Player Matchup

Janus
Janus
 
Janus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Asmonerd
Sylvanus
Level 128
God Stats
31W - 38L
1,531 SR
Queue Stats
160W - 179L
1,483 Elo+
Solo
Fenrir
Fenrir
PhoenixTearss
Fenrir
Level 103
God Stats
19W - 27L
1,376 SR
Queue Stats
323W - 361L
1,460 Elo+
Party 1
Danzaburou
Danzaburou
Syomaback
Danzaburou
Level 66
God Stats
2W - 6L
1,407 SR
Queue Stats
273W - 290L
1,491 Elo+
Party 1
Achilles
Achilles
blackbread18
Achilles
Level 109
God Stats
0W - 1L
1,328 SR
Queue Stats
72W - 78L
1,496 Elo+
Solo
Team Averages
Level 110
1,429 SR
1,486 Elo+

VS

Team Averages
Level 97
1,510 SR
1,465 Elo+
Fenrir
Fenrir
Elenova
Fenrir
Level 126
God Stats
2W - 5L
1,257 SR
Queue Stats
403W - 385L
1,469 Elo+
Solo
Poseidon
Poseidon
Firedumorte
Poseidon
Level 61
God Stats
1W - 1L
1,555 SR
Queue Stats
28W - 32L
1,481 Elo+
Solo
Bacchus
Bacchus
N4thanM4ster
Bacchus
Level 97
God Stats
7W - 5L
1,612 SR
Queue Stats
168W - 155L
1,533 Elo+
Solo
Chaac
Chaac
WillzOnYou
Chaac
Level 138
God Stats
2W - 0L
1,534 SR
Queue Stats
10W - 15L
1,386 Elo+
Solo
Neith
Neith
aShortMan
Neith
Level 63
God Stats
32W - 25L
1,592 SR
Queue Stats
289W - 294L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 3 / 2
7,679
452
7,685
9,329
2,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Asmonerd
Sylvanus
12
0 / 5 / 6
7,140
420
5,327
12,694
7,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 6 / 2
7,651
450
1,866
11,326
4,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Syomaback
Danzaburou
11
3 / 5 / 2
7,914
466
8,177
11,593
3,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
blackbread18
Achilles
12
2 / 6 / 1
7,257
427
8,769
17,060
15,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Elenova
Fenrir
14
5 / 5 / 8
8,960
527
8,406
12,625
5,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Poseidon
Firedumorte
Poseidon
13
2 / 2 / 6
7,885
464
9,877
9,076
2,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
N4thanM4ster
Bacchus
14
3 / 1 / 7
7,738
455
6,021
10,188
10,521
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chaac
16
8 / 0 / 8
9,593
564
14,316
16,473
20,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Neith
aShortMan
Neith
15
7 / 2 / 3
8,985
529
10,149
7,077
1,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
57
9
Kills
25
25
Deaths
10
13
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
3
2
1
L
Sylvanus
Asmonerd
Sylvanus
0
5
6
0.6
W
Fenrir
Elenova
Fenrir
5
5
8
1.8
W
Poseidon
Firedumorte
Poseidon
2
2
6
2.5
W
Bacchus
N4thanM4ster
Bacchus
3
1
7
6.5
L
2
6
2
0.5
L
Danzaburou
Syomaback
Danzaburou
3
5
2
0.8
W
Chaac
8
0
8
12
W
Neith
aShortMan
Neith
7
2
3
4.25
L
Achilles
blackbread18
Achilles
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,824
Damage
48,769
62,002
Taken
55,439
33,234
Mitigated
41,147
15,816
Healing
22,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
7,685
87
0
1,325
9,329
2,489
44
4,227
4,968
39,743
0
L
Sylvanus
Asmonerd
Sylvanus
5,327
1,271
2,319
4,296
12,694
7,445
235
3,818
8,741
25,140
7,812
W
Fenrir
Elenova
Fenrir
8,406
1,728
0
4,112
12,625
5,573
0
2,500
9,867
0
49,553
W
Poseidon
Firedumorte
Poseidon
9,877
555
159
2,695
9,076
2,686
943
3,931
4,831
56,603
0
W
Bacchus
N4thanM4ster
Bacchus
6,021
271
0
1,668
10,188
10,521
240
3,330
6,654
38,404
0
L
1,866
218
0
2,893
11,326
4,659
0
3,655
7,529
0
32,622
L
Danzaburou
Syomaback
Danzaburou
8,177
3,369
0
2,950
11,593
3,105
767
2,899
8,510
0
33,619
W
Chaac
14,316
3,070
0
10,320
16,473
20,515
427
1,600
13,910
0
53,031
W
Neith
aShortMan
Neith
10,149
3,373
0
3,125
7,077
1,852
0
629
6,370
0
56,710
L
Achilles
blackbread18
Achilles
8,769
2,744
0
2,033
17,060
15,536
0
1,299
14,757
0
31,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,641
Gold Earned
43,161
331
Minions Killed
415
0
Camps Cleared
0
1,530,840
Distance Traveled
1,579,336
25
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,679
452
95
6
0
354,275
5
L
Sylvanus
7,140
420
50
3
0
299,030
5
W
Fenrir
8,960
527
73
4
0
300,868
2
W
Poseidon
7,885
464
93
5
0
328,299
3
W
Bacchus
7,738
455
62
4
0
324,541
2
L
Fenrir
7,651
450
66
4
0
293,190
4
L
Danzaburou
7,914
466
70
4
0
282,789
10
W
Chaac
9,593
564
100
6
0
302,127
4
W
Neith
8,985
529
87
5
0
323,501
2
L
Achilles
7,257
427
50
3
0
301,556
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role