Player Matchup

Skadi
Skadi
LoudJoker420
Skadi
Level 78
God Stats
4W - 3L
1,629 SR
Queue Stats
38W - 35L
1,524 Elo+
Solo
Sol
Sol
its_Demon_Angle
Sol
Level 148
God Stats
3W - 2L
1,727 SR
Queue Stats
254W - 236L
1,518 Elo+
Solo
Ares
Ares
omahgurd
Ares
Level 126
God Stats
8W - 5L
1,545 SR
Queue Stats
453W - 435L
1,544 Elo+
Solo
Team Averages
Level 117
1,633 SR
1,528 Elo+

VS

Team Averages
Level 113
1,522 SR
1,500 Elo+
Sobek
Sobek
 
Sobek
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
ArmGrand-2020
Neith
Level 49
God Stats
2W - 5L
1,531 SR
Queue Stats
7W - 13L
1,431 Elo+
Solo
Hercules
Hercules
cualquiera_090
Hercules
Level 141
God Stats
2W - 5L
1,537 SR
Queue Stats
86W - 86L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 3 / 8
9,511
865
10,950
8,916
3,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
5 / 2 / 9
8,623
784
15,694
7,282
2,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ares
11
4 / 0 / 9
8,498
773
7,274
9,472
8,289
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
1 / 5 / 1
7,477
680
4,177
14,066
12,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
2 / 8 / 2
8,304
755
4,240
10,110
2,957
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
10
2 / 6 / 1
6,883
626
4,660
15,312
9,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
19
Kills
5
5
Deaths
19
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
5
1
0.3
L
2
8
2
0.38
W
10
3
8
4.67
L
Hercules
2
6
1
0.42
W
5
2
9
4.75
W
Ares
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,918
Damage
13,077
25,670
Taken
39,488
14,547
Mitigated
25,676
6,762
Healing
8,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
4,177
103
0
2,613
14,066
12,944
0
8,032
6,034
9,985
0
L
4,240
2,245
0
1,080
10,110
2,957
0
5,025
5,085
0
21,053
W
10,950
4,898
0
892
8,916
3,715
468
1,289
7,461
0
28,209
L
Hercules
4,660
1,515
0
4,335
15,312
9,775
0
10,175
5,137
0
8,515
W
15,694
7,088
597
1,921
7,282
2,543
2,010
1,736
5,327
43,410
0
W
Ares
7,274
748
500
2,852
9,472
8,289
115
1,371
7,920
11,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,632
Gold Earned
22,664
104
Minions Killed
52
6
Camps Cleared
1
604,300
Distance Traveled
532,471
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,477
680
6
1
0
185,978
0
L
Neith
8,304
755
35
3
0
155,460
2
W
Skadi
9,511
865
39
4
3
194,824
1
L
Hercules
6,883
626
11
1
1
191,033
4
W
Sol
8,623
784
52
5
2
189,734
2
W
Ares
8,498
773
13
1
1
219,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role