Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
Ihateskadis
Serqet
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 31L
1,627 Elo+
Party 3
Apollo
Apollo
brightlegacy77
Apollo
Level 60
God Stats
0W - 2L
1,283 SR
Queue Stats
89W - 48L
1,682 Elo+
Party 3
Scylla
Scylla
manueltra
Scylla
Level 44
God Stats
2W - 3L
1,410 SR
Queue Stats
56W - 52L
1,642 Elo+
Party 1
Athena
Athena
xXAlphaOmégaXx77
Athena
Level 91
God Stats
0W - 1L
1,735 SR
Queue Stats
106W - 75L
1,654 Elo+
Party 3
Team Averages
Level 63
1,486 SR
1,621 Elo+

VS

Team Averages
Level 108
1,633 SR
1,634 Elo+
Sol
Sol
BubbaZero1Three1
Sol
Level 141
God Stats
1W - 0L
1,630 SR
Queue Stats
457W - 432L
1,641 Elo+
Party 2
Osiris
Osiris
P00ber
Osiris
Level 149
God Stats
3W - 2L
1,610 SR
Queue Stats
97W - 88L
1,642 Elo+
Party 2
Athena
Athena
P0ober
Athena
Level 42
God Stats
9W - 4L
1,621 SR
Queue Stats
15W - 9L
1,605 Elo+
Party 2
Cupid
Cupid
PO0ber
Cupid
Level 48
God Stats
3W - 1L
1,662 SR
Queue Stats
20W - 11L
1,655 Elo+
Party 2
Achilles
Achilles
sneaknightmare
Achilles
Level 158
God Stats
5W - 3L
1,644 SR
Queue Stats
400W - 392L
1,627 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 4 / 3
5,884
535
7,377
11,444
5,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Serqet
10
2 / 3 / 1
5,781
526
2,509
8,288
2,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 6 / 1
5,448
495
3,646
9,708
2,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
manueltra
Scylla
9
0 / 1 / 0
5,376
489
1,997
4,617
1,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 1 / 1
5,584
508
1,793
5,749
2,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,779
525
4,209
3,858
1,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
P00ber
Osiris
11
8 / 2 / 0
6,969
634
5,531
6,856
3,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Athena
P0ober
Athena
10
0 / 0 / 5
6,122
557
1,637
4,161
2,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cupid
PO0ber
Cupid
13
5 / 0 / 5
7,291
663
8,348
6,605
1,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
11
2 / 4 / 0
6,149
559
7,006
10,435
5,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
4
Kills
15
15
Deaths
7
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
4
3
0.88
W
0
1
0
0
L
Serqet
2
3
1
0.83
W
Osiris
P00ber
Osiris
8
2
0
4
W
Athena
P0ober
Athena
0
0
5
2.5
W
Cupid
PO0ber
Cupid
5
0
5
7.5
L
0
6
1
0.08
L
Scylla
manueltra
Scylla
0
1
0
0
W
Achilles
2
4
0
0.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,322
Damage
26,731
39,806
Taken
31,915
13,668
Mitigated
14,397
13,108
Healing
11,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,377
2,094
0
5,131
11,444
5,776
0
312
10,543
0
25,185
W
4,209
698
0
1,138
3,858
1,321
0
1,198
2,512
39,253
5,425
L
Serqet
2,509
405
0
3,107
8,288
2,350
0
1,450
6,804
0
26,679
W
Osiris
P00ber
Osiris
5,531
2,657
0
2,035
6,856
3,963
24
609
6,187
0
35,842
W
Athena
P0ober
Athena
1,637
189
0
1,928
4,161
2,151
0
1,745
2,376
8,732
0
W
Cupid
PO0ber
Cupid
8,348
4,174
0
3,309
6,605
1,497
240
238
6,367
0
50,969
L
3,646
2,589
0
2,301
9,708
2,072
0
155
9,553
0
32,991
L
Scylla
manueltra
Scylla
1,997
250
0
1,125
4,617
1,142
0
1,679
2,938
31,209
0
W
Achilles
7,006
3,339
0
2,887
10,435
5,465
0
0
9,814
0
29,529
L
1,793
646
176
1,268
5,749
2,328
26
2,007
3,742
13,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,073
Gold Earned
32,310
253
Minions Killed
330
0
Camps Cleared
0
1,119,536
Distance Traveled
1,065,357
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,884
535
45
4
0
211,821
2
W
Sol
5,779
525
97
9
0
191,276
0
L
Serqet
5,781
526
56
5
0
256,748
4
W
Osiris
6,969
634
57
5
0
231,473
3
W
Athena
6,122
557
9
1
0
228,945
1
W
Cupid
7,291
663
105
10
0
199,562
4
L
Apollo
5,448
495
59
5
0
199,000
0
L
Scylla
5,376
489
69
6
0
204,238
0
W
Achilles
6,149
559
62
6
0
214,101
5
L
Athena
5,584
508
24
2
0
247,729
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role