Player Matchup

Mulan
Mulan
Platinum II
 
Mulan
Platinum II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ah Puch
Ah Puch
Diamond V
CastOnCritical
Ah Puch
Diamond V
Level 160
God Stats
3W - 1L
1,459 SR
Queue Stats
457W - 458L
2,000 MMR
Party 2
Bastet
Bastet
Platinum II
Fistyk
Bastet
Platinum II
Level 159
God Stats
8W - 8L
1,750 SR
Queue Stats
284W - 284L
1,943 MMR
Solo
Tyr
Tyr
Masters
HiImCameron
Tyr
Masters
Level 160
God Stats
19W - 16L
1,595 SR
Queue Stats
402W - 389L
2,134 MMR
Party 1
Khepri
Khepri
Diamond V
UhBuhBuhBuh
Khepri
Diamond V
Level 60
God Stats
0W - 1L
1,726 SR
Queue Stats
125W - 112L
2,156 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 133
1,606 SR
1,947 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 104
1,737 SR
2,058 MMR
Ullr
Ullr
Diamond III
FireBenderFred
Ullr
Diamond III
Level 158
God Stats
2W - 2L
1,655 SR
Queue Stats
415W - 399L
2,149 MMR
Solo
Ymir
Ymir
Gold I
Honchkrоw
Ymir
Gold I
Level 143
God Stats
6W - 0L
2,059 SR
Queue Stats
20W - 12L
1,890 MMR
Party 3
Fenrir
Fenrir
Diamond III
KimJongAP
Fenrir
Diamond III
Level 69
God Stats
17W - 17L
1,597 SR
Queue Stats
213W - 195L
2,135 MMR
Solo
Guan Yu
Guan Yu
Platinum V
julian94
Guan Yu
Platinum V
Level 64
God Stats
3W - 1L
1,785 SR
Queue Stats
21W - 14L
1,979 MMR
Party 3
Thoth
Thoth
Masters
slipperslap
Thoth
Masters
Level 87
God Stats
14W - 17L
1,591 SR
Queue Stats
381W - 376L
2,135 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
2 / 4 / 1
8,634
508
7,887
13,881
7,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 7 / 2
7,782
458
8,366
9,866
2,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
Fistyk
Bastet
15
3 / 7 / 2
8,635
508
7,469
14,625
4,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
4 / 5 / 2
7,996
470
9,005
19,698
6,125
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Khepri
14
3 / 10 / 0
8,574
504
7,678
19,250
5,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
Baba YagaGebCliodhnaTiamatKali

VS

Bans
OdinLokiCamazotzThorAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 4
9,020
531
8,021
11,060
4,363
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 2 / 11
8,876
522
4,700
11,169
10,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
KimJongAP
Fenrir
17
13 / 1 / 4
10,643
626
14,760
13,423
7,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Guan Yu
julian94
Guan Yu
16
8 / 3 / 3
9,916
583
16,304
16,577
14,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
7 / 4 / 7
9,555
562
10,976
7,384
2,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
62
12
Kills
33
33
Deaths
12
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
2
4
1
0.63
L
0
7
2
0.14
W
3
2
4
2.5
L
Bastet
Fistyk
Bastet
3
7
2
0.57
L
4
5
2
1
W
2
2
11
3.75
W
Fenrir
KimJongAP
Fenrir
13
1
4
15
L
Khepri
3
10
0
0.3
W
Guan Yu
julian94
Guan Yu
8
3
3
3.17
W
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,405
Damage
54,761
77,320
Taken
59,613
26,009
Mitigated
39,491
18,580
Healing
17,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
7,887
1,639
0
3,772
13,881
7,807
60
1,374
12,365
0
58,392
L
8,366
256
0
1,098
9,866
2,482
0
1,630
8,110
53,286
0
W
8,021
4,289
0
1,874
11,060
4,363
674
1,126
9,765
0
64,945
L
Bastet
Fistyk
Bastet
7,469
2,310
0
4,362
14,625
4,085
0
3,945
10,245
0
54,774
L
9,005
1,213
0
5,647
19,698
6,125
0
6,383
12,784
0
35,459
W
4,700
1,662
0
3,075
11,169
10,096
87
2,228
8,725
26,728
0
W
Fenrir
KimJongAP
Fenrir
14,760
4,760
0
3,628
13,423
7,923
580
3,353
9,756
0
72,688
L
Khepri
7,678
3,625
0
3,701
19,250
5,510
171
1,687
16,904
55,460
0
W
Guan Yu
julian94
Guan Yu
16,304
4,891
612
7,532
16,577
14,602
452
6,560
9,840
0
68,476
W
10,976
445
0
817
7,384
2,507
0
2,158
5,064
55,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,621
Gold Earned
48,010
463
Minions Killed
480
0
Camps Cleared
0
1,531,865
Distance Traveled
1,739,140
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,634
508
108
6
0
275,902
6
L
Ah Puch
7,782
458
101
6
0
307,044
2
W
Ullr
9,020
531
118
7
0
313,572
1
L
Bastet
8,635
508
95
6
0
340,248
4
L
Tyr
7,996
470
53
3
0
354,672
4
W
Ymir
8,876
522
42
2
0
346,595
4
W
Fenrir
10,643
626
109
6
0
358,562
1
L
Khepri
8,574
504
106
6
0
253,999
0
W
Guan Yu
9,916
583
103
6
0
362,576
3
W
Thoth
9,555
562
108
6
0
357,835
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role