Player Matchup

Fenrir
Fenrir
Crazy0c
Fenrir
Level 65
God Stats
8W - 5L
1,594 SR
Queue Stats
201W - 242L
1,517 Elo+
Party 1
Ra
Ra
Fudg3
Ra
Level 100
God Stats
10W - 8L
1,570 SR
Queue Stats
82W - 88L
1,518 Elo+
Solo
Ymir
Ymir
NoBashBash
Ymir
Level 46
God Stats
31W - 31L
1,516 SR
Queue Stats
172W - 205L
1,529 Elo+
Party 1
Jormungandr
Jormungandr
Omnaryn
Jormungandr
Level 41
God Stats
2W - 5L
1,485 SR
Queue Stats
119W - 155L
1,528 Elo+
Party 1
Neith
Neith
Tuco1992
Neith
Level 63
God Stats
34W - 30L
1,635 SR
Queue Stats
161W - 224L
1,561 Elo+
Party 1
Team Averages
Level 63
1,560 SR
1,531 Elo+

VS

Team Averages
Level 67
1,565 SR
1,561 Elo+
Danzaburou
Danzaburou
Fushz
Danzaburou
Level 42
God Stats
15W - 3L
1,744 SR
Queue Stats
83W - 66L
1,525 Elo+
Party 3
Ra
Ra
God0The0Gamer
Ra
Level 45
God Stats
3W - 2L
1,279 SR
Queue Stats
60W - 58L
1,514 Elo+
Solo
Da Ji
Da Ji
Sarukami
Da Ji
Level 108
God Stats
19W - 6L
1,727 SR
Queue Stats
407W - 322L
1,624 Elo+
Party 2
Artio
Artio
Shadeh
Artio
Level 34
God Stats
6W - 4L
1,677 SR
Queue Stats
252W - 186L
1,621 Elo+
Party 2
Zeus
Zeus
iTsRealiity
Zeus
Level 108
God Stats
6W - 4L
1,397 SR
Queue Stats
161W - 138L
1,523 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Crazy0c
Fenrir
16
3 / 8 / 5
10,432
948
16,463
27,111
25,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ra
16
4 / 7 / 2
10,422
947
12,975
18,052
7,658
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 4 / 5
10,475
952
7,104
24,172
31,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
Omnaryn
Jormungandr
16
0 / 6 / 5
9,372
852
6,860
22,966
25,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Tuco1992
Neith
16
0 / 8 / 3
9,184
835
10,892
18,927
8,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

286

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fushz
Danzaburou
18
5 / 2 / 13
11,807
1,073
21,034
12,901
6,204
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
6 / 3 / 9
10,955
996
10,719
12,029
9,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
Sarukami
Da Ji
19
8 / 0 / 18
12,440
1,131
24,470
9,825
6,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artio
Shadeh
Artio
19
5 / 2 / 20
11,483
1,044
6,805
16,564
19,766
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

18
9 / 1 / 22
12,013
1,092
41,037
9,641
4,692
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
115
8
Kills
33
33
Deaths
8
20
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Crazy0c
Fenrir
3
8
5
0.69
L
Ra
4
7
2
0.71
W
Danzaburou
Fushz
Danzaburou
5
2
13
5.75
W
6
3
9
3.5
L
1
4
5
0.88
L
Jormungandr
Omnaryn
Jormungandr
0
6
5
0.42
W
Da Ji
Sarukami
Da Ji
8
0
18
17
W
Artio
Shadeh
Artio
5
2
20
7.5
L
Neith
Tuco1992
Neith
0
8
3
0.19
W
9
1
22
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,294
Damage
104,065
111,228
Taken
60,960
98,484
Mitigated
46,337
8,474
Healing
21,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Crazy0c
Fenrir
16,463
4,312
0
1,866
27,111
25,228
0
14,259
12,679
0
22,149
L
Ra
12,975
372
3,812
1,320
18,052
7,658
0
9,150
8,599
32,350
0
W
Danzaburou
Fushz
Danzaburou
21,034
13,678
0
3,772
12,901
6,204
0
4,412
8,206
0
56,846
W
10,719
2,299
3,148
3,503
12,029
9,090
0
6,432
5,432
31,815
0
L
7,104
362
0
336
24,172
31,826
0
10,951
13,056
18,345
0
L
Jormungandr
Omnaryn
Jormungandr
6,860
1,980
0
0
22,966
25,307
0
13,810
8,937
21,734
0
W
Da Ji
Sarukami
Da Ji
24,470
5,690
0
2,968
9,825
6,585
0
5,550
4,246
0
38,421
W
Artio
Shadeh
Artio
6,805
1,103
2,983
3,241
16,564
19,766
0
7,012
9,353
15,464
0
L
Neith
Tuco1992
Neith
10,892
5,700
0
1,140
18,927
8,465
0
10,391
8,239
0
34,578
W
41,037
6,007
310
1,663
9,641
4,692
0
3,533
5,882
56,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,885
Gold Earned
58,698
160
Minions Killed
232
4
Camps Cleared
10
946,314
Distance Traveled
1,018,696
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,432
948
19
2
0
229,239
0
L
Ra
10,422
947
47
4
1
196,118
0
W
Danzaburou
11,807
1,073
74
7
9
193,611
4
W
Ra
10,955
996
58
5
0
173,169
0
L
Ymir
10,475
952
20
2
0
170,407
2
L
Jormungandr
9,372
852
23
2
1
173,046
0
W
Da Ji
12,440
1,131
35
3
0
236,813
0
W
Artio
11,483
1,044
14
1
0
221,858
0
L
Neith
9,184
835
51
5
2
177,504
0
W
Zeus
12,013
1,092
51
5
1
193,245
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role