Player Matchup

Ymir
Ymir
JehutySan
Ymir
Level 118
God Stats
7W - 8L
1,462 SR
Queue Stats
447W - 436L
1,566 Elo+
Party 1
Horus
Horus
Monk--Lord
Horus
Level 159
God Stats
4W - 10L
1,340 SR
Queue Stats
503W - 514L
1,608 Elo+
Party 1
Aphrodite
Aphrodite
SourBunny
Aphrodite
Level 129
God Stats
6W - 9L
1,471 SR
Queue Stats
129W - 166L
1,525 Elo+
Party 1
Ra
Ra
ThrobingDesire
Ra
Level 160
God Stats
12W - 8L
1,617 SR
Queue Stats
492W - 508L
1,591 Elo+
Party 1
Neith
Neith
Unicorndust-420
Neith
Level 147
God Stats
3W - 5L
1,700 SR
Queue Stats
79W - 99L
1,428 Elo+
Party 1
Team Averages
Level 143
1,518 SR
1,543 Elo+

VS

Team Averages
Level 117
1,580 SR
1,556 Elo+
Chaac
Chaac
 
Chaac
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Ced_Corliss
Yemoja
Level 87
God Stats
24W - 23L
1,613 SR
Queue Stats
486W - 421L
1,570 Elo+
Solo
Neith
Neith
Immapotthead420
Neith
Level 143
God Stats
4W - 6L
1,500 SR
Queue Stats
458W - 445L
1,546 Elo+
Solo
Chronos
Chronos
Sandunes03
Chronos
Level 107
God Stats
29W - 26L
1,619 SR
Queue Stats
134W - 113L
1,553 Elo+
Solo
Mulan
Mulan
Susan-Oh357
Mulan
Level 153
God Stats
39W - 16L
1,671 SR
Queue Stats
409W - 375L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
5 / 1 / 4
7,885
563
5,194
7,068
3,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
13
1 / 2 / 4
7,417
530
6,595
8,220
4,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Aphrodite
SourBunny
Aphrodite
10
0 / 2 / 3
6,488
463
1,381
11,143
5,351
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
4 / 1 / 3
8,471
605
4,994
8,338
3,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 2 / 1
6,578
470
6,064
9,893
2,882
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
2 / 3 / 0
6,883
492
3,961
10,410
5,698
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Yemoja
11
0 / 0 / 3
6,634
474
2,874
5,805
2,864
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

13
3 / 2 / 3
7,374
527
5,859
5,960
1,912
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Chronos
Sandunes03
Chronos
11
1 / 3 / 2
6,381
456
9,925
9,688
3,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
2 / 4 / 1
6,789
485
7,294
9,696
4,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
12
Kills
8
8
Deaths
12
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
3
0
0.67
L
Yemoja
0
0
3
1.5
L
3
2
3
2.25
W
Ymir
5
1
4
7
W
Horus
1
2
4
1.5
L
Chronos
Sandunes03
Chronos
1
3
2
0.67
W
Aphrodite
SourBunny
Aphrodite
0
2
3
0.75
L
2
4
1
0.63
W
4
1
3
5.5
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,228
Damage
29,913
44,662
Taken
41,559
18,943
Mitigated
18,118
23,204
Healing
17,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
3,961
1,392
0
4,386
10,410
5,698
0
1,441
8,969
0
32,856
L
Yemoja
2,874
732
3,353
1,837
5,805
2,864
0
814
4,961
19,683
0
L
5,859
2,248
0
1,393
5,960
1,912
32
2,248
3,570
0
50,200
W
Ymir
5,194
1,773
0
4,503
7,068
3,035
0
278
6,790
46,013
0
W
Horus
6,595
2,836
146
3,068
8,220
4,591
0
0
8,220
0
45,792
L
Chronos
Sandunes03
Chronos
9,925
2,883
0
3,063
9,688
3,511
0
1,525
8,163
44,171
7,906
W
Aphrodite
SourBunny
Aphrodite
1,381
459
2,526
4,329
11,143
5,351
0
6,057
5,086
15,800
0
L
7,294
1,003
0
3,536
9,696
4,133
0
5,227
4,327
0
44,022
W
4,994
218
436
4,582
8,338
3,084
0
160
8,178
60,733
0
W
6,064
1,761
423
3,191
9,893
2,882
0
5,178
4,715
0
46,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,839
Gold Earned
34,061
416
Minions Killed
366
0
Camps Cleared
0
1,294,326
Distance Traveled
1,165,979
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,883
492
70
5
0
198,820
1
L
Yemoja
6,634
474
35
3
0
245,706
7
L
Neith
7,374
527
98
7
0
238,931
3
W
Ymir
7,885
563
83
6
0
298,795
5
W
Horus
7,417
530
91
7
0
222,319
3
L
Chronos
6,381
456
81
6
0
224,801
1
W
Aphrodite
6,488
463
40
3
0
215,474
7
L
Mulan
6,789
485
82
6
0
257,721
6
W
Ra
8,471
605
123
9
0
289,778
2
W
Neith
6,578
470
79
6
0
267,960
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role