Player Matchup

Sylvanus
Sylvanus
Bodog01
Sylvanus
Level 68
God Stats
3W - 1L
1,913 SR
Queue Stats
6W - 9L
1,457 Elo+
Party 2
Agni
Agni
MathewsGaminggud
Agni
Level 63
God Stats
9W - 10L
1,527 SR
Queue Stats
36W - 40L
1,446 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
PapaDroppa
Ah Muzen Cab
Level 60
God Stats
2W - 3L
1,563 SR
Queue Stats
7W - 6L
1,592 Elo+
Party 2
Chaac
Chaac
RapidBfoot
Chaac
Level 44
God Stats
4W - 2L
1,781 SR
Queue Stats
6W - 2L
1,810 Elo+
Party 2
Neith
Neith
YoSoyNanda
Neith
Level 27
God Stats
1W - 1L
1,781 SR
Queue Stats
59W - 49L
1,527 Elo+
Party 3
Team Averages
Level 52
1,713 SR
1,566 Elo+

VS

Team Averages
Level 78
1,469 SR
1,443 Elo+
Horus
Horus
BlackMajik618
Horus
Level 125
God Stats
24W - 22L
1,517 SR
Queue Stats
684W - 669L
1,478 Elo+
Solo
Zeus
Zeus
Hitman545Reborn
Zeus
Level 134
God Stats
19W - 16L
1,329 SR
Queue Stats
34W - 41L
1,328 Elo+
Solo
Fenrir
Fenrir
Th3Jackknife
Fenrir
Level 17
God Stats
25W - 26L
1,437 SR
Queue Stats
28W - 28L
1,452 Elo+
Party 1
Skadi
Skadi
Tiny Bowtiebug
Skadi
Level 66
God Stats
72W - 70L
1,532 SR
Queue Stats
80W - 77L
1,497 Elo+
Party 1
Artio
Artio
crustysweatboi
Artio
Level 46
God Stats
22W - 26L
1,528 SR
Queue Stats
303W - 253L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bodog01
Sylvanus
16
0 / 7 / 1
10,567
881
10,021
36,200
37,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
0 / 3 / 0
8,932
744
2,266
3,391
1,196
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
PapaDroppa
Ah Muzen Cab
16
1 / 12 / 0
10,218
852
13,977
24,471
11,807
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chaac
16
0 / 9 / 1
9,829
819
16,645
30,242
24,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
15
0 / 1 / 0
8,924
744
949
2,180
740
Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

328

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 0 / 27
11,491
958
7,893
13,601
14,679
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
12 / 0 / 19
12,949
1,079
41,851
4,475
1,839
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
18
4 / 1 / 17
10,873
906
6,586
10,846
6,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

19
10 / 0 / 18
12,367
1,031
22,594
8,798
3,618
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
5 / 0 / 27
12,915
1,076
14,266
16,950
16,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
140
1
Kills
32
32
Deaths
1
2
Assists
108
Player
Kills
Deaths
Assists
KDA
W
1
0
27
14.5
L
Sylvanus
Bodog01
Sylvanus
0
7
1
0.07
W
12
0
19
21.5
L
0
3
0
0
L
Ah Muzen Cab
PapaDroppa
Ah Muzen Cab
1
12
0
0.08
L
Chaac
0
9
1
0.06
W
Fenrir
4
1
17
12.5
W
10
0
18
19
L
Neith
0
1
0
0
W
5
0
27
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,858
Damage
93,190
96,484
Taken
54,670
75,430
Mitigated
43,291
14,605
Healing
31,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,893
3,113
7,154
5,680
13,601
14,679
0
2,634
10,808
11
22,300
L
Sylvanus
Bodog01
Sylvanus
10,021
2,131
2,657
3,777
36,200
37,381
0
22,772
13,428
20,790
0
W
41,851
4,075
0
987
4,475
1,839
0
1,482
2,957
56,247
0
L
2,266
266
59
108
3,391
1,196
0
1,796
1,595
3,509
0
L
Ah Muzen Cab
PapaDroppa
Ah Muzen Cab
13,977
3,977
308
1,560
24,471
11,807
0
13,527
10,944
0
46,280
L
Chaac
16,645
1,207
214
5,790
30,242
24,306
0
17,190
13,052
0
32,541
W
Fenrir
6,586
2,418
183
1,427
10,846
6,233
0
1,645
7,961
0
21,057
W
22,594
11,076
1,070
2,541
8,798
3,618
0
2,524
6,190
0
59,428
L
Neith
949
250
0
132
2,180
740
0
843
1,337
0
3,195
W
14,266
2,114
3,731
9,164
16,950
16,922
0
4,002
12,178
21,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,470
Gold Earned
60,595
151
Minions Killed
256
2
Camps Cleared
5
703,048
Distance Traveled
1,164,857
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,491
958
43
4
0
256,792
0
L
Sylvanus
10,567
881
25
2
0
176,333
0
W
Zeus
12,949
1,079
39
3
1
198,029
0
L
Agni
8,932
744
2
0
0
71,985
0
L
Ah Muzen Cab
10,218
852
81
7
2
197,272
0
L
Chaac
9,829
819
40
3
0
213,425
0
W
Fenrir
10,873
906
42
4
2
252,854
0
W
Skadi
12,367
1,031
98
8
2
211,447
1
L
Neith
8,924
744
3
0
0
44,033
0
W
Artio
12,915
1,076
34
3
0
245,735
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role