Player Matchup

Hercules
Hercules
ossscar_gm
Hercules
Level 97
God Stats
1W - 6L
1,219 SR
Queue Stats
51W - 67L
1,365 Elo+
Party 2
Ra
Ra
realerikeitor_yt
Ra
Level 26
God Stats
9W - 5L
1,459 SR
Queue Stats
46W - 51L
1,449 Elo+
Party 2
Apollo
Apollo
xWolfTy
Apollo
Level 68
God Stats
1W - 1L
1,873 SR
Queue Stats
68W - 88L
1,380 Elo+
Solo
Team Averages
Level 64
1,517 SR
1,398 Elo+

VS

Team Averages
Level 94
1,547 SR
1,724 Elo+
Janus
Janus
SlimsyGrub
Janus
Level 160
God Stats
3W - 0L
1,685 SR
Queue Stats
217W - 87L
1,863 Elo+
Party 1
Fenrir
Fenrir
SonOfFenriss
Fenrir
Level 5
God Stats
2W - 1L
1,470 SR
Queue Stats
11W - 2L
1,581 Elo+
Party 1
Cthulhu
Cthulhu
TEX SUELO
Cthulhu
Level 118
God Stats
2W - 0L
1,485 SR
Queue Stats
105W - 72L
1,726 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ossscar_gm
Hercules
9
1 / 8 / 3
6,532
653
8,868
15,145
7,813
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 8 / 2
7,090
709
3,068
9,402
3,269
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
xWolfTy
Apollo
9
2 / 9 / 1
6,706
671
3,572
11,864
4,131
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
11 / 2 / 10
9,610
961
13,439
6,889
2,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
12
6 / 2 / 9
8,700
870
9,347
9,468
8,221
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Cthulhu
TEX SUELO
Cthulhu
14
8 / 1 / 13
9,731
973
7,122
8,442
8,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
57
5
Kills
25
25
Deaths
5
6
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Janus
11
2
10
8
W
Fenrir
6
2
9
5.25
W
Cthulhu
TEX SUELO
Cthulhu
8
1
13
14.5
L
Hercules
ossscar_gm
Hercules
1
8
3
0.31
L
2
8
2
0.38
L
Apollo
xWolfTy
Apollo
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,508
Damage
29,908
36,411
Taken
24,799
15,213
Mitigated
19,096
5,115
Healing
6,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
13,439
1,027
0
2,000
6,889
2,552
1,065
795
6,094
40,851
0
W
Fenrir
9,347
3,213
185
2,489
9,468
8,221
1,109
1,947
7,521
0
17,064
W
Cthulhu
TEX SUELO
Cthulhu
7,122
980
109
1,309
8,442
8,323
108
810
7,632
25,686
0
L
Hercules
ossscar_gm
Hercules
8,868
4,056
0
2,848
15,145
7,813
0
8,015
7,130
0
22,513
L
3,068
499
509
435
9,402
3,269
0
5,712
3,690
15,934
0
L
Apollo
xWolfTy
Apollo
3,572
2,732
198
1,125
11,864
4,131
0
7,058
4,806
0
15,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,328
Gold Earned
28,041
73
Minions Killed
124
2
Camps Cleared
7
440,196
Distance Traveled
536,447
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,610
961
70
7
4
183,645
3
W
Fenrir
8,700
870
14
1
1
160,953
1
W
Cthulhu
9,731
973
40
4
2
191,849
1
L
Hercules
6,532
653
26
3
0
160,406
2
L
Ra
7,090
709
13
1
1
149,016
3
L
Apollo
6,706
671
34
3
1
130,774
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role