Player Matchup

Raijin
Raijin
Flame777k
Raijin
Level 109
God Stats
9W - 8L
1,507 SR
Queue Stats
326W - 354L
1,466 Elo+
Solo
Bellona
Bellona
THE_CA_OUTLAW
Bellona
Level 106
God Stats
10W - 13L
1,339 SR
Queue Stats
119W - 131L
1,406 Elo+
Party 1
Charybdis
Charybdis
TossSaladsAllDay
Charybdis
Level 105
God Stats
0W - 2L
1,111 SR
Queue Stats
125W - 133L
1,426 Elo+
Party 1
Bakasura
Bakasura
lightorais88
Bakasura
Level 68
God Stats
5W - 7L
1,483 SR
Queue Stats
152W - 174L
1,405 Elo+
Solo
Hera
Hera
thefireblaster93
Hera
Level 125
God Stats
1W - 1L
1,488 SR
Queue Stats
157W - 153L
1,474 Elo+
Party 1
Team Averages
Level 103
1,386 SR
1,435 Elo+

VS

Team Averages
Level 89
1,614 SR
1,485 Elo+
Ymir
Ymir
FadedMorality
Ymir
Level 113
God Stats
16W - 12L
1,507 SR
Queue Stats
173W - 135L
1,553 Elo+
Party 2
Hades
Hades
KaoticHits
Hades
Level 87
God Stats
3W - 1L
1,655 SR
Queue Stats
136W - 109L
1,421 Elo+
Party 2
Kali
Kali
MoistKhakis
Kali
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 10L
1,540 Elo+
Party 2
Sol
Sol
NvGrO
Sol
Level 104
God Stats
4W - 0L
1,892 SR
Queue Stats
80W - 87L
1,468 Elo+
Solo
Mulan
Mulan
Quivle3201
Mulan
Level 74
God Stats
9W - 8L
1,515 SR
Queue Stats
148W - 157L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Flame777k
Raijin
11
1 / 6 / 4
7,113
508
5,600
10,040
3,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
11
1 / 3 / 0
6,837
488
5,247
8,754
7,836
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
11
3 / 3 / 2
6,408
458
4,627
6,384
1,842
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bakasura
lightorais88
Bakasura
12
3 / 3 / 2
7,535
538
3,742
9,744
3,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 5 / 3
6,146
439
3,341
10,366
4,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 3
8,636
617
5,836
10,079
7,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hades
13
5 / 3 / 12
8,202
586
9,112
8,635
4,411
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

14
6 / 2 / 5
8,568
612
5,253
9,426
3,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sol
NvGrO
Sol
12
4 / 0 / 4
8,053
575
4,817
5,590
1,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mulan
12
1 / 2 / 11
8,066
576
4,019
12,748
7,867
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
55
8
Kills
20
20
Deaths
8
11
Assists
35
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
L
Raijin
Flame777k
Raijin
1
6
4
0.5
W
Hades
5
3
12
3.67
W
6
2
5
4.25
W
Sol
NvGrO
Sol
4
0
4
6
W
Mulan
1
2
11
3.25
L
Bellona
1
3
0
0.33
L
Charybdis
3
3
2
1.33
L
Bakasura
lightorais88
Bakasura
3
3
2
1.33
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,557
Damage
29,037
45,288
Taken
46,478
21,154
Mitigated
25,011
8,121
Healing
19,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,836
1,003
0
2,920
10,079
7,135
853
2,148
7,841
47,328
0
L
Raijin
Flame777k
Raijin
5,600
442
0
1,595
10,040
3,205
0
4,733
5,307
34,998
0
W
Hades
9,112
777
1,070
3,445
8,635
4,411
921
2,591
5,820
40,568
0
W
5,253
2,102
0
4,904
9,426
3,613
773
2,415
6,658
0
38,715
W
Sol
NvGrO
Sol
4,817
1,123
0
2,571
5,590
1,985
1,518
1,059
4,465
37,341
5,564
W
Mulan
4,019
169
1,706
2,968
12,748
7,867
401
1,565
11,047
0
29,672
L
Bellona
5,247
645
0
1,529
8,754
7,836
0
5,106
3,648
4,244
28,114
L
Charybdis
4,627
2,595
0
1,445
6,384
1,842
30
3,077
3,307
0
23,243
L
Bakasura
lightorais88
Bakasura
3,742
2,934
0
1,918
9,744
3,575
0
3,144
6,600
0
35,442
L
3,341
589
0
1,634
10,366
4,696
21
3,364
7,002
26,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,039
Gold Earned
41,525
331
Minions Killed
382
0
Camps Cleared
0
1,243,704
Distance Traveled
1,410,411
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,636
617
99
7
0
270,633
1
L
Raijin
7,113
508
76
5
0
236,171
3
W
Hades
8,202
586
74
5
0
273,897
0
W
Kali
8,568
612
73
5
0
308,271
0
W
Sol
8,053
575
87
6
0
269,377
4
W
Mulan
8,066
576
49
4
0
288,233
4
L
Bellona
6,837
488
72
5
0
216,915
6
L
Charybdis
6,408
458
47
3
0
220,147
0
L
Bakasura
7,535
538
95
7
0
319,863
0
L
Hera
6,146
439
41
3
0
250,608
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role