Player Matchup

Artemis
Artemis
Diamond IV
Fingölfin
Artemis
Diamond IV
Level 155
God Stats
1W - 3L
1,543 SR
Queue Stats
244W - 245L
2,175 MMR
Solo
Mulan
Mulan
Diamond IV
JamaicanMayo
Mulan
Diamond IV
Level 158
God Stats
0W - 1L
1,242 SR
Queue Stats
227W - 213L
2,343 MMR
Solo
Da Ji
Da Ji
Diamond III
KGamer10
Da Ji
Diamond III
Level 158
God Stats
13W - 6L
1,963 SR
Queue Stats
372W - 364L
2,241 MMR
Solo
Cabrakan
Cabrakan
Platinum II
Mysteriousdude14
Cabrakan
Platinum II
Level 150
God Stats
0W - 1L
1,852 SR
Queue Stats
36W - 18L
2,221 MMR
Solo
Thoth
Thoth
Diamond II
Sheltered
Thoth
Diamond II
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
2,310 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 156
1,620 SR
2,258 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 110
1,661 SR
2,258 MMR
Ullr
Ullr
Diamond IV
FarmBoyBarry
Ullr
Diamond IV
Level 69
God Stats
5W - 3L
1,500 SR
Queue Stats
56W - 28L
2,294 MMR
Solo
Athena
Athena
Diamond IV
Jonroyy
Athena
Diamond IV
Level 147
God Stats
13W - 14L
1,647 SR
Queue Stats
208W - 206L
2,155 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond II
Paleuz
Cu Chulainn
Diamond II
Level 160
God Stats
12W - 6L
1,646 SR
Queue Stats
144W - 134L
2,361 MMR
Solo
Ra
Ra
Diamond IV
QerZio
Ra
Diamond IV
Level 85
God Stats
15W - 19L
1,572 SR
Queue Stats
121W - 121L
2,271 MMR
Solo
Sobek
Sobek
Diamond IV
prodigy428
Sobek
Diamond IV
Level 88
God Stats
4W - 0L
1,939 SR
Queue Stats
67W - 48L
2,208 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Fingölfin
Artemis
14
0 / 6 / 3
7,548
472
6,628
10,905
2,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 4 / 0
7,888
493
5,942
12,908
8,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
KGamer10
Da Ji
14
3 / 3 / 2
8,351
522
7,502
11,675
4,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
3 / 4 / 2
7,894
493
4,961
12,394
12,139
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thoth
Sheltered
Thoth
12
1 / 5 / 2
7,096
444
4,646
9,477
3,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
OdinLokiBastet

VS

Bans
GebArtioCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 0 / 3
11,496
719
12,571
7,927
2,633
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
Jonroyy
Athena
16
7 / 3 / 6
9,701
606
9,416
13,692
6,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
Paleuz
Cu Chulainn
18
3 / 0 / 4
10,829
677
11,321
11,774
9,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

Ra
15
1 / 4 / 4
8,986
562
3,583
8,159
3,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
13
1 / 1 / 11
8,610
538
5,284
9,787
8,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
50
8
Kills
22
22
Deaths
8
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
10
0
3
11.5
L
Artemis
Fingölfin
Artemis
0
6
3
0.25
L
1
4
0
0.25
W
Athena
Jonroyy
Athena
7
3
6
3.33
L
Da Ji
KGamer10
Da Ji
3
3
2
1.33
L
3
4
2
1
W
Cu Chulainn
Paleuz
Cu Chulainn
3
0
4
5
W
Ra
1
4
4
0.75
L
Thoth
Sheltered
Thoth
1
5
2
0.4
W
Sobek
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,679
Damage
42,175
57,359
Taken
51,339
31,134
Mitigated
29,658
12,811
Healing
17,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,571
6,226
0
2,898
7,927
2,633
0
914
7,013
0
98,751
L
Artemis
Fingölfin
Artemis
6,628
3,536
0
1,705
10,905
2,709
0
1,660
9,245
0
60,204
L
5,942
500
0
3,484
12,908
8,376
0
1,876
10,269
2
45,667
W
Athena
Jonroyy
Athena
9,416
2,578
0
1,486
13,692
6,785
0
2,816
10,791
67,357
0
L
Da Ji
KGamer10
Da Ji
7,502
2,081
0
3,536
11,675
4,837
0
5,467
6,157
0
52,183
L
4,961
912
1,512
2,006
12,394
12,139
0
5,281
7,068
15,541
0
W
Cu Chulainn
Paleuz
Cu Chulainn
11,321
3,192
293
5,801
11,774
9,083
0
879
10,534
7,375
77,534
W
Ra
3,583
227
1,166
2,172
8,159
3,077
158
1,383
6,776
69,279
0
L
Thoth
Sheltered
Thoth
4,646
546
0
568
9,477
3,073
0
5,304
4,173
47,748
0
W
Sobek
5,284
1,107
0
3,588
9,787
8,080
0
3,617
6,042
17,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,777
Gold Earned
49,622
414
Minions Killed
584
0
Camps Cleared
0
1,530,464
Distance Traveled
1,763,423
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
11,496
719
172
11
0
330,523
3
L
Artemis
7,548
472
91
6
0
274,330
1
L
Mulan
7,888
493
102
6
0
296,736
3
W
Athena
9,701
606
91
6
0
389,507
6
L
Da Ji
8,351
522
107
7
0
354,108
3
L
Cabrakan
7,894
493
30
2
0
294,183
4
W
Cu Chulainn
10,829
677
171
11
0
346,837
8
W
Ra
8,986
562
130
8
0
335,632
3
L
Thoth
7,096
444
84
5
0
311,107
5
W
Sobek
8,610
538
20
1
0
360,924
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role