Player Matchup

Charybdis
Charybdis
Fear Bnnndon
Charybdis
Level 127
God Stats
0W - 1L
1,457 SR
Queue Stats
4W - 2L
1,755 Elo+
Party 2
Ne Zha
Ne Zha
Fear Segador
Ne Zha
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,557 Elo+
Party 2
Tyr
Tyr
TheBoomBapEra
Tyr
Level 45
God Stats
15W - 31L
1,353 SR
Queue Stats
81W - 134L
1,317 Elo+
Solo
Anubis
Anubis
brawlyfan510
Anubis
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 5L
1,189 Elo+
Solo
Team Averages
Level 81
1,453 SR
1,455 Elo+

VS

Team Averages
Level 80
1,523 SR
1,396 Elo+
Neith
Neith
BiscIT83
Neith
Level 29
God Stats
12W - 11L
1,552 SR
Queue Stats
26W - 18L
1,454 Elo+
Party 1
Bellona
Bellona
Dribdrop
Bellona
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 26L
1,461 Elo+
Party 1
Zhong Kui
Zhong Kui
Orions_Link
Zhong Kui
Level 127
God Stats
6W - 9L
1,461 SR
Queue Stats
18W - 32L
1,289 Elo+
Solo
Cthulhu
Cthulhu
sithlordbubby
Cthulhu
Level 118
God Stats
1W - 0L
1,579 SR
Queue Stats
13W - 27L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Fear Bnnndon
Charybdis
17
3 / 3 / 5
11,147
697
11,875
13,951
6,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
16
5 / 6 / 2
10,701
669
9,871
14,338
5,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 6 / 3
10,044
628
10,458
24,095
24,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
15
3 / 6 / 3
10,118
632
7,518
12,870
6,419
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BiscIT83
Neith
19
8 / 1 / 6
13,434
840
18,526
11,426
5,387
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
Dribdrop
Bellona
19
8 / 4 / 5
12,898
806
16,208
18,543
16,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zhong Kui
Orions_Link
Zhong Kui
17
4 / 5 / 6
11,884
743
9,638
9,910
7,635
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cthulhu
17
1 / 3 / 5
11,883
743
11,132
12,353
10,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
43
12
Kills
21
21
Deaths
13
13
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Neith
BiscIT83
Neith
8
1
6
11
W
Bellona
Dribdrop
Bellona
8
4
5
2.63
L
Charybdis
Fear Bnnndon
Charybdis
3
3
5
1.83
L
Ne Zha
5
6
2
1
W
Zhong Kui
Orions_Link
Zhong Kui
4
5
6
1.4
L
1
6
3
0.42
L
Anubis
3
6
3
0.75
W
Cthulhu
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,722
Damage
55,504
65,254
Taken
52,232
43,363
Mitigated
39,713
10,871
Healing
14,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
BiscIT83
Neith
18,526
9,404
322
5,851
11,426
5,387
4,311
252
10,881
0
57,469
W
Bellona
Dribdrop
Bellona
16,208
5,276
0
5,335
18,543
16,113
1,003
3,621
14,624
0
43,631
L
Charybdis
Fear Bnnndon
Charybdis
11,875
5,590
0
887
13,951
6,420
0
4,901
9,050
0
47,790
L
Ne Zha
9,871
4,208
0
987
14,338
5,718
0
4,750
9,588
0
27,367
W
Zhong Kui
Orions_Link
Zhong Kui
9,638
337
0
1,336
9,910
7,635
558
1,287
8,516
33,306
0
L
10,458
1,036
204
7,551
24,095
24,806
0
5,291
18,804
0
33,737
L
Anubis
7,518
1,273
0
1,242
12,870
6,419
98
6,104
6,766
19,560
0
W
Cthulhu
11,132
680
729
697
12,353
10,578
634
3,100
9,074
39,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,010
Gold Earned
50,099
188
Minions Killed
258
11
Camps Cleared
13
1,058,571
Distance Traveled
1,205,044
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,434
840
104
7
4
307,727
2
W
Bellona
12,898
806
53
3
2
297,332
1
L
Charybdis
11,147
697
70
4
7
268,899
0
L
Ne Zha
10,701
669
34
2
3
283,562
0
W
Zhong Kui
11,884
743
38
2
4
256,448
3
L
Tyr
10,044
628
51
3
1
279,973
1
L
Anubis
10,118
632
33
2
0
226,137
0
W
Cthulhu
11,883
743
63
4
3
343,537
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role