L
1,726 SR
Queue Stats
67W - 55L
1,546 Elo+
Party 1
Hercules
Hercules
Fascism Bear
Hercules
Level 96
God Stats
2W - 1L
1,559 SR
Queue Stats
395W - 329L
1,576 Elo+
Party 3
Sol
Sol
KaldrsFury
Sol
Level 125
God Stats
17W - 6L
1,810 SR
Queue Stats
150W - 142L
1,516 Elo+
Party 1
Cabrakan
Cabrakan
TexasMooseV2
Cabrakan
Level 126
God Stats
17W - 6L
1,643 SR
Queue Stats
221W - 196L
1,556 Elo+
Party 1
Kukulkan
Kukulkan
arm8184
Kukulkan
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
E4hunnid__
Anubis
12
8 / 3 / 1
7,205
600
4,634
6,436
2,303
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thor
10
3 / 4 / 3
6,070
506
4,045
8,442
2,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 0
5,026
419
1,391
6,195
4,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Artemis
big-mac249
Artemis
9
1 / 2 / 2
5,541
462
5,428
6,846
2,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ymir
8
0 / 2 / 2
5,305
442
3,105
10,383
5,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 3
5,227
436
2,707
6,014
3,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
Fascism Bear
Hercules
12
1 / 0 / 3
7,309
609
6,071
8,047
5,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
5 / 1 / 3
7,548
629
7,478
6,853
1,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cabrakan
TexasMooseV2
Cabrakan
14
7 / 0 / 4
8,228
686
8,107
5,731
3,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
arm8184
Kukulkan
8
0 / 8 / 3
5,283
440
2,343
5,817
987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
29
12
Kills
13
13
Deaths
12
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
0
3
3
0.5
L
Anubis
E4hunnid__
Anubis
8
3
1
2.83
W
Hercules
Fascism Bear
Hercules
1
0
3
2.5
L
Thor
3
4
3
1.13
W
5
1
3
6.5
L
0
2
0
0
W
Cabrakan
TexasMooseV2
Cabrakan
7
0
4
9
W
Kukulkan
arm8184
Kukulkan
0
8
3
0.19
L
Artemis
big-mac249
Artemis
1
2
2
1
L
Ymir
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,603
Damage
26,706
38,302
Taken
32,462
16,680
Mitigated
15,011
8,650
Healing
12,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,707
422
0
1,601
6,014
3,968
143
2,210
3,804
0
11,712
L
Anubis
E4hunnid__
Anubis
4,634
282
0
2,582
6,436
2,303
380
2,705
3,563
38,042
0
W
Hercules
Fascism Bear
Hercules
6,071
2,156
0
4,169
8,047
5,148
604
1,720
6,327
2,239
37,102
L
Thor
4,045
1,753
0
2,780
8,442
2,642
88
3,389
4,810
0
26,279
W
7,478
2,453
0
4,035
6,853
1,779
824
1,326
5,527
53,614
0
L
1,391
636
0
665
6,195
4,275
0
2,380
3,492
12,003
0
W
Cabrakan
TexasMooseV2
Cabrakan
8,107
1,047
0
2,670
5,731
3,129
0
903
4,828
45,786
0
W
Kukulkan
arm8184
Kukulkan
2,343
499
0
0
5,817
987
315
3,214
2,603
15,164
0
L
Artemis
big-mac249
Artemis
5,428
2,079
0
1,128
6,846
2,080
207
3,622
3,036
0
32,844
L
Ymir
3,105
887
0
1,495
10,383
5,380
125
6,176
3,901
14,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,147
Gold Earned
33,595
239
Minions Killed
324
0
Camps Cleared
0
1,128,204
Distance Traveled
1,179,080
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,227
436
23
2
0
206,532
0
L
Anubis
7,205
600
81
7
0
215,757
2
W
Hercules
7,309
609
94
8
0
264,083
3
L
Thor
6,070
506
49
4
0
227,054
1
W
Sol
7,548
629
98
8
0
231,026
4
L
Atlas
5,026
419
20
2
0
241,640
0
W
Cabrakan
8,228
686
87
7
0
273,473
3
W
Kukulkan
5,283
440
22
2
0
203,966
1
L
Artemis
5,541
462
56
5
0
210,624
0
L
Ymir
5,305
442
33
3
0
233,129
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role