Player Matchup

Tsukuyomi
Tsukuyomi
A1JakeSauce1227
Tsukuyomi
Level 158
God Stats
28W - 20L
1,539 SR
Queue Stats
419W - 399L
1,510 Elo+
Party 2
Baron Samedi
Baron Samedi
JrDaKilla67
Baron Samedi
Level 102
God Stats
15W - 13L
1,568 SR
Queue Stats
270W - 253L
1,450 Elo+
Solo
Bellona
Bellona
SeaPopi
Bellona
Level 72
God Stats
14W - 7L
1,700 SR
Queue Stats
281W - 270L
1,400 Elo+
Party 1
Jing Wei
Jing Wei
SmeariestAxe5
Jing Wei
Level 127
God Stats
2W - 3L
1,432 SR
Queue Stats
202W - 168L
1,500 Elo+
Party 1
Ganesha
Ganesha
truegrave007
Ganesha
Level 102
God Stats
4W - 1L
1,704 SR
Queue Stats
207W - 209L
1,487 Elo+
Party 2
Team Averages
Level 112
1,589 SR
1,470 Elo+

VS

Team Averages
Level 111
1,373 SR
1,473 Elo+
Ao Kuang
Ao Kuang
GuerreroAztek99
Ao Kuang
Level 89
God Stats
1W - 3L
1,304 SR
Queue Stats
376W - 402L
1,487 Elo+
Solo
Odin
Odin
IXOuc
Odin
Level 86
God Stats
13W - 11L
1,425 SR
Queue Stats
87W - 87L
1,487 Elo+
Solo
Chang'e
Chang'e
On_speed1
Chang'e
Level 141
God Stats
16W - 19L
1,401 SR
Queue Stats
294W - 323L
1,407 Elo+
Solo
Anhur
Anhur
UltraDoRiToSX
Anhur
Level 114
God Stats
0W - 2L
1,158 SR
Queue Stats
471W - 413L
1,471 Elo+
Solo
Cthulhu
Cthulhu
idDFree
Cthulhu
Level 126
God Stats
3W - 1L
1,580 SR
Queue Stats
63W - 51L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
A1JakeSauce1227
Tsukuyomi
15
4 / 4 / 3
8,856
554
10,382
13,603
8,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
JrDaKilla67
Baron Samedi
14
5 / 2 / 5
8,531
533
11,112
10,258
4,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
SeaPopi
Bellona
13
9 / 1 / 2
8,720
545
8,971
11,722
6,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
SmeariestAxe5
Jing Wei
12
3 / 2 / 2
7,926
495
9,532
9,754
3,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
truegrave007
Ganesha
11
0 / 2 / 11
7,581
474
8,211
12,521
10,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
11
3 / 9 / 1
7,108
444
7,788
12,428
4,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Odin
IXOuc
Odin
12
4 / 3 / 4
7,476
467
9,423
14,089
7,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
On_speed1
Chang'e
12
0 / 4 / 4
7,120
445
9,162
11,578
3,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 3 / 2
7,820
489
5,856
10,343
2,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
idDFree
Cthulhu
10
2 / 2 / 3
6,879
430
6,742
12,735
11,664
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
25
21
Kills
11
11
Deaths
21
23
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
A1JakeSauce1227
Tsukuyomi
4
4
3
1.38
L
Ao Kuang
3
9
1
0.39
L
Odin
IXOuc
Odin
4
3
4
2
W
Baron Samedi
JrDaKilla67
Baron Samedi
5
2
5
3.75
L
Chang'e
On_speed1
Chang'e
0
4
4
0.5
W
Bellona
SeaPopi
Bellona
9
1
2
10
W
Jing Wei
SmeariestAxe5
Jing Wei
3
2
2
2
L
2
3
2
1
L
Cthulhu
idDFree
Cthulhu
2
2
3
1.75
W
Ganesha
truegrave007
Ganesha
0
2
11
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,208
Damage
38,971
57,858
Taken
61,173
33,323
Mitigated
30,636
18,489
Healing
18,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
A1JakeSauce1227
Tsukuyomi
10,382
2,980
0
3,736
13,603
8,619
90
3,832
9,161
0
57,647
L
Ao Kuang
7,788
2,669
0
2,555
12,428
4,386
0
3,514
8,787
26,502
8,323
L
Odin
IXOuc
Odin
9,423
969
0
4,411
14,089
7,936
0
3,940
9,486
4,944
23,428
W
Baron Samedi
JrDaKilla67
Baron Samedi
11,112
1,950
974
3,614
10,258
4,468
0
6,827
2,993
50,514
0
L
Chang'e
On_speed1
Chang'e
9,162
275
966
3,966
11,578
3,813
0
5,641
5,801
41,442
0
W
Bellona
SeaPopi
Bellona
8,971
2,930
0
3,265
11,722
6,001
180
3,830
7,639
0
44,047
W
Jing Wei
SmeariestAxe5
Jing Wei
9,532
6,547
0
3,199
9,754
3,279
486
3,429
6,163
0
55,085
L
5,856
3,432
88
1,899
10,343
2,837
736
2,107
8,191
0
41,112
L
Cthulhu
idDFree
Cthulhu
6,742
1,148
277
3,981
12,735
11,664
0
4,121
8,527
21,226
0
W
Ganesha
truegrave007
Ganesha
8,211
1,331
397
3,304
12,521
10,956
0
6,498
5,672
18,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,614
Gold Earned
36,403
358
Minions Killed
290
0
Camps Cleared
0
1,565,409
Distance Traveled
1,457,024
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
8,856
554
105
7
0
284,978
0
L
Ao Kuang
7,108
444
55
3
0
235,969
0
L
Odin
7,476
467
49
3
0
318,995
0
W
Baron Samedi
8,531
533
80
5
0
282,922
5
L
Chang'e
7,120
445
76
5
0
306,991
6
W
Bellona
8,720
545
73
5
0
401,228
0
W
Jing Wei
7,926
495
96
6
0
292,954
0
L
Anhur
7,820
489
81
5
0
288,576
4
L
Cthulhu
6,879
430
29
2
0
306,493
9
W
Ganesha
7,581
474
4
0
0
303,327
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role