Player Matchup

Fenrir
Fenrir
Platinum I
 
Fenrir
Platinum I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Platinum II
HarmonicChaos
Scylla
Platinum II
Level 143
God Stats
0W - 3L
1,443 SR
Queue Stats
65W - 56L
1,916 MMR
Solo
Ne Zha
Ne Zha
Masters
HazardFree
Ne Zha
Masters
Level 160
God Stats
22W - 25L
1,583 SR
Queue Stats
758W - 735L
1,951 MMR
Solo
Freya
Freya
Gold IV
LucidWhispers
Freya
Gold IV
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 16L
1,865 MMR
Party 1
Mulan
Mulan
Gold I
PurpleSnek
Mulan
Gold I
Level 60
God Stats
0W - 1L
1,842 SR
Queue Stats
22W - 12L
1,958 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 120
1,574 SR
1,838 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 143
1,606 SR
1,854 MMR
Apollo
Apollo
Diamond V
 
Apollo
Diamond V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Diamond V
Kаne
Nemesis
Diamond V
Level 155
God Stats
9W - 10L
1,535 SR
Queue Stats
656W - 653L
1,968 MMR
Solo
Baba Yaga
Baba Yaga
Diamond IV
SmallKayak
Baba Yaga
Diamond IV
Level 160
God Stats
33W - 16L
1,716 SR
Queue Stats
288W - 287L
1,977 MMR
Solo
Erlang Shen
Erlang Shen
Platinum IV
Wolmy
Erlang Shen
Platinum IV
Level 108
God Stats
6W - 4L
1,627 SR
Queue Stats
281W - 299L
1,861 MMR
Solo
Artio
Artio
Platinum II
santaguy
Artio
Platinum II
Level 142
God Stats
4W - 2L
1,651 SR
Queue Stats
148W - 144L
1,966 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
5
0 / 1 / 1
3,347
558
439
3,630
965
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
1 / 0 / 1
4,125
688
1,563
1,789
365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
HazardFree
Ne Zha
7
0 / 1 / 1
3,917
653
861
4,439
1,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
1 / 2 / 1
3,652
609
2,389
3,595
618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mulan
5
0 / 2 / 0
3,548
591
2,009
3,627
1,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bans
KaliCliodhnaBastetCamazotzOdin

VS

Bans
SolGilgameshGebAchillesAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
6
1 / 1 / 1
3,709
618
3,018
2,811
740
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
Kаne
Nemesis
7
3 / 0 / 3
4,643
774
2,073
3,132
1,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baba Yaga
SmallKayak
Baba Yaga
8
1 / 0 / 0
4,347
725
511
1,154
287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
Wolmy
Erlang Shen
7
0 / 1 / 3
4,111
685
1,604
3,980
1,180
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artio
santaguy
Artio
8
1 / 0 / 1
4,667
778
1,498
3,507
2,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
2
Kills
6
6
Deaths
2
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
1
1
0.5
W
Apollo
 
Apollo
1
1
1
1.5
L
1
0
1
1.5
L
Ne Zha
HazardFree
Ne Zha
0
1
1
0.5
W
Nemesis
Kаne
Nemesis
3
0
3
4.5
L
1
2
1
0.75
L
Mulan
0
2
0
0
W
Baba Yaga
SmallKayak
Baba Yaga
1
0
0
1
W
Erlang Shen
Wolmy
Erlang Shen
0
1
3
1.5
W
Artio
santaguy
Artio
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,261
Damage
8,704
17,080
Taken
14,584
4,240
Mitigated
6,053
6,949
Healing
6,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
439
103
15
1,030
3,630
965
0
0
3,630
0
3,932
W
Apollo
 
Apollo
3,018
2,254
0
834
2,811
740
0
1,440
1,331
0
17,389
L
1,563
429
0
470
1,789
365
0
332
1,403
15,460
0
L
Ne Zha
HazardFree
Ne Zha
861
295
0
2,441
4,439
1,045
0
42
4,397
0
17,568
W
Nemesis
Kаne
Nemesis
2,073
1,085
0
1,290
3,132
1,577
0
513
2,490
0
17,790
L
2,389
1,121
0
1,651
3,595
618
0
83
3,512
15,087
0
L
Mulan
2,009
610
0
1,342
3,627
1,247
0
1,228
2,129
0
13,466
W
Baba Yaga
SmallKayak
Baba Yaga
511
42
0
714
1,154
287
0
40
1,114
20,111
0
W
Erlang Shen
Wolmy
Erlang Shen
1,604
350
672
1,491
3,980
1,180
0
1,811
2,157
0
13,641
W
Artio
santaguy
Artio
1,498
330
0
1,942
3,507
2,269
0
0
3,355
19,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,589
Gold Earned
21,477
175
Minions Killed
218
0
Camps Cleared
0
557,436
Distance Traveled
672,304
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,347
558
12
2
0
117,540
3
W
Apollo
3,709
618
39
7
0
124,515
3
L
Scylla
4,125
688
46
8
0
115,381
4
L
Ne Zha
3,917
653
46
8
0
136,184
1
W
Nemesis
4,643
774
38
6
0
158,418
4
L
Freya
3,652
609
38
6
0
116,629
1
L
Mulan
3,548
591
33
6
0
71,702
2
W
Baba Yaga
4,347
725
55
9
0
135,478
2
W
Erlang Shen
4,111
685
24
4
0
128,759
0
W
Artio
4,667
778
62
10
0
125,134
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role