Player Matchup

Hercules
Hercules
FEDINHO
Hercules
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,137 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
LordHidden
Morgan Le Fay
Level 38
God Stats
27W - 31L
1,438 SR
Queue Stats
65W - 96L
1,340 Elo+
Solo
Ah Puch
Ah Puch
RenatoUtgärd
Ah Puch
Level 60
God Stats
105W - 116L
1,507 SR
Queue Stats
315W - 373L
1,459 Elo+
Solo
Atlas
Atlas
VICTORMAFIUS
Atlas
Level 58
God Stats
3W - 8L
1,277 SR
Queue Stats
14W - 40L
1,209 Elo+
Party 2
Ao Kuang
Ao Kuang
YESskidYES
Ao Kuang
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 54L
1,504 Elo+
Solo
Team Averages
Level 44
1,445 SR
1,330 Elo+

VS

Team Averages
Level 47
1,615 SR
1,395 Elo+
Nemesis
Nemesis
Deusa6666
Nemesis
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,043 Elo+
Party 1
Zeus
Zeus
Kexuy
Zeus
Level 137
God Stats
3W - 0L
1,746 SR
Queue Stats
67W - 55L
1,521 Elo+
Party 1
Rama
Rama
Siylvinha
Rama
Level 18
God Stats
1W - 0L
1,855 SR
Queue Stats
7W - 6L
1,487 Elo+
Party 1
Cerberus
Cerberus
Skywarker66
Cerberus
Level 26
God Stats
14W - 15L
1,473 SR
Queue Stats
49W - 45L
1,451 Elo+
Party 1
Thanatos
Thanatos
enzoobiel18
Thanatos
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 47L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
FEDINHO
Hercules
17
2 / 5 / 5
10,474
952
11,213
21,207
12,297
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
LordHidden
Morgan Le Fay
17
1 / 10 / 6
10,601
964
11,952
17,131
5,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Puch
16
0 / 7 / 2
9,853
896
10,084
12,664
3,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

17
0 / 3 / 6
10,377
943
5,766
17,439
21,532
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Ao Kuang
YESskidYES
Ao Kuang
16
7 / 10 / 2
12,207
1,110
11,454
19,832
6,384
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

0

VS

Team 2 Tickets

245

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Deusa6666
Nemesis
18
3 / 2 / 17
11,017
1,002
11,643
10,785
4,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
Kexuy
Zeus
19
12 / 2 / 11
12,537
1,140
27,033
9,083
3,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
20
15 / 0 / 17
14,591
1,326
29,606
12,465
4,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
Skywarker66
Cerberus
19
2 / 2 / 28
12,219
1,111
8,464
14,425
7,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
enzoobiel18
Thanatos
18
3 / 4 / 16
10,913
992
7,075
10,738
3,853
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
124
10
Kills
35
35
Deaths
10
21
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Deusa6666
Nemesis
3
2
17
5.75
L
Hercules
FEDINHO
Hercules
2
5
5
0.9
W
Zeus
Kexuy
Zeus
12
2
11
8.75
L
Morgan Le Fay
LordHidden
Morgan Le Fay
1
10
6
0.4
L
Ah Puch
0
7
2
0.14
W
Rama
15
0
17
23.5
W
Cerberus
Skywarker66
Cerberus
2
2
28
8
L
0
3
6
1
L
Ao Kuang
YESskidYES
Ao Kuang
7
10
2
0.8
W
Thanatos
enzoobiel18
Thanatos
3
4
16
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,469
Damage
83,821
88,273
Taken
57,496
49,701
Mitigated
23,661
4,689
Healing
22,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Deusa6666
Nemesis
11,643
2,659
0
1,490
10,785
4,819
0
7,517
3,268
0
17,217
L
Hercules
FEDINHO
Hercules
11,213
2,735
11
2,723
21,207
12,297
0
7,662
12,695
123
15,234
W
Zeus
Kexuy
Zeus
27,033
842
70
1,479
9,083
3,276
0
6,910
2,173
46,007
0
L
Morgan Le Fay
LordHidden
Morgan Le Fay
11,952
560
0
990
17,131
5,587
0
7,940
8,445
37,302
0
L
Ah Puch
10,084
953
0
110
12,664
3,901
0
5,677
6,622
43,186
0
W
Rama
29,606
25,890
0
8,099
12,465
4,395
0
9,184
3,281
0
72,952
W
Cerberus
Skywarker66
Cerberus
8,464
474
130
6,683
14,425
7,318
0
10,012
4,413
25,259
0
L
5,766
2,271
0
0
17,439
21,532
0
7,004
9,581
14,668
0
L
Ao Kuang
YESskidYES
Ao Kuang
11,454
1,507
0
855
19,832
6,384
0
4,935
14,496
27,670
0
W
Thanatos
enzoobiel18
Thanatos
7,075
1,113
0
4,313
10,738
3,853
0
5,756
4,982
0
21,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,512
Gold Earned
61,277
193
Minions Killed
272
5
Camps Cleared
13
1,013,491
Distance Traveled
1,073,561
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,017
1,002
22
2
0
215,453
0
L
Hercules
10,474
952
5
0
0
204,627
0
W
Zeus
12,537
1,140
58
5
0
200,159
0
L
Morgan Le Fay
10,601
964
72
7
0
205,988
0
L
Ah Puch
9,853
896
65
6
0
171,918
0
W
Rama
14,591
1,326
105
10
8
220,585
0
W
Cerberus
12,219
1,111
55
5
3
226,809
0
L
Atlas
10,377
943
8
1
2
210,695
1
L
Ao Kuang
12,207
1,110
43
4
3
220,263
0
W
Thanatos
10,913
992
32
3
2
210,555
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role