Player Matchup

Tyr
Tyr
 
Tyr
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
RustRubio
Geb
Level 106
God Stats
0W - 3L
1,269 SR
Queue Stats
200W - 186L
1,571 Elo+
Party 1
Tiamat
Tiamat
Sharkteeth89
Tiamat
Level 108
God Stats
1W - 1L
1,486 SR
Queue Stats
95W - 82L
1,566 Elo+
Party 1
Medusa
Medusa
Taurux
Medusa
Level 63
God Stats
9W - 12L
1,518 SR
Queue Stats
13W - 25L
1,411 Elo+
Party 1
Hun Batz
Hun Batz
vicguti
Hun Batz
Level 82
God Stats
5W - 5L
1,559 SR
Queue Stats
98W - 82L
1,535 Elo+
Solo
Team Averages
Level 93
1,466 SR
1,517 Elo+

VS

Team Averages
Level 78
1,526 SR
1,505 Elo+
Sylvanus
Sylvanus
From51Area
Sylvanus
Level 122
God Stats
11W - 11L
1,547 SR
Queue Stats
187W - 163L
1,508 Elo+
Party 2
Nike
Nike
KyTzBASARAB
Nike
Level 55
God Stats
1W - 0L
1,714 SR
Queue Stats
83W - 61L
1,575 Elo+
Party 2
Mercury
Mercury
Lambulanza
Mercury
Level 56
God Stats
1W - 1L
1,256 SR
Queue Stats
161W - 166L
1,445 Elo+
Solo
Tsukuyomi
Tsukuyomi
hench-irl
Tsukuyomi
Level 33
God Stats
2W - 1L
1,481 SR
Queue Stats
89W - 102L
1,439 Elo+
Solo
Sol
Sol
xXBaSaMaKXx
Sol
Level 125
God Stats
5W - 1L
1,633 SR
Queue Stats
84W - 64L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
4 / 4 / 2
8,121
580
9,565
14,425
8,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

11
5 / 4 / 5
7,804
557
5,499
13,069
10,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
11
0 / 6 / 6
6,947
496
5,921
9,055
3,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
Taurux
Medusa
10
0 / 9 / 6
6,242
446
2,996
9,884
2,360
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
vicguti
Hun Batz
15
7 / 4 / 4
8,766
626
6,250
10,626
2,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
From51Area
Sylvanus
12
6 / 3 / 11
7,534
538
8,244
13,321
11,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
3 / 2 / 2
8,310
594
9,974
11,229
6,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
Lambulanza
Mercury
14
5 / 5 / 3
8,539
610
5,804
10,850
4,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tsukuyomi
hench-irl
Tsukuyomi
14
6 / 3 / 4
8,696
621
7,327
8,475
3,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

14
7 / 4 / 10
8,301
593
13,246
9,012
3,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
57
16
Kills
27
27
Deaths
17
23
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
4
4
2
1.25
W
Sylvanus
From51Area
Sylvanus
6
3
11
3.83
W
3
2
2
2
W
Mercury
Lambulanza
Mercury
5
5
3
1.3
L
5
4
5
1.88
L
Tiamat
0
6
6
0.5
L
Medusa
Taurux
Medusa
0
9
6
0.33
W
Tsukuyomi
hench-irl
Tsukuyomi
6
3
4
2.67
L
Hun Batz
vicguti
Hun Batz
7
4
4
2.25
W
7
4
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,231
Damage
44,595
57,059
Taken
52,887
28,303
Mitigated
30,069
12,025
Healing
12,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
9,565
707
0
5,716
14,425
8,331
572
570
12,931
1,945
34,877
W
Sylvanus
From51Area
Sylvanus
8,244
2,399
2,219
4,561
13,321
11,725
221
3,450
9,681
24,869
8,019
W
9,974
2,085
0
1,362
11,229
6,942
1,190
203
10,372
3,948
44,488
W
Mercury
Lambulanza
Mercury
5,804
2,812
0
785
10,850
4,099
0
1,665
8,961
0
55,932
L
5,499
464
0
1,008
13,069
10,824
0
7,442
5,627
14,370
0
L
Tiamat
5,921
542
0
1,656
9,055
3,804
0
3,142
5,913
35,557
0
L
Medusa
Taurux
Medusa
2,996
1,467
0
1,183
9,884
2,360
0
4,999
4,885
0
23,818
W
Tsukuyomi
hench-irl
Tsukuyomi
7,327
1,229
0
1,549
8,475
3,432
0
2,359
5,875
0
58,852
L
Hun Batz
vicguti
Hun Batz
6,250
1,762
0
2,462
10,626
2,984
0
3,922
6,609
0
47,580
W
13,246
6,201
0
2,095
9,012
3,871
707
3,862
5,008
48,152
5,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,880
Gold Earned
41,380
294
Minions Killed
448
0
Camps Cleared
0
1,417,342
Distance Traveled
1,394,341
12
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,121
580
67
5
0
277,031
0
W
Sylvanus
7,534
538
49
4
0
252,594
6
W
Nike
8,310
594
92
7
0
274,923
4
W
Mercury
8,539
610
113
8
0
302,734
7
L
Geb
7,804
557
9
1
0
292,511
5
L
Tiamat
6,947
496
79
6
0
256,592
3
L
Medusa
6,242
446
48
3
0
285,861
4
W
Tsukuyomi
8,696
621
105
8
0
294,352
5
L
Hun Batz
8,766
626
91
7
0
305,347
0
W
Sol
8,301
593
89
6
0
269,738
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role