Player Matchup

Artemis
Artemis
Graysly1312
Artemis
Level 69
God Stats
2W - 4L
1,387 SR
Queue Stats
55W - 65L
1,434 Elo+
Solo
Sobek
Sobek
Walbos
Sobek
Level 27
God Stats
2W - 1L
1,675 SR
Queue Stats
2W - 2L
1,631 Elo+
Party 1
Tiamat
Tiamat
heen59
Tiamat
Level 41
God Stats
0W - 2L
1,525 SR
Queue Stats
6W - 2L
1,655 Elo+
Party 1
Team Averages
Level 46
1,529 SR
1,573 Elo+

VS

Team Averages
Level 90
1,576 SR
1,503 Elo+
Fenrir
Fenrir
Eldest99
Fenrir
Level 154
God Stats
4W - 3L
1,732 SR
Queue Stats
412W - 317L
1,670 Elo+
Solo
Sol
Sol
Hexovalle
Sol
Level 88
God Stats
4W - 3L
1,470 SR
Queue Stats
78W - 92L
1,442 Elo+
Party 2
Anhur
Anhur
Miawmanden
Anhur
Level 27
God Stats
11W - 11L
1,527 SR
Queue Stats
36W - 48L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Graysly1312
Artemis
12
6 / 7 / 1
8,505
773
7,379
9,930
3,892
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Walbos
Sobek
10
1 / 3 / 4
7,470
679
3,416
14,528
15,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
heen59
Tiamat
11
0 / 5 / 7
7,102
646
8,848
8,945
4,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Eldest99
Fenrir
13
8 / 3 / 6
9,094
827
9,751
15,022
10,488
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
4 / 0 / 11
8,754
796
14,297
6,349
2,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anhur
12
3 / 4 / 11
8,287
753
5,878
8,578
2,807
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
43
7
Kills
15
15
Deaths
7
12
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Eldest99
Fenrir
8
3
6
3.67
L
Artemis
Graysly1312
Artemis
6
7
1
0.93
W
4
0
11
9.5
W
Anhur
3
4
11
2.13
L
Sobek
Walbos
Sobek
1
3
4
1
L
Tiamat
heen59
Tiamat
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,643
Damage
29,926
33,403
Taken
29,949
23,387
Mitigated
15,343
5,740
Healing
8,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Eldest99
Fenrir
9,751
2,680
0
4,062
15,022
10,488
0
6,002
8,548
1,112
25,730
L
Artemis
Graysly1312
Artemis
7,379
3,301
0
859
9,930
3,892
0
3,505
6,161
0
23,560
W
14,297
3,287
0
3,325
6,349
2,048
480
2,965
3,194
39,933
0
W
Anhur
5,878
2,228
466
873
8,578
2,807
0
3,378
4,923
0
18,082
L
Sobek
Walbos
Sobek
3,416
720
0
3,144
14,528
15,446
0
6,811
7,165
8,184
0
L
Tiamat
heen59
Tiamat
8,848
657
0
1,737
8,945
4,049
0
3,620
5,113
22,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,077
Gold Earned
26,135
94
Minions Killed
143
3
Camps Cleared
7
584,739
Distance Traveled
647,231
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,094
827
35
3
5
219,278
1
L
Artemis
8,505
773
45
4
0
170,948
5
W
Sol
8,754
796
73
7
2
220,480
1
W
Anhur
8,287
753
35
3
0
207,473
1
L
Sobek
7,470
679
11
1
0
215,062
3
L
Tiamat
7,102
646
38
3
3
198,729
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role