Player Matchup

Anhur
Anhur
IvoryLighhht
Anhur
Level 49
God Stats
15W - 12L
1,581 SR
Queue Stats
209W - 206L
1,528 Elo+
Party 3
Erlang Shen
Erlang Shen
Kashe13
Erlang Shen
Level 101
God Stats
4W - 3L
1,681 SR
Queue Stats
174W - 131L
1,560 Elo+
Party 2
Cu Chulainn
Cu Chulainn
LightLinkk
Cu Chulainn
Level 38
God Stats
1W - 1L
1,761 SR
Queue Stats
132W - 110L
1,491 Elo+
Party 2
Cthulhu
Cthulhu
bloodbullet123
Cthulhu
Level 98
God Stats
9W - 9L
1,572 SR
Queue Stats
161W - 202L
1,432 Elo+
Party 3
Baron Samedi
Baron Samedi
leo0157
Baron Samedi
Level 160
God Stats
8W - 13L
1,505 SR
Queue Stats
574W - 558L
1,511 Elo+
Solo
Team Averages
Level 89
1,620 SR
1,504 Elo+

VS

Team Averages
Level 75
1,487 SR
1,514 Elo+
Ra
Ra
ChapaMatt
Ra
Level 37
God Stats
5W - 7L
1,382 SR
Queue Stats
137W - 91L
1,564 Elo+
Party 4
Sobek
Sobek
Kinvana
Sobek
Level 144
God Stats
9W - 8L
1,528 SR
Queue Stats
1,061W - 944L
1,561 Elo+
Party 4
Jing Wei
Jing Wei
javi010004
Jing Wei
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 143L
1,426 Elo+
Solo
Bastet
Bastet
kN0XWizOne
Bastet
Level 127
God Stats
5W - 4L
1,524 SR
Queue Stats
43W - 40L
1,444 Elo+
Party 1
Artemis
Artemis
lBraianl
Artemis
Level 26
God Stats
2W - 3L
1,500 SR
Queue Stats
29W - 17L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 1
9,205
484
14,393
17,962
6,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Erlang Shen
Kashe13
Erlang Shen
17
10 / 8 / 2
11,050
582
13,245
18,638
7,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
LightLinkk
Cu Chulainn
13
0 / 7 / 4
7,720
406
6,643
15,806
14,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 6 / 7
9,115
480
6,533
16,480
12,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
leo0157
Baron Samedi
15
3 / 6 / 1
9,609
506
10,528
12,623
6,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 2 / 4
11,237
591
14,311
11,136
4,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Kinvana
Sobek
15
2 / 3 / 12
10,095
531
7,443
19,504
19,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Jing Wei
javi010004
Jing Wei
15
2 / 3 / 5
9,712
511
7,017
14,286
3,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
kN0XWizOne
Bastet
17
10 / 6 / 9
11,416
601
18,144
15,421
4,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artemis
lBraianl
Artemis
17
8 / 5 / 6
11,216
590
14,903
13,718
4,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
68
19
Kills
32
32
Deaths
19
15
Assists
36
Player
Kills
Deaths
Assists
KDA
W
10
2
4
6
L
4
5
1
0.9
L
Erlang Shen
Kashe13
Erlang Shen
10
8
2
1.38
W
Sobek
Kinvana
Sobek
2
3
12
2.67
L
Cu Chulainn
LightLinkk
Cu Chulainn
0
7
4
0.29
L
2
6
7
0.92
W
Jing Wei
javi010004
Jing Wei
2
3
5
1.5
W
Bastet
kN0XWizOne
Bastet
10
6
9
2.42
W
Artemis
lBraianl
Artemis
8
5
6
2.2
L
Baron Samedi
leo0157
Baron Samedi
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,342
Damage
61,818
81,509
Taken
74,065
46,753
Mitigated
36,227
21,146
Healing
29,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,311
906
2,583
5,043
11,136
4,184
708
4,744
6,215
61,557
0
L
14,393
10,218
0
6,774
17,962
6,112
56
3,312
14,578
0
70,605
L
Erlang Shen
Kashe13
Erlang Shen
13,245
5,370
0
4,939
18,638
7,316
0
4,983
13,495
0
69,422
W
Sobek
Kinvana
Sobek
7,443
911
586
6,548
19,504
19,215
0
4,706
14,460
21,133
0
L
Cu Chulainn
LightLinkk
Cu Chulainn
6,643
991
0
3,887
15,806
14,339
0
2,445
13,341
0
31,682
L
6,533
520
339
1,615
16,480
12,778
0
7,246
9,006
24,671
0
W
Jing Wei
javi010004
Jing Wei
7,017
5,752
0
7,127
14,286
3,514
2,124
1,978
12,231
0
61,943
W
Bastet
kN0XWizOne
Bastet
18,144
4,924
0
3,840
15,421
4,543
1,621
1,717
13,191
0
53,205
W
Artemis
lBraianl
Artemis
14,903
9,388
0
3,787
13,718
4,771
1,623
3,424
9,883
0
71,627
L
Baron Samedi
leo0157
Baron Samedi
10,528
955
332
3,260
12,623
6,208
534
3,193
9,271
65,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,699
Gold Earned
53,676
467
Minions Killed
415
0
Camps Cleared
0
1,662,663
Distance Traveled
1,741,549
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,237
591
119
6
0
392,357
0
L
Anhur
9,205
484
113
6
0
309,050
5
L
Erlang Shen
11,050
582
125
7
0
345,394
5
W
Sobek
10,095
531
25
1
0
364,983
8
L
Cu Chulainn
7,720
406
48
3
0
339,506
2
L
Cthulhu
9,115
480
36
2
0
360,960
1
W
Jing Wei
9,712
511
97
5
0
304,694
2
W
Bastet
11,416
601
71
4
0
374,322
2
W
Artemis
11,216
590
103
5
0
305,193
2
L
Baron Samedi
9,609
506
145
8
0
307,753
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role