Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
AGardenGnome69
Vamana
Level 89
God Stats
7W - 7L
1,554 SR
Queue Stats
129W - 99L
1,569 Elo+
Party 1
Cabrakan
Cabrakan
DARK G A IM E R
Cabrakan
Level 144
God Stats
5W - 3L
1,748 SR
Queue Stats
214W - 208L
1,486 Elo+
Party 1
Fenrir
Fenrir
Greenie212
Fenrir
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 78L
1,500 Elo+
Solo
Chronos
Chronos
LuciferxSamael
Chronos
Level 149
God Stats
18W - 12L
1,604 SR
Queue Stats
294W - 262L
1,495 Elo+
Party 1
Team Averages
Level 96
1,581 SR
1,510 Elo+

VS

Team Averages
Level 82
1,591 SR
1,602 Elo+
Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
CtrlAusDel
Ra
Level 65
God Stats
9W - 7L
1,623 SR
Queue Stats
203W - 169L
1,569 Elo+
Party 3
Ymir
Ymir
EntreDosAguas
Ymir
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 16L
1,500 Elo+
Party 3
Sol
Sol
GsKRickey
Sol
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 32L
1,823 Elo+
Party 2
Anhur
Anhur
SmitesLegend
Anhur
Level 24
God Stats
2W - 0L
1,832 SR
Queue Stats
72W - 33L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
9
0 / 5 / 0
4,988
499
3,356
6,986
1,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 4 / 0
5,378
538
3,157
5,910
3,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cabrakan
9
2 / 4 / 0
5,565
557
2,407
6,757
3,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
Greenie212
Fenrir
7
2 / 3 / 0
4,964
496
3,487
10,388
3,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 3 / 1
4,910
491
2,281
6,090
1,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
7 / 1 / 3
6,387
639
7,290
7,315
2,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
3 / 1 / 3
5,731
573
4,235
2,980
986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 0 / 6
5,732
573
3,591
5,595
3,397
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
2 / 0 / 2
6,163
616
5,586
5,121
1,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
5 / 3 / 0
6,546
655
5,762
7,075
1,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
5
Kills
19
19
Deaths
5
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
5
0
0
W
Rama
 
Rama
7
1
3
8.5
L
1
4
0
0.25
W
3
1
3
4.5
L
Cabrakan
2
4
0
0.5
W
2
0
6
5
L
Fenrir
Greenie212
Fenrir
2
3
0
0.67
W
2
0
2
3
L
0
3
1
0.17
W
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,688
Damage
26,464
36,131
Taken
28,086
13,310
Mitigated
10,195
8,555
Healing
9,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
3,356
1,300
0
2,110
6,986
1,837
0
4,215
2,725
0
29,849
W
Rama
 
Rama
7,290
5,486
0
584
7,315
2,307
0
1,251
6,025
0
34,744
L
3,157
1,749
0
1,453
5,910
3,027
561
0
5,910
0
28,473
W
4,235
461
441
811
2,980
986
0
1,480
1,500
35,379
0
L
Cabrakan
2,407
360
0
1,356
6,757
3,017
0
1,704
4,965
16,109
0
W
3,591
1,345
1,210
2,074
5,595
3,397
0
452
5,143
8,574
0
L
Fenrir
Greenie212
Fenrir
3,487
961
0
1,899
10,388
3,823
0
3,514
6,804
0
10,470
W
5,586
2,503
0
2,725
5,121
1,515
0
446
4,675
41,118
7,545
L
2,281
1,343
0
1,737
6,090
1,606
0
2,809
3,143
23,344
0
W
5,762
2,927
0
1,523
7,075
1,990
35
1,117
5,727
0
34,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,805
Gold Earned
30,559
228
Minions Killed
330
0
Camps Cleared
0
946,889
Distance Traveled
929,541
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
4,988
499
65
7
0
192,995
2
W
Rama
6,387
639
65
7
0
196,753
3
L
Vamana
5,378
538
56
6
0
189,674
5
W
Ra
5,731
573
82
8
0
204,875
4
L
Cabrakan
5,565
557
43
4
0
201,932
3
W
Ymir
5,732
573
11
1
0
192,093
2
L
Fenrir
4,964
496
10
1
0
187,628
0
W
Sol
6,163
616
96
10
0
170,428
0
L
Chronos
4,910
491
54
5
0
174,660
2
W
Anhur
6,546
655
76
8
0
165,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role