Player Matchup

Sol
Sol
CHACHI24
Sol
Level 105
God Stats
11W - 8L
1,483 SR
Queue Stats
371W - 355L
1,512 Elo+
Solo
Kuzenbo
Kuzenbo
FatPigeons
Kuzenbo
Level 126
God Stats
12W - 11L
1,537 SR
Queue Stats
466W - 430L
1,462 Elo+
Party 1
Chaac
Chaac
Hayden188
Chaac
Level 87
God Stats
8W - 3L
1,569 SR
Queue Stats
122W - 126L
1,525 Elo+
Solo
Loki
Loki
SiXRacX
Loki
Level 82
God Stats
24W - 8L
1,616 SR
Queue Stats
81W - 58L
1,520 Elo+
Solo
Izanami
Izanami
appyjuise
Izanami
Level 156
God Stats
103W - 85L
1,605 SR
Queue Stats
491W - 466L
1,471 Elo+
Party 1
Team Averages
Level 111
1,562 SR
1,498 Elo+

VS

Team Averages
Level 98
1,662 SR
1,469 Elo+
Baba Yaga
Baba Yaga
BRONCONATION22
Baba Yaga
Level 105
God Stats
5W - 6L
1,417 SR
Queue Stats
192W - 203L
1,481 Elo+
Solo
Nike
Nike
ElPilingon7227
Nike
Level 84
God Stats
22W - 12L
1,695 SR
Queue Stats
241W - 261L
1,475 Elo+
Solo
Neith
Neith
TEINLM2000
Neith
Level 136
God Stats
11W - 10L
1,629 SR
Queue Stats
364W - 377L
1,459 Elo+
Solo
Ares
Ares
TRYNSTOPUS 413
Ares
Level 58
God Stats
5W - 6L
1,650 SR
Queue Stats
224W - 239L
1,461 Elo+
Solo
Chaac
Chaac
framedinhell
Chaac
Level 107
God Stats
5W - 1L
1,921 SR
Queue Stats
8W - 9L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 1
4,989
713
1,735
1,905
469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Kuzenbo
FatPigeons
Kuzenbo
8
3 / 1 / 3
4,688
670
3,526
4,437
3,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chaac
Hayden188
Chaac
8
1 / 0 / 1
4,841
692
3,592
4,257
1,923
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Loki
SiXRacX
Loki
8
3 / 2 / 2
5,236
748
3,066
4,360
1,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
appyjuise
Izanami
8
3 / 1 / 3
4,784
683
5,255
3,087
949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
BRONCONATION22
Baba Yaga
8
0 / 2 / 0
4,425
632
743
4,280
1,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

4
0 / 1 / 0
3,419
488
1,361
2,511
512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Neith
6
2 / 3 / 0
3,994
571
2,683
4,813
1,293
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

6
0 / 3 / 0
3,897
557
1,142
6,693
2,488
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 2 / 0
4,419
631
2,706
6,847
3,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
11
Kills
3
4
Deaths
11
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
BRONCONATION22
Baba Yaga
0
2
0
0
W
1
0
1
1.5
L
0
1
0
0
W
Kuzenbo
FatPigeons
Kuzenbo
3
1
3
4.5
W
Chaac
Hayden188
Chaac
1
0
1
1.5
W
Loki
SiXRacX
Loki
3
2
2
2
L
Neith
2
3
0
0.67
L
0
3
0
0
W
Izanami
appyjuise
Izanami
3
1
3
4.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,174
Damage
8,635
18,046
Taken
25,144
7,826
Mitigated
8,818
6,924
Healing
8,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
BRONCONATION22
Baba Yaga
743
0
0
1,790
4,280
1,333
0
1,735
2,545
22,684
0
W
1,735
146
0
1,065
1,905
469
0
471
1,366
24,428
0
L
1,361
680
0
1,026
2,511
512
0
358
2,091
0
7,180
W
Kuzenbo
FatPigeons
Kuzenbo
3,526
1,244
200
1,074
4,437
3,482
0
903
3,534
11,768
0
W
Chaac
Hayden188
Chaac
3,592
1,121
0
2,544
4,257
1,923
0
0
4,011
0
22,661
W
Loki
SiXRacX
Loki
3,066
766
0
1,484
4,360
1,003
0
184
4,091
0
19,311
L
Neith
2,683
1,155
0
535
4,813
1,293
0
963
3,598
0
18,501
L
1,142
166
765
1,362
6,693
2,488
0
1,726
4,802
8,252
0
W
Izanami
appyjuise
Izanami
5,255
3,351
0
557
3,087
949
1,248
239
2,848
0
26,393
L
2,706
935
0
2,802
6,847
3,192
0
0
6,847
0
17,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,538
Gold Earned
20,154
242
Minions Killed
175
0
Camps Cleared
0
717,634
Distance Traveled
598,090
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
4,425
632
51
7
0
120,912
2
W
Sol
4,989
713
56
8
0
121,463
3
L
Nike
3,419
488
21
3
0
80,459
1
W
Kuzenbo
4,688
670
21
3
0
153,243
3
W
Chaac
4,841
692
54
8
0
145,463
1
W
Loki
5,236
748
49
7
0
165,120
1
L
Neith
3,994
571
45
6
0
131,486
1
L
Ares
3,897
557
10
1
0
132,774
1
W
Izanami
4,784
683
62
9
0
132,345
2
L
Chaac
4,419
631
48
7
0
132,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role